Thu, 01 Aug 2013 01:29:07 -0700 Fixed bug 1638 - Blit Alpha surface bug
Sam Lantinga <slouken@libsdl.org> [Thu, 01 Aug 2013 01:29:07 -0700] rev 7562
Fixed bug 1638 - Blit Alpha surface bug The DUFFS_LOOP_124() macro was trying to be too clever and wasn't doing the right thing, it was checking n & 4 instead of width. I'm not sure how we didn't catch this before, but it should be fixed now.
Thu, 01 Aug 2013 01:50:02 -0400 Windows: Unstick shift keys in a timely manner when the OS loses a KEYUP event.
Ryan C. Gordon <icculus@icculus.org> [Thu, 01 Aug 2013 01:50:02 -0400] rev 7561
Windows: Unstick shift keys in a timely manner when the OS loses a KEYUP event. Fixes Bugzilla #1959.
Wed, 31 Jul 2013 21:31:23 -0700 More work on bug 1999, added missing CFBundleExecutable key to Info.plist
Sam Lantinga <slouken@libsdl.org> [Wed, 31 Jul 2013 21:31:23 -0700] rev 7560
More work on bug 1999, added missing CFBundleExecutable key to Info.plist
Thu, 01 Aug 2013 00:27:22 -0400 Move the fix for Bugzilla #1395 into WIN_GL_SetupWindow() directly.
Ryan C. Gordon <icculus@icculus.org> [Thu, 01 Aug 2013 00:27:22 -0400] rev 7559
Move the fix for Bugzilla #1395 into WIN_GL_SetupWindow() directly. It's a cleaner solution.
Wed, 31 Jul 2013 21:22:09 -0700 Documented why we have global and thread-local variables for the GL context.
Sam Lantinga <slouken@libsdl.org> [Wed, 31 Jul 2013 21:22:09 -0700] rev 7558
Documented why we have global and thread-local variables for the GL context.
Wed, 31 Jul 2013 21:08:22 -0700 Fixed bug 1569 - Android volume keys not honoured inside SDL
Sam Lantinga <slouken@libsdl.org> [Wed, 31 Jul 2013 21:08:22 -0700] rev 7557
Fixed bug 1569 - Android volume keys not honoured inside SDL Joseba GarcĂ­a Echebarria The current version of SDL HG in Android doesn't do anything when volume keys are pressed. The change makes SDL ignore volume keys so that they're handled by the OS and the sound volume can be changed within an app.
Thu, 01 Aug 2013 00:01:57 -0400 Windows: Don't lose the existing current GL context in SDL_CreateWindow().
Ryan C. Gordon <icculus@icculus.org> [Thu, 01 Aug 2013 00:01:57 -0400] rev 7556
Windows: Don't lose the existing current GL context in SDL_CreateWindow(). Fixes Bugzilla #1395.
Wed, 31 Jul 2013 16:25:50 -0300 Set mAudioTrack to null when AudioTrack initialization fails
Gabriel Jacobo <gabomdq@gmail.com> [Wed, 31 Jul 2013 16:25:50 -0300] rev 7555
Set mAudioTrack to null when AudioTrack initialization fails Prevents potential problems when stopping the app.
Wed, 31 Jul 2013 12:13:26 -0400 Further fix SIZEOF_VOIDP in SDL_config.h.in
Edward Rudd <urkle@outoforder.cc> [Wed, 31 Jul 2013 12:13:26 -0400] rev 7554
Further fix SIZEOF_VOIDP in SDL_config.h.in The configure script was still overwriting SIZEOF_VOIDP so both ended up as either 4 or 8 depending on the arch. This simply removes the check from configure.in
Wed, 31 Jul 2013 11:00:23 -0400 Workaround some Windows OpenGL drivers mishandling wglMakeCurrent().
Ryan C. Gordon <icculus@icculus.org> [Wed, 31 Jul 2013 11:00:23 -0400] rev 7553
Workaround some Windows OpenGL drivers mishandling wglMakeCurrent(). You should be able to do wglMakeCurrent(NULL, NULL), according to MSDN, since the first parameter is ignored if the second is NULL, but this causes problems on some drivers, so make sure we always have a valid HDC in the first parameter (and exit early if we already have no current context in the NULL, NULL case).
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