Tue, 12 Feb 2013 19:08:35 -0500 WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com> [Tue, 12 Feb 2013 19:08:35 -0500] rev 8425
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
Tue, 12 Feb 2013 12:57:06 -0500 WinRT: fixed bug: SDL_CreateWindow wouldn't work after an initial window was created + destroyed
David Ludwig <dludwig@pobox.com> [Tue, 12 Feb 2013 12:57:06 -0500] rev 8424
WinRT: fixed bug: SDL_CreateWindow wouldn't work after an initial window was created + destroyed
Sun, 10 Feb 2013 17:35:38 -0500 WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1
David Ludwig <dludwig@pobox.com> [Sun, 10 Feb 2013 17:35:38 -0500] rev 8423
WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1
Sun, 10 Feb 2013 10:39:24 -0500 WinRT: emit SDL_MOUSEWHEEL events
David Ludwig <dludwig@pobox.com> [Sun, 10 Feb 2013 10:39:24 -0500] rev 8422
WinRT: emit SDL_MOUSEWHEEL events
Sun, 10 Feb 2013 10:28:52 -0500 WinRT: made mouse button events include the correct button type (left, right, middle, x1, or x2)
David Ludwig <dludwig@pobox.com> [Sun, 10 Feb 2013 10:28:52 -0500] rev 8421
WinRT: made mouse button events include the correct button type (left, right, middle, x1, or x2)
Sat, 09 Feb 2013 22:48:19 -0500 WinRT: consolidated all WinRT path-retrieval functions into one function
David Ludwig <dludwig@pobox.com> [Sat, 09 Feb 2013 22:48:19 -0500] rev 8420
WinRT: consolidated all WinRT path-retrieval functions into one function
Sat, 09 Feb 2013 20:30:53 -0500 WinRT: fixed a crash that occurred after rotating the host device
David Ludwig <dludwig@pobox.com> [Sat, 09 Feb 2013 20:30:53 -0500] rev 8419
WinRT: fixed a crash that occurred after rotating the host device
Sat, 09 Feb 2013 20:26:39 -0500 WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
David Ludwig <dludwig@pobox.com> [Sat, 09 Feb 2013 20:26:39 -0500] rev 8418
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
Sat, 09 Feb 2013 19:39:42 -0500 WinRT: made use of SDL's framebuffer emulation code, instead of the custom stuff; then removed SDL_winrtrenderer
David Ludwig <dludwig@pobox.com> [Sat, 09 Feb 2013 19:39:42 -0500] rev 8417
WinRT: made use of SDL's framebuffer emulation code, instead of the custom stuff; then removed SDL_winrtrenderer
Sat, 09 Feb 2013 18:58:13 -0500 WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com> [Sat, 09 Feb 2013 18:58:13 -0500] rev 8416
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
(0) -3000 -1000 -300 -100 -10 +10 +100 +300 +1000 tip