Tue, 25 Feb 2014 17:42:34 -0300 Fixes #2308, recreate window if GL requirements for the renderer are not met
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 25 Feb 2014 17:42:34 -0300] rev 8257
Fixes #2308, recreate window if GL requirements for the renderer are not met If the window has been created with values for SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION not matching those required by the renderer, attempt to recreate the window. This is needed on platforms where both GL and GLES 1/2 surfaces are supported by the video backend, requiring that the window be recreated when switching between context types.
Thu, 19 Dec 2013 06:01:18 +0900 fixed gles/gles2 renderer creation fail on Android when default major/minor version doesn't match
CarniBlood [Thu, 19 Dec 2013 06:01:18 +0900] rev 8256
fixed gles/gles2 renderer creation fail on Android when default major/minor version doesn't match
Tue, 25 Feb 2014 10:04:49 -0800 Fixed crash if the input data pitch is larger than the locked texture pitch
Sam Lantinga <slouken@libsdl.org> [Tue, 25 Feb 2014 10:04:49 -0800] rev 8255
Fixed crash if the input data pitch is larger than the locked texture pitch
Mon, 24 Feb 2014 23:09:35 -0800 Don't warp the mouse while we're doing a modal interaction
Sam Lantinga <slouken@libsdl.org> [Mon, 24 Feb 2014 23:09:35 -0800] rev 8254
Don't warp the mouse while we're doing a modal interaction
Mon, 24 Feb 2014 22:49:30 -0800 Make sure we don't clip the cursor while clicking on the window title bar
Sam Lantinga <slouken@libsdl.org> [Mon, 24 Feb 2014 22:49:30 -0800] rev 8253
Make sure we don't clip the cursor while clicking on the window title bar
Mon, 24 Feb 2014 22:37:58 -0800 Fixed relative mouse mode with multiple windows.
Sam Lantinga <slouken@libsdl.org> [Mon, 24 Feb 2014 22:37:58 -0800] rev 8252
Fixed relative mouse mode with multiple windows. The window cursor clipping will be taken care of when SDL_UpdateWindowGrab() is called.
Mon, 24 Feb 2014 22:36:24 -0800 Added a bunch of missing windows messages
Sam Lantinga <slouken@libsdl.org> [Mon, 24 Feb 2014 22:36:24 -0800] rev 8251
Added a bunch of missing windows messages
Mon, 24 Feb 2014 16:42:08 -0800 Mac: Fix inconsistent repeat of SDL_TEXTINPUT events on 10.7+
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 24 Feb 2014 16:42:08 -0800] rev 8250
Mac: Fix inconsistent repeat of SDL_TEXTINPUT events on 10.7+ Due to the new "tap and hold" IME in Mountain Lion and above, we were getting inconsistent repeat of SDL_TEXTINPUT events. Disabling that functionality (since you can't see the popover anyway) solves this. Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2387
Mon, 24 Feb 2014 18:57:22 -0300 Fixes #2296 - SDL_GL_UnbindTexture segfaults (thanks Daniel Bünzli)
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 24 Feb 2014 18:57:22 -0300] rev 8249
Fixes #2296 - SDL_GL_UnbindTexture segfaults (thanks Daniel Bünzli)
Mon, 24 Feb 2014 11:24:48 -0500 CMake: Fixed build on Mac OS X.
Ryan C. Gordon <icculus@icculus.org> [Mon, 24 Feb 2014 11:24:48 -0500] rev 8248
CMake: Fixed build on Mac OS X.
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