test/common.c
Thu, 27 Sep 2012 11:13:30 -0700 Sam Lantinga Print a message if the window size was changed from the requested size.
Thu, 13 Sep 2012 01:43:53 -0400 Ryan C. Gordon Added SDL_SetWindowBordered() API.
Sat, 07 Jan 2012 16:57:09 -0500 Sam Lantinga Added testnative to the Makefile and fixed building on Mac OS X
Fri, 08 Apr 2011 13:03:26 -0700 Sam Lantinga SDL 1.3 is now under the zlib license.
Mon, 28 Mar 2011 20:33:41 -0700 Sam Lantinga Backed out changeset ef550bdb8c1b
Mon, 28 Mar 2011 23:20:54 -0400 Ryan C. Gordon If a test program window resizes, resize its viewport, too.
Sat, 26 Mar 2011 21:28:17 -0700 Sam Lantinga NDS update
Thu, 10 Mar 2011 00:58:45 -0800 Sam Lantinga Added screenshot support for tests using the common framework.
Sun, 27 Feb 2011 22:06:46 -0800 Sam Lantinga Implemented mouse relative mode on Mac OS X.
Sun, 27 Feb 2011 21:17:06 -0800 Sam Lantinga Fixed minimizing fullscreen windows.
Sun, 20 Feb 2011 14:16:11 -0800 Sam Lantinga Fixed testgles on iOS (bug 1136)
Sat, 19 Feb 2011 11:26:49 -0800 Sam Lantinga We have the correct window, we don't have to search for it, duh. :)
Tue, 15 Feb 2011 22:51:29 -0800 Sam Lantinga Allow centering on a different display
Thu, 10 Feb 2011 22:37:01 -0800 Sam Lantinga Allow windows to be created on non-primary displays.
Thu, 10 Feb 2011 14:44:25 -0800 Sam Lantinga Window coordinates are in the global space and windows are not tied to a particular display.
Thu, 10 Feb 2011 12:14:37 -0800 Sam Lantinga Be explicit about what display you're querying. The default display is 0.
Tue, 08 Feb 2011 23:13:28 -0800 Sam Lantinga Added the ability to turn on logging output to the test programs
Tue, 01 Feb 2011 19:19:43 -0800 Sam Lantinga The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Tue, 01 Feb 2011 12:19:46 -0800 Sam Lantinga Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Mon, 31 Jan 2011 23:23:57 -0800 Sam Lantinga Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Mon, 31 Jan 2011 22:44:43 -0800 Sam Lantinga Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Thu, 27 Jan 2011 22:44:08 -0800 Sam Lantinga Removed completely non-portable event thread hack.
Thu, 27 Jan 2011 15:58:30 -0600 krogoway When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
Wed, 12 Jan 2011 14:53:23 -0800 Sam Lantinga Added some missing pixel formats and SDL_GetPixelFormatName()
Sun, 12 Dec 2010 15:19:05 -0800 Sam Lantinga Use the enumerated type for blend and scale mode instead of int
Wed, 28 Jul 2010 01:32:39 -0700 Sam Lantinga Added missing pixel format
Wed, 14 Jul 2010 21:25:15 -0700 Sam Lantinga Added support for testing window manager icons
Tue, 13 Jul 2010 23:05:14 -0700 Sam Lantinga Added test case for maximize code
Thu, 08 Jul 2010 22:54:03 -0700 Sam Lantinga Added an event when the clipboard is updated, triggered after the window gains the keyboard focus.
Thu, 08 Jul 2010 00:00:07 -0700 Sam Lantinga Added simple clipboard test
Mon, 05 Jul 2010 22:45:15 -0700 Sam Lantinga Fixed usage message - it shouldn't have a printf format specifier
Sun, 09 May 2010 20:47:22 -0700 Sam Lantinga Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
Thu, 21 Jan 2010 06:21:52 +0000 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Tue, 15 Dec 2009 20:53:09 +0000 Sam Lantinga Default to allow either accelerated or not
Wed, 02 Dec 2009 07:56:09 +0000 Sam Lantinga Added Ctrl-Z common key binding
Tue, 01 Dec 2009 05:57:15 +0000 Sam Lantinga Work in progress on multi-display support:
Wed, 21 Oct 2009 14:51:42 +0000 Mike Gorchak Support for GL initialization parameters has been added.
Tue, 13 Oct 2009 11:24:36 +0000 Mike Gorchak Options --double --triple have been added to test double and triple buffering.
Sat, 10 Oct 2009 17:07:49 +0000 Mike Gorchak Revert back. Sorry.
Sat, 10 Oct 2009 13:21:21 +0000 Mike Gorchak Created windows must be destroyed at CommonQuit().
Thu, 11 Jun 2009 06:03:05 +0000 Mike Gorchak Proper window resize handling in GLES test application.
Wed, 10 Jun 2009 13:34:20 +0000 Sam Lantinga indent
Wed, 10 Jun 2009 05:56:36 +0000 Mike Gorchak SDL pixel format string is printed near mode number in form of SDL_PIXELFORMAT_XXXXX, when --info option is passed. It is usefull for debugging.
Sat, 20 Dec 2008 12:00:00 +0000 Sam Lantinga Date: Fri, 19 Dec 2008 20:17:35 +0100
Thu, 07 Feb 2008 16:00:29 +0000 Sam Lantinga Fixed compile errors
Sun, 19 Aug 2007 14:52:52 +0000 Sam Lantinga Date: Thu, 05 Jul 2007 14:02:33 -0700
Mon, 23 Jul 2007 01:11:52 +0000 Sam Lantinga Added support for the --depth command line option
Thu, 12 Jul 2007 20:00:50 +0000 Bob Pendleton This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
Thu, 12 Jul 2007 06:53:20 +0000 Sam Lantinga Visual C++ compiler warning fixes
Wed, 11 Jul 2007 14:52:13 +0000 Sam Lantinga indent
Fri, 06 Jul 2007 15:45:28 +0000 Bob Pendleton fixed code for printing mousewheel events to match the new format of mousewheel events.
Sun, 06 Aug 2006 04:39:13 +0000 Sam Lantinga Allow the render context to do necessary work when the video mode changes.
Sun, 06 Aug 2006 00:09:04 +0000 Sam Lantinga Clarified the difference between render drivers and render contexts
Sat, 05 Aug 2006 22:34:23 +0000 Sam Lantinga In general, fill in pointers to structures, rather than return them.
Sat, 05 Aug 2006 17:09:42 +0000 Sam Lantinga SDL constants are all uppercase.
Sat, 29 Jul 2006 22:42:48 +0000 Sam Lantinga Implemented Cocoa mouse wheel events
Mon, 24 Jul 2006 05:03:02 +0000 Sam Lantinga Implemented Cocoa window support
Sat, 22 Jul 2006 21:02:57 +0000 Sam Lantinga If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sat, 22 Jul 2006 19:51:48 +0000 Sam Lantinga Switch OpenGL contexts when switching render contexts.
Sat, 22 Jul 2006 18:01:56 +0000 Sam Lantinga Bug fixes to the OpenGL renderer
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