Sat, 27 Jul 2013 13:13:57 -0400 Backed out hg changeset 7f26fd1df927; docs were wrong, not the code.
Ryan C. Gordon <icculus@icculus.org> [Sat, 27 Jul 2013 13:13:57 -0400] rev 7536
Backed out hg changeset 7f26fd1df927; docs were wrong, not the code.
Sat, 27 Jul 2013 13:09:15 -0400 Added a FIXME discussion to last commit.
Ryan C. Gordon <icculus@icculus.org> [Sat, 27 Jul 2013 13:09:15 -0400] rev 7535
Added a FIXME discussion to last commit.
Mon, 22 Jul 2013 20:55:07 -0400 Cocoa: Make the next-highest window gain focus when a window is closing.
Ryan C. Gordon <icculus@icculus.org> [Mon, 22 Jul 2013 20:55:07 -0400] rev 7534
Cocoa: Make the next-highest window gain focus when a window is closing. (if the closed window wasn't the foreground, this is effectively a no-op.)
Sat, 27 Jul 2013 14:22:52 +0200 Fixed SDL_HapticOpened() returning -1 instead of 0.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 27 Jul 2013 14:22:52 +0200] rev 7533
Fixed SDL_HapticOpened() returning -1 instead of 0. According to header file it should only return 0 or 1.
Sat, 27 Jul 2013 14:06:06 +0200 Removed C++ macro setup in internal header for Android port which is only C now.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 27 Jul 2013 14:06:06 +0200] rev 7532
Removed C++ macro setup in internal header for Android port which is only C now.
Sat, 27 Jul 2013 13:52:16 +0200 Fixed SDL_HapticRumblePlay() maybe working because of SDL_HapticUpdateEffect().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 27 Jul 2013 13:52:16 +0200] rev 7531
Fixed SDL_HapticRumblePlay() maybe working because of SDL_HapticUpdateEffect().
Sat, 27 Jul 2013 13:39:43 +0200 Corrected SDL_HapticUpdateEffect() returning 0 instead of index of effect.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 27 Jul 2013 13:39:43 +0200] rev 7530
Corrected SDL_HapticUpdateEffect() returning 0 instead of index of effect. According to documentation in header and wiki the index should be returned. This change may break existing programs which assume only 0 means a success.
Sat, 27 Jul 2013 03:48:23 -0700 Added example of using the software renderer and window surface API, contributed by Nitin Jain.
Sam Lantinga <slouken@libsdl.org> [Sat, 27 Jul 2013 03:48:23 -0700] rev 7529
Added example of using the software renderer and window surface API, contributed by Nitin Jain.
Sat, 27 Jul 2013 03:44:03 -0700 Fixed bug 1983 - SDL_thread.h broken under MinGW crosscompiling environment
Sam Lantinga <slouken@libsdl.org> [Sat, 27 Jul 2013 03:44:03 -0700] rev 7528
Fixed bug 1983 - SDL_thread.h broken under MinGW crosscompiling environment q66 after updating SDL2 to the latest RC I'm unable to build my game engine under mingw crosscompiling environment for Windows (32bit, hosted on freebsd 64bit). The error is in SDL_thread.h with messages like this: http://codepad.org/jEQXd3Yq The problem is, while _beginthreadex return type is correctly mapped to uintptr_t (as specified by Microsoft), the return type under mingw is unsigned long int (same size, different signature), resulting in the error above. The reason it didn't error before is this: http://codepad.org/8FAbKAxz You can see the _beginthreadex case is only used without HAVE_LIBC defined; at one point though, SDL_config_windows.h was changed like this: -/* Enabled for SDL 1.2 (binary compatibility) */ -#define HAVE_LIBC 1 +/* This is disabled by default to avoid C runtime dependencies and manifest requirements */ resulting in these errors.
Sat, 27 Jul 2013 03:22:37 -0700 Fixed variable scoping for Windows build
Sam Lantinga <slouken@libsdl.org> [Sat, 27 Jul 2013 03:22:37 -0700] rev 7527
Fixed variable scoping for Windows build
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