Mon, 28 Jul 2003 01:47:55 +0000 Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org> [Mon, 28 Jul 2003 01:47:55 +0000] rev 662
Date: Sun, 27 Jul 2003 22:37:59 +0200 From: Max Horn Subject: SDL whitespace patch this patch is lowest priority: it only contains indention fixes. In some places, instead of tabs, whitespaces where used for indention. But of course that only "looks good" if you use the exact same tab width as the author of those files. I tried to replace such cases with tabs for a more uniform indention. I only did that for a few files. So, no code changes in this, only whitespaces transformed.
Sun, 27 Jul 2003 17:00:40 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sun, 27 Jul 2003 17:00:40 +0000] rev 661
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Sat, 26 Jul 2003 20:02:00 +0000 You can't create a YUV overlay in OpenGL mode
Sam Lantinga <slouken@libsdl.org> [Sat, 26 Jul 2003 20:02:00 +0000] rev 660
You can't create a YUV overlay in OpenGL mode
Sat, 26 Jul 2003 19:50:00 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sat, 26 Jul 2003 19:50:00 +0000] rev 659
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Wed, 23 Jul 2003 05:30:08 +0000 Use SDL's internal x, y for mouse button events - fixes relative motion bug.
Sam Lantinga <slouken@libsdl.org> [Wed, 23 Jul 2003 05:30:08 +0000] rev 658
Use SDL's internal x, y for mouse button events - fixes relative motion bug.
Wed, 23 Jul 2003 04:39:44 +0000 Date: Thu, 24 Jul 2003 01:40:17 +0200
Sam Lantinga <slouken@libsdl.org> [Wed, 23 Jul 2003 04:39:44 +0000] rev 657
Date: Thu, 24 Jul 2003 01:40:17 +0200 From: Andrew Straw Subject: Patch: Mac OS X window position environment variable
Tue, 22 Jul 2003 15:33:28 +0000 Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org> [Tue, 22 Jul 2003 15:33:28 +0000] rev 656
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Tue, 22 Jul 2003 15:10:06 +0000 Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org> [Tue, 22 Jul 2003 15:10:06 +0000] rev 655
Date: Thu, 24 Apr 2003 15:13:47 -0400 From: Shawn Kirst Subject: SDL-1.2.5 patch to add ARB_multisample support Attached is a patch I have written for SDL-1.2.5 that adds ARB_multisample support. I only have the X11 and Win32 video patched. The Win32 patch also adds support for WGL_ARB_pixel_format, as it was required for getting a multisample capable pixel format. No additional GL header files are required to compile on either platform (though you need an up-to-date glx.h for X11). Requesting a multisample pixel format is made possible using SDL_GL_SetAttribute with the two new SDL_GLattr's I've added (SDL_GL_SAMPLE_BUFFERS and SDL_GL_SAMPLES). I've been using SDL in my projects for quite a while now, so I am happy to contribute back to the project. Now you can have and control FSAA in your SDL/GL apps at the application level!
Tue, 22 Jul 2003 14:01:21 +0000 Added audio and CD-ROM support for OSF/Tru64 (thanks Hayashi!)
Sam Lantinga <slouken@libsdl.org> [Tue, 22 Jul 2003 14:01:21 +0000] rev 654
Added audio and CD-ROM support for OSF/Tru64 (thanks Hayashi!)
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Sam Lantinga <slouken@libsdl.org> [Tue, 22 Jul 2003 05:29:48 +0000] rev 653
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