Mon, 21 Sep 2009 09:47:53 +0000 Fixed bug #778 SDL-1.2
Sam Lantinga <> [Mon, 21 Sep 2009 09:47:53 +0000] rev 4218
Fixed bug #778 Derek Weitzel 2009-08-11 12:17:09 PDT Window Manager: xorg-x11-twm-1.0.1-3.1 Running through Xdmx. The same application could expand to the full screen using GLUT (freeglut). Overview: While running on a very high resolution display, discovered the maximium width of the window is 4096.
Mon, 21 Sep 2009 09:38:10 +0000 Fixed bug #706 SDL-1.2
Sam Lantinga <> [Mon, 21 Sep 2009 09:38:10 +0000] rev 4217
Fixed bug #706 Ken Bull 2009-02-25 13:22:02 PST Adds Doxygen support for all headers (except config and boilerplate headers) in the include folder for SDL-1.2 revision 4446. While in general SDL is quite thoroughly commented, none of these comments are correctly formatted for Doxygen and are generally inconsistent in their formatting.
Mon, 21 Sep 2009 09:27:08 +0000 Fixed bug #698 SDL-1.2
Sam Lantinga <> [Mon, 21 Sep 2009 09:27:08 +0000] rev 4216
Fixed bug #698 Hans de Goede 2009-02-13 01:10:52 PST Since the new "glitch free" version of pulseaudio (used in Fedora 10 amongst others), the sound of SDL using apps (like a simple playmus call) has been crackling. While looking in to fixing this I noticed that the current pulseaudio code in SDL uses pa_simple. However pa_simple uses a thread to pump pulseaudio events and ipc, given that SDL already has its own thread for audio handling this is clearly suboptimal, leading to unnecessary context switching IPC, etc. Also pa_simple does not allow one to implement the WaitAudio() callback for SDL audiodrivers properly. Given that my work is mostly a rewrite (although some original pieces remain) I'm attaching the new .c and .h file, as that is easier to review then the huge diff. Let me know if you also want the diff. This new version has the following features: -no longer use an additional thread next to the SDL sound thread -do not crackle with glitch free audio -when used with a newer pulse, which does glitch free audio, the total latency is the same as with the alsa driver -proper WaitAudio() implementation, saving another mixlen worth of latency -adds a WaitDone() implementation This patch has been written in consultancy with Lennart Poetering (the pulseaudio author) and has been reviewed by him for correct use of the pa API.
Mon, 21 Sep 2009 09:18:42 +0000 Fixed bug #615 SDL-1.2
Sam Lantinga <> [Mon, 21 Sep 2009 09:18:42 +0000] rev 4215
Fixed bug #615 Scott McCreary 2008-08-21 10:48:14 PDT This patch adds support for Haiku. Haiku is an open-source recreation of BeOS. It has better POSIX compliance than beOS did, and other improved features, which in some cases causes us to have to "undo" previous BeOS workarounds. Here's our port log entry for it, showing the steps to force the changes into configure and Makefile: Note that this was only tried on 1.2.13 stable so far. Haiku is using a newer config.guess / config.sub that doesn't yet seem to be in the released libtool, so we are having to copy it in for now.
Mon, 21 Sep 2009 08:58:51 +0000 Oh yeah, we have GLX support too. SDL-1.2
Sam Lantinga <> [Mon, 21 Sep 2009 08:58:51 +0000] rev 4214
Oh yeah, we have GLX support too.
Mon, 21 Sep 2009 08:39:52 +0000 Fixed bug #577 SDL-1.2
Sam Lantinga <> [Mon, 21 Sep 2009 08:39:52 +0000] rev 4213
Fixed bug #577 Pierre Phaneuf 2008-05-01 10:29:16 PDT SDL_VIDEO_DRIVER_X11 is not defined in SDL_config_macosx.h There's a number of SDL_VIDEO_DRIVER_xxx defined in SDL_config_macosx.h, but not that one, even though it is actually present.
Mon, 21 Sep 2009 08:31:15 +0000 Fixed bug #591 SDL-1.2
Sam Lantinga <> [Mon, 21 Sep 2009 08:31:15 +0000] rev 4212
Fixed bug #591 Wade Berrier 2008-05-28 11:09:42 PDT will enable dynamic loading by default for modules, but some of the checks only check /lib, /usr/lib, /usr/local/lib, etc... It needs to also account for systems using /lib64, /usr/lib64, and /usr/local/lib64. For example, openSUSE x86_64 distro uses these style paths. Otherwise, i586 gets dynamically loaded, but x86_64 doesn't.
Mon, 21 Sep 2009 08:03:00 +0000 Fixed bug #572 SDL-1.2
Sam Lantinga <> [Mon, 21 Sep 2009 08:03:00 +0000] rev 4211
Fixed bug #572 Please merge this patch for the PA driver in SDL. This patch: - fixes buffering (i.e. reduces number of "fragments" to 2, doesn't defer filling up of the buffer until the entire buffer ran completely empty.) - drops $PASERVER and $PADEVICE env var support, since this is a duplication of $PULSE_SERVER and $PULSE_SINK which the PA libs honor anyway. This fixes the sound issues in all games I tested.
Mon, 21 Sep 2009 07:59:44 +0000 Fixed bug #571.. I think. :) SDL-1.2
Sam Lantinga <> [Mon, 21 Sep 2009 07:59:44 +0000] rev 4210
Fixed bug #571.. I think. :) It certainly can't hurt!
Mon, 21 Sep 2009 07:32:26 +0000 Fixed bug #570 SDL-1.2
Sam Lantinga <> [Mon, 21 Sep 2009 07:32:26 +0000] rev 4209
Fixed bug #570 SDL_SemWaitTimeout in src/thread/generic/SDL_syssem.c line 179 (SVN trunk): --sem->count; should be if (retval == 0) { --sem->count; } Without this, sem->count will underflow on timeout effectively breaking the semaphore. It appears that the implementation has been wrong since the initial revision.
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