Edward Rudd <urkle@outoforder.cc> [Thu, 30 May 2013 10:42:52 -0400] rev 7247
add in Controller configs for Logitech F510 for OS X / Linux
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 30 May 2013 23:25:03 +0200] rev 7246
Moved prototype for static function out of header file to prevent warnings.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 30 May 2013 23:08:35 +0200] rev 7245
Changed line comments in header file.
Edward Rudd <urkle@outoforder.cc> [Thu, 30 May 2013 10:02:26 -0400] rev 7244
Add an OS X Shared library target
Edward Rudd <urkle@outoforder.cc> [Tue, 28 May 2013 16:26:44 -0400] rev 7243
Fixups to the main Xcode project due to renamed README files and long since removed test files.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 30 May 2013 12:23:36 +0200] rev 7242
Added deactivated loading of SDL2_net to Java file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 30 May 2013 12:15:00 +0200] rev 7241
Fixed recently deleted Ms in READMEs.
Sam Lantinga <slouken@libsdl.org> [Wed, 29 May 2013 03:22:19 -0700] rev 7240
When the window is resized, the viewport is automatically reset.
This resolves lots of confusion around resizable windows. Most people don't expect a viewport to be implicitly set when the renderer is created and then not to be reset to the window size if the window is resized.
Added common test command line parameters --logical WxH and --scale N to test the render logical size and scaling APIs.
Sam Lantinga <slouken@libsdl.org> [Wed, 29 May 2013 03:07:55 -0700] rev 7239
Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
It's now legal to set an empty viewport rect - it will prevent any rendering.
Also added an API to query the output size: SDL_GetRendererOutputSize()
Sam Lantinga <slouken@libsdl.org> [Mon, 27 May 2013 21:44:16 -0700] rev 7238
Credits were truncated in a previous commit.