Fri, 10 May 2013 21:08:37 +0200 |
Philipp Wiesemann |
Fixed implicit function declaration warnings.
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Sun, 31 Mar 2013 12:48:50 -0400 |
Ryan C. Gordon |
Make SDL_SetError and friends unconditionally return -1.
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Fri, 15 Feb 2013 08:47:44 -0800 |
Sam Lantinga |
Happy New Year!
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Sun, 04 Nov 2012 21:53:28 -0800 |
Sam Lantinga |
Synchronized the on-screen keyboard state with whether we are accepting text input.
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Sun, 04 Nov 2012 20:11:51 -0800 |
Sam Lantinga |
Added mouse emulation for touch events on Android.
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Tue, 19 Jun 2012 13:57:42 -0300 |
Gabriel Jacobo |
Fixes #1422, restores GL context automatically under Android
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Sun, 22 Jan 2012 22:19:08 -0500 |
Sam Lantinga |
Fixed setting the window visibility on iOS and Android
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Sat, 31 Dec 2011 09:28:07 -0500 |
Sam Lantinga |
Happy New Year!
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Mon, 31 Oct 2011 05:56:58 -0400 |
Sam Lantinga |
Lots of fixes importing SDL source wholesale into a new iOS project
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Fri, 08 Apr 2011 13:03:26 -0700 |
Sam Lantinga |
SDL 1.3 is now under the zlib license.
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Fri, 11 Feb 2011 22:37:15 -0800 |
Sam Lantinga |
Happy 2011! :)
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Fri, 11 Feb 2011 00:25:44 -0800 |
Sam Lantinga |
Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
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Mon, 07 Feb 2011 17:44:07 -0800 |
Sam Lantinga |
Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
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Thu, 13 Jan 2011 18:31:15 -0800 |
Sam Lantinga |
Added "mouse" support for the Android touch screen
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Thu, 13 Jan 2011 15:10:17 -0800 |
Sam Lantinga |
The window is changed to reflect the actual screen dimensions, for now.
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