Sam Lantinga <slouken@libsdl.org> [Mon, 06 Dec 2004 04:17:56 +0000] rev 1006
Updated SDL for MacOS X Xcode support
Patrice Mandin <patmandin@gmail.com> [Sat, 04 Dec 2004 20:53:58 +0000] rev 1005
Some Atari OpenGL implementations draw upside down
Patrice Mandin <patmandin@gmail.com> [Sat, 04 Dec 2004 10:31:16 +0000] rev 1004
Be sure to compile without OpenGL enabled
Patrice Mandin <patmandin@gmail.com> [Thu, 02 Dec 2004 23:00:28 +0000] rev 1003
Wrong RGB24 to RGB16 conversion
Patrice Mandin <patmandin@gmail.com> [Thu, 02 Dec 2004 13:45:29 +0000] rev 1002
Wrong pixel size for source buffer for old drivers
Sam Lantinga <slouken@libsdl.org> [Tue, 30 Nov 2004 19:02:42 +0000] rev 1001
*** empty log message ***
Patrice Mandin <patmandin@gmail.com> [Tue, 30 Nov 2004 16:14:05 +0000] rev 1000
TinyGL only support RGB24 color buffer
Sam Lantinga <slouken@libsdl.org> [Tue, 30 Nov 2004 15:21:29 +0000] rev 999
Added a usage example for SDL_GetWMInfo()
Sam Lantinga <slouken@libsdl.org> [Tue, 30 Nov 2004 14:45:08 +0000] rev 998
Date: Wed, 24 Nov 2004 01:25:48 +0100
From: Stephane Marchesin
Subject: Re: [SDL] Problem compiling SDL 1.2.7
- there is a bug that was introduced in the kernel headers for 2.6.9
which is fixed in 2.6.10. This bug *will* byte when compiling the cdrom
subsystem. A patch that works around this bug is attached. Note that
users affected are not those running 2.6.9, but those using the 2.6.9
kernel headers for their system (i.e. whose libc is built against 2.6.9
headers).
Sam Lantinga <slouken@libsdl.org> [Tue, 30 Nov 2004 14:28:20 +0000] rev 997
Date: Sat, 27 Nov 2004 13:35:43 +0100
From: "Martin Bickel"
Subject: [SDL] Patch: fixing uninitilized palette
while running Valgrind over my application I found the following
problem in SDL:
The function MapNto1 allocates SDL_Color colors[256] but does not
initialize it.
SDL_DitherColors is then called which initialized the r, g and b
component, but not the 'unused' component of each color.
When Map1to1 is called from MapNto1, it runs a memcmp on the colors,
which also evaluates the unused component and therefor returns
differences much more often than necessary.
So the 'unused' component of SDL_Color should be initialized. This
patch does this by calling memset for the whole array in MapNto1 .