Sun, 23 Jul 2006 00:19:12 +0000 Fixed crash with multiple windows
Sam Lantinga <slouken@libsdl.org> [Sun, 23 Jul 2006 00:19:12 +0000] rev 1928
Fixed crash with multiple windows
Sat, 22 Jul 2006 23:04:41 +0000 OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org> [Sat, 22 Jul 2006 23:04:41 +0000] rev 1927
OpenGL renderer is feature complete! Dynamically load GL functions in the OpenGL renderer.
Sat, 22 Jul 2006 21:58:17 +0000 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org> [Sat, 22 Jul 2006 21:58:17 +0000] rev 1926
Added SDL_GL_ExtensionSupported() Use GL_ARB_texture_rectangle in the OpenGL renderer, if supported.
Sat, 22 Jul 2006 21:17:37 +0000 Query the maximum texture size for the D3D renderer.
Sam Lantinga <slouken@libsdl.org> [Sat, 22 Jul 2006 21:17:37 +0000] rev 1925
Query the maximum texture size for the D3D renderer.
Sat, 22 Jul 2006 21:02:57 +0000 If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org> [Sat, 22 Jul 2006 21:02:57 +0000] rev 1924
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled. Added OpenGL renderer error checking. Use fast-path texture formats in the OpenGL renderer.
Sat, 22 Jul 2006 19:51:48 +0000 Switch OpenGL contexts when switching render contexts.
Sam Lantinga <slouken@libsdl.org> [Sat, 22 Jul 2006 19:51:48 +0000] rev 1923
Switch OpenGL contexts when switching render contexts. Query the maximum texture size and show the current render parameters.
Sat, 22 Jul 2006 19:03:31 +0000 Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org> [Sat, 22 Jul 2006 19:03:31 +0000] rev 1922
Fixed OpenGL blend modes, added power of 2 texture code
Sat, 22 Jul 2006 18:01:56 +0000 Bug fixes to the OpenGL renderer
Sam Lantinga <slouken@libsdl.org> [Sat, 22 Jul 2006 18:01:56 +0000] rev 1921
Bug fixes to the OpenGL renderer
Sat, 22 Jul 2006 08:33:18 +0000 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org> [Sat, 22 Jul 2006 08:33:18 +0000] rev 1920
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations. OpenGL renderer in progress
Wed, 19 Jul 2006 08:46:57 +0000 Fixed to compile while the OpenGL renderer is under construction
Sam Lantinga <slouken@libsdl.org> [Wed, 19 Jul 2006 08:46:57 +0000] rev 1919
Fixed to compile while the OpenGL renderer is under construction
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