Fri, 12 Jun 2009 08:41:48 +0000 Fixed some compile errors and warnings under Visual C++
Sam Lantinga <slouken@libsdl.org> [Fri, 12 Jun 2009 08:41:48 +0000] rev 3196
Fixed some compile errors and warnings under Visual C++
Thu, 11 Jun 2009 20:08:33 +0000 Mouse events now report the correct window id and window enter/leave events are now reported.
Bob Pendleton <bob@pendleton.com> [Thu, 11 Jun 2009 20:08:33 +0000] rev 3195
Mouse events now report the correct window id and window enter/leave events are now reported.
Thu, 11 Jun 2009 06:03:05 +0000 Proper window resize handling in GLES test application.
Mike Gorchak <lestat@i.com.ua> [Thu, 11 Jun 2009 06:03:05 +0000] rev 3194
Proper window resize handling in GLES test application.
Thu, 11 Jun 2009 05:57:32 +0000 Fixed problems with OpenGL ES window resizing.
Mike Gorchak <lestat@i.com.ua> [Thu, 11 Jun 2009 05:57:32 +0000] rev 3193
Fixed problems with OpenGL ES window resizing.
Wed, 10 Jun 2009 18:32:42 +0000 Note about hardware mouse cursor has been added.
Mike Gorchak <lestat@i.com.ua> [Wed, 10 Jun 2009 18:32:42 +0000] rev 3192
Note about hardware mouse cursor has been added.
Wed, 10 Jun 2009 14:00:21 +0000 Fixed bug #750
Sam Lantinga <slouken@libsdl.org> [Wed, 10 Jun 2009 14:00:21 +0000] rev 3191
Fixed bug #750 Since many different event structures include windowID it should be placed near the beginning of the structure (preferably right after type) so it's position is the same between different events. This is to avoid code like this: if (event.type == SDL_WINDOWEVENT) win = event.window.windowID; else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0) win = event.key.windowID; else if (event.type == SDL_TEXTINPUT) win = event.text.windowID; else if (event.type == SDL_MOUSEMOTION) win = event.motion.windowID; else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK | SDL_MOUBUTTONUPMASK)) != 0) win = event.button.windowID; else if (event.type == SDL_MOUSEWHEEL) win = event.wheel.windowID; ... in favor of: win = event.window.windowID;
Wed, 10 Jun 2009 13:54:13 +0000 Added missing files for OpenGL ES support
Sam Lantinga <slouken@libsdl.org> [Wed, 10 Jun 2009 13:54:13 +0000] rev 3190
Added missing files for OpenGL ES support
Wed, 10 Jun 2009 13:53:53 +0000 Added missing header file for Pandora support
Sam Lantinga <slouken@libsdl.org> [Wed, 10 Jun 2009 13:53:53 +0000] rev 3189
Added missing header file for Pandora support
Wed, 10 Jun 2009 13:46:54 +0000 Whoops, didn't mean to commit unfinished patch
Sam Lantinga <slouken@libsdl.org> [Wed, 10 Jun 2009 13:46:54 +0000] rev 3188
Whoops, didn't mean to commit unfinished patch
Wed, 10 Jun 2009 13:38:19 +0000 indent is really bad at handling assembly
Sam Lantinga <slouken@libsdl.org> [Wed, 10 Jun 2009 13:38:19 +0000] rev 3187
indent is really bad at handling assembly
(0) -3000 -1000 -300 -100 -10 +10 +100 +300 +1000 +3000 tip