Sat, 06 Dec 2008 17:50:50 +0000 Date: Sat, 06 Dec 2008 15:27:00 +0100
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Dec 2008 17:50:50 +0000] rev 2842
Date: Sat, 06 Dec 2008 15:27:00 +0100 From: Couriersud Subject: SDL: Relative mouse movements The patch below will reenable processing of relative mouse movements. The DirectFB drivers generates those in "grabbed" mode. These ensure, that even in fullscreen mode relative movements are reported. SDLMAME depends on this for games with trackballs. Looking at the code I ask myself whether relative movements should be handled in the drivers (x11, directfb). Both x11 and directfb are able to report relative movements. This would leave it to the driver to use the most appropriate method for relative movements when at the border of a fullscreen window or being "grabbed".
Sat, 06 Dec 2008 17:46:55 +0000 Date: Sat, 06 Dec 2008 14:54:10 +0100
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Dec 2008 17:46:55 +0000] rev 2841
Date: Sat, 06 Dec 2008 14:54:10 +0100 From: Couriersud Subject: SDL: DirectFB mouse patch the attached patch (again) properly registers the mouse in the DirectFB driver.
Sat, 06 Dec 2008 17:43:10 +0000 The previous checkin fixes the crash, so at least we're not overrunning
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Dec 2008 17:43:10 +0000] rev 2840
The previous checkin fixes the crash, so at least we're not overrunning the texture pixel data anymore...
Sat, 06 Dec 2008 17:41:01 +0000 Progress, maybe. :)
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Dec 2008 17:41:01 +0000] rev 2839
Progress, maybe. :)
Sat, 06 Dec 2008 05:49:53 +0000 Fixed SDL_SetAlpha compatibility function to match the documentation
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Dec 2008 05:49:53 +0000] rev 2838
Fixed SDL_SetAlpha compatibility function to match the documentation
Sat, 06 Dec 2008 05:49:08 +0000 Fixed bug picking blitters
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Dec 2008 05:49:08 +0000] rev 2837
Fixed bug picking blitters
Sat, 06 Dec 2008 05:23:35 +0000 Rebind the context to the window area and update matrices when the window size changes
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Dec 2008 05:23:35 +0000] rev 2836
Rebind the context to the window area and update matrices when the window size changes
Sat, 06 Dec 2008 00:56:47 +0000 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Dec 2008 00:56:47 +0000] rev 2835
Initial pixel shader support for YUV textures in the GL renderer. This work is not complete yet!
Fri, 05 Dec 2008 07:01:12 +0000 minor bug
Sam Lantinga <slouken@libsdl.org> [Fri, 05 Dec 2008 07:01:12 +0000] rev 2834
minor bug
Fri, 05 Dec 2008 07:00:58 +0000 Whoops, can't call glOrtho() repeatedly
Sam Lantinga <slouken@libsdl.org> [Fri, 05 Dec 2008 07:00:58 +0000] rev 2833
Whoops, can't call glOrtho() repeatedly
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