Sun, 12 Aug 2007 18:44:49 +0000 indent
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Aug 2007 18:44:49 +0000] rev 2235
indent
Sun, 12 Aug 2007 18:27:44 +0000 Gained 5 FPS in testsprite because Mac OS X memset is highly optimized
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Aug 2007 18:27:44 +0000] rev 2234
Gained 5 FPS in testsprite because Mac OS X memset is highly optimized
Sun, 12 Aug 2007 16:53:58 +0000 Test using glTextureRangeAPPLE
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Aug 2007 16:53:58 +0000] rev 2233
Test using glTextureRangeAPPLE This actually ends up being quite a bit slower on my MacBook, but I'm checking it in to test on a PPC iMac. Maybe someone knows why it's slower?
Sun, 12 Aug 2007 16:26:10 +0000 indent
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Aug 2007 16:26:10 +0000] rev 2232
indent
Sun, 12 Aug 2007 15:41:36 +0000 Fixed compiling the Altivec blit code
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Aug 2007 15:41:36 +0000] rev 2231
Fixed compiling the Altivec blit code
Sun, 12 Aug 2007 07:02:28 +0000 Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Aug 2007 07:02:28 +0000] rev 2230
Optimized OpenGL renderer for Mac OS X. The SDL 1.2 API version of testsprite went from 120 FPS to 320 FPS. :)
Sun, 12 Aug 2007 05:48:51 +0000 Fixed crash if conversion fails. Use ISO name for Latin-1
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Aug 2007 05:48:51 +0000] rev 2229
Fixed crash if conversion fails. Use ISO name for Latin-1
Sun, 12 Aug 2007 00:01:41 +0000 Fixed compile warnings with Visual C++
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Aug 2007 00:01:41 +0000] rev 2228
Fixed compile warnings with Visual C++
Sat, 11 Aug 2007 23:26:03 +0000 Exported the software renderer texture functions to make easier to create
Sam Lantinga <slouken@libsdl.org> [Sat, 11 Aug 2007 23:26:03 +0000] rev 2227
Exported the software renderer texture functions to make easier to create a renderer based on a framebuffer. Fixed an initialization bug with the dummy video display mode.
Sat, 11 Aug 2007 21:51:19 +0000 Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)
Sam Lantinga <slouken@libsdl.org> [Sat, 11 Aug 2007 21:51:19 +0000] rev 2226
Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST) From: couriersud arcor.de To: slouken@libsdl.org Subject: Directfb driver for SDL1.3 Hi, the attachment contains a patch for a SDL1.3 directfb driver. It supports: - Renderer "directfb": Hardware acceleration as supported by the underlying directfb driver. With a radeon X850, testsprite2 runs at 50% to 70% of OpenGL (X11, dri) performance. Also supports hardware accelerated yuv overlays. This must be enabled by sett ing: export SDL_DIRECTFB_YUV_DIRECT=1 - Renderer "opengl" Supports software opengl using mesa opengl (make linux-directfb). Some more information may be found in README.DirectFB There will certainly still be some bugs, and there is some debug code around. When I find some time, I will compile against directfb-0.9.25 as distributed with ubuntu 7.04. The diff also contains a fix for SDL_LockYUVOverlay fixing a bug in *pixels and pitches initialization. Kind regards, couriersud
(0) -1000 -300 -100 -10 +10 +100 +300 +1000 +3000 tip