Sam Lantinga <slouken@libsdl.org> [Mon, 01 Feb 2010 02:52:19 +0000] rev 3702
Migrated most of the TODO list to the SDL 1.3 Roadmap wiki
Sam Lantinga <slouken@libsdl.org> [Mon, 01 Feb 2010 01:19:37 +0000] rev 3701
Fixed showing and hiding fullscreen windows
Sam Lantinga <slouken@libsdl.org> [Wed, 27 Jan 2010 05:14:22 +0000] rev 3700
Fixed bug #743
The arrow keys and keypad arrow keys have almost the same scancodes!
Ryan C. Gordon <icculus@icculus.org> [Tue, 26 Jan 2010 06:01:33 +0000] rev 3699
Removed test for "driver is valid, but doesn't see any audio devices."
It was causing problems, and it really doesn't make sense to do it that way.
Fixes Bugzilla #834.
Sam Lantinga <slouken@libsdl.org> [Sun, 24 Jan 2010 21:13:33 +0000] rev 3698
Fixed bug #928
The change notes for SDL 1.3 will be moving to the wiki.
Sam Lantinga <slouken@libsdl.org> [Sun, 24 Jan 2010 21:10:53 +0000] rev 3697
Fixed bug #926
Updated copyright to LGPL version 2.1 and year 2010
Sam Lantinga <slouken@libsdl.org> [Sun, 24 Jan 2010 20:47:20 +0000] rev 3696
Fixed bug #935
Patrice Mandin
Hello,
I originally added pth support for threads in SDL 1.2 because on the Atari
platform we did not have any thread library.
I think pth support could be removed from SDL 1.3 for two reasons:
- Atari platform removed
- pth does not provides real (preemptive) threads, because it is user space,
and expect the application to call one of its function to give CPU to another
thread. So it is not exactly useful for applications, that expect threads to
run simultaneously.
Sam Lantinga <slouken@libsdl.org> [Sun, 24 Jan 2010 20:21:51 +0000] rev 3695
Added magic to detect already freed or otherwise invalid windows and textures.
Sam Lantinga <slouken@libsdl.org> [Sun, 24 Jan 2010 19:47:17 +0000] rev 3694
Fixed bug #916
Shutting down the video shuts down the event loop, so don't do that after starting the event loop. :)
Sam Lantinga <slouken@libsdl.org> [Fri, 22 Jan 2010 16:17:11 +0000] rev 3693
update window prev links