Mon, 24 Jul 2006 05:03:02 +0000 Implemented Cocoa window support
Sam Lantinga <slouken@libsdl.org> [Mon, 24 Jul 2006 05:03:02 +0000] rev 1933
Implemented Cocoa window support
Sun, 23 Jul 2006 09:16:14 +0000 Whoops, that's a while loop. :)
Sam Lantinga <slouken@libsdl.org> [Sun, 23 Jul 2006 09:16:14 +0000] rev 1932
Whoops, that's a while loop. :)
Sun, 23 Jul 2006 09:11:10 +0000 The Mac OS X Cocoa video driver is under construction...
Sam Lantinga <slouken@libsdl.org> [Sun, 23 Jul 2006 09:11:10 +0000] rev 1931
The Mac OS X Cocoa video driver is under construction... Note that SDLmain is no longer necessary on Mac OS X. :)
Sun, 23 Jul 2006 00:55:25 +0000 Fixed compiler warnings
Sam Lantinga <slouken@libsdl.org> [Sun, 23 Jul 2006 00:55:25 +0000] rev 1930
Fixed compiler warnings Updated Visual C++ 2005 project
Sun, 23 Jul 2006 00:48:12 +0000 Added an environment variable to select which driver the software renderer will use.
Sam Lantinga <slouken@libsdl.org> [Sun, 23 Jul 2006 00:48:12 +0000] rev 1929
Added an environment variable to select which driver the software renderer will use.
Sun, 23 Jul 2006 00:19:12 +0000 Fixed crash with multiple windows
Sam Lantinga <slouken@libsdl.org> [Sun, 23 Jul 2006 00:19:12 +0000] rev 1928
Fixed crash with multiple windows
Sat, 22 Jul 2006 23:04:41 +0000 OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org> [Sat, 22 Jul 2006 23:04:41 +0000] rev 1927
OpenGL renderer is feature complete! Dynamically load GL functions in the OpenGL renderer.
Sat, 22 Jul 2006 21:58:17 +0000 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org> [Sat, 22 Jul 2006 21:58:17 +0000] rev 1926
Added SDL_GL_ExtensionSupported() Use GL_ARB_texture_rectangle in the OpenGL renderer, if supported.
Sat, 22 Jul 2006 21:17:37 +0000 Query the maximum texture size for the D3D renderer.
Sam Lantinga <slouken@libsdl.org> [Sat, 22 Jul 2006 21:17:37 +0000] rev 1925
Query the maximum texture size for the D3D renderer.
Sat, 22 Jul 2006 21:02:57 +0000 If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org> [Sat, 22 Jul 2006 21:02:57 +0000] rev 1924
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled. Added OpenGL renderer error checking. Use fast-path texture formats in the OpenGL renderer.
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