Fri, 01 Sep 2006 00:04:07 +0000 Cleaned up IRIX audio driver, added float32 support and fallbacks when
Ryan C. Gordon <icculus@icculus.org> [Fri, 01 Sep 2006 00:04:07 +0000] rev 2002
Cleaned up IRIX audio driver, added float32 support and fallbacks when a specific audiospec isn't supported or the hardware fails. Usual disclaimer: No IRIX box, so this may not even compile.
Thu, 31 Aug 2006 23:16:48 +0000 Actually, my silly logic bug was actually correct. :/
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 23:16:48 +0000] rev 2001
Actually, my silly logic bug was actually correct. :/
Thu, 31 Aug 2006 23:16:23 +0000 Let SDL convert to valid Dreamcast audio formats instead of failing if the
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 23:16:23 +0000] rev 2000
Let SDL convert to valid Dreamcast audio formats instead of failing if the hardware can't be opened in a specific format. Not that you'd want to swallow the overhead on a Dreamcast, but hey, it's the SDL way.
Thu, 31 Aug 2006 22:40:53 +0000 Let OS/2 DART backend use SDL converters at a higher level (would fail if
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 22:40:53 +0000] rev 1999
Let OS/2 DART backend use SDL converters at a higher level (would fail if DART didn't directly support AudioSpec before).
Thu, 31 Aug 2006 22:22:34 +0000 Fixed silly logic thing.
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 22:22:34 +0000] rev 1998
Fixed silly logic thing.
Thu, 31 Aug 2006 22:15:07 +0000 Added int32 and float32 support (and some others!) to BeOS audio backend.
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 22:15:07 +0000] rev 1997
Added int32 and float32 support (and some others!) to BeOS audio backend. Untested: No BeOS system here for compiling!
Thu, 31 Aug 2006 21:43:25 +0000 Added int32 support to Amiga audio driver and cleaned up some other details
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 21:43:25 +0000] rev 1996
Added int32 support to Amiga audio driver and cleaned up some other details in driver initialization. May need tweaking: I can't compile the amiga driver here.
Thu, 31 Aug 2006 21:28:21 +0000 ALSA backend can handle int32 and float32 data directly.
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 21:28:21 +0000] rev 1995
ALSA backend can handle int32 and float32 data directly.
Thu, 31 Aug 2006 21:00:10 +0000 Added int32 adn float32 support to SDL_LoadWAV_RW().
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 21:00:10 +0000] rev 1994
Added int32 adn float32 support to SDL_LoadWAV_RW().
Thu, 31 Aug 2006 20:59:42 +0000 Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 20:59:42 +0000] rev 1993
Reordered the favored audio format list a little.
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