src/video/uikit/SDL_uikitopenglview.m
Sat, 02 Jul 2016 13:38:31 -0300 Alex Szpakowski iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!)
Sat, 02 Jan 2016 10:10:34 -0800 Sam Lantinga Updated copyright to 2016
Tue, 15 Sep 2015 00:25:07 -0300 Alex Szpakowski iOS SDL_GL_CreateContext: Clamp the multisample sample count when the requested value is too high, rather than failing to create the context.
Sun, 19 Jul 2015 19:56:16 -0300 Alex Szpakowski iOS: Avoid generating an OpenGL error (but still fail to create the context) if the specified MSAA sample count is unsupported.
Sun, 19 Jul 2015 19:44:40 -0300 Alex Szpakowski Added MSAA support for OpenGL ES contexts on iOS.
Tue, 09 Jun 2015 21:08:24 -0300 Alex Szpakowski iOS: Fixed some cases where SDL_DestroyWindow or SDL_GL_DeleteContext can cause crashes.
Tue, 26 May 2015 06:27:46 -0700 Sam Lantinga Updated the copyright year to 2015
Thu, 15 Jan 2015 01:06:14 -0400 Alex Szpakowski Several improvements to the iOS backend: iOS-improvements
Thu, 27 Nov 2014 20:25:54 -0400 Alex Szpakowski Minor Objective-C code tweaks. iOS-improvements
Fri, 21 Nov 2014 10:03:02 -0400 Alex Szpakowski The iOS OpenGL ES context's color Renderbuffer Object is no longer completely destroyed and recreated in layoutSubviews. Its storage is now only reallocated when the actual size of the layer changes. The framebuffer object and renderbuffer object binding states are no longer clobbered by the storage reallocation code in layoutSubviews. iOS-improvements
Fri, 21 Nov 2014 03:29:57 -0400 Alex Szpakowski Added debug labels for the OpenGL ES objects created with SDL_GL_CreateContext on iOS. iOS-improvements
Thu, 20 Nov 2014 18:45:04 -0400 Alex Szpakowski Minor objective-c code style improvements iOS-improvements
Tue, 28 Oct 2014 01:34:40 -0300 Alex Szpakowski Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions. iOS-improvements
Fri, 08 Aug 2014 15:14:09 -0300 Alex Szpakowski Added iOS-specific functions to get the window view's current OpenGL Renderbuffer and Framebuffer objects, so they can be more easily rebound when necessary. iOS-improvements
Wed, 06 Aug 2014 03:24:16 -0300 Alex Szpakowski Updated the iOS backend code to use Objective-C's automatic reference counting (ARC). iOS-improvements
Wed, 23 Jul 2014 21:55:42 -0300 Alex Szpakowski Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully. iOS-improvements
Wed, 23 Jul 2014 03:05:31 -0300 Alex Szpakowski More cleanup of the iOS Objective-C code. iOS-improvements
Wed, 23 Jul 2014 01:33:59 -0300 Alex Szpakowski 90% of iOS users on the App Store run at least iOS 7, so it doesn't make sense to support building using an SDK that doesn't support iOS 7. The minimum supported runtime version is still iOS 5.1. iOS-improvements
Wed, 23 Jul 2014 01:28:24 -0300 Alex Szpakowski Updated the iOS Objective-C code to use NSDictionary/NSArray/NSNumber literals and subscripting, for improved code clarity. iOS-improvements
Tue, 22 Jul 2014 20:06:13 -0300 Alex Szpakowski Cleaned up iOS OpenGL ES context creation code and added sRGB context support on iOS 7+ iOS-improvements
Mon, 21 Jul 2014 02:46:53 -0300 Alex Szpakowski The default implementation of [view layoutSubviews] actually does something in iOS 6+, so we should call [super layoutSubviews] when overriding it. iOS-improvements
Wed, 16 Jul 2014 20:05:00 -0300 Alex Szpakowski The iOS 7 transparent status bar now uses white text rather than black. iOS-improvements
Mon, 14 Jul 2014 22:35:48 -0300 Alex Szpakowski Changed the way retina resolutions are handled in iOS. iOS-improvements
Sat, 21 Jun 2014 12:43:57 -0700 Sam Lantinga Fixed bug 2563 - Remove obsolete code for supporting iOS < 5
Sat, 22 Feb 2014 15:23:09 -0800 Sam Lantinga Fixed bug 2407 - Support for OpenGL ES 3 contexts on iOS
Sun, 02 Feb 2014 00:53:27 -0800 Sam Lantinga Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Ryan C. Gordon Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Sat, 05 Oct 2013 00:29:57 -0400 Ryan C. Gordon Avoid redundant state changes in the GLES2 renderer.
Fri, 12 Jul 2013 23:30:26 -0400 Ryan C. Gordon Implement SDL_GL_SHARE_WITH_CURRENT_CONTEXT for iOS.
Sat, 18 May 2013 14:17:52 -0700 Sam Lantinga File style cleanup for the SDL 2.0 release
Fri, 15 Feb 2013 08:47:44 -0800 Sam Lantinga Happy New Year!
Sun, 25 Nov 2012 10:03:22 -0800 Sam Lantinga Don't run the game loop while a messagebox is up
Tue, 18 Sep 2012 00:50:41 -0700 Sam Lantinga We can update the OpenGL layer binding when we're laying out the views
Fri, 22 Jun 2012 19:19:18 -0400 Sam Lantinga Created a header file for system dependent API functions, and added SDL_iPhoneSetAnimationCallback()
Wed, 25 Jan 2012 14:29:56 +0000 Tim Angus * On iOS, fix support for the case where [UIScreen scale] is not 1.0 (retina)
Sat, 07 Jan 2012 22:34:51 -0500 Sam Lantinga Fixed bug 1342 - SDL_CreateRenderer creates OpenGL ES 2.0 renderer in iPhone 3G using default index (-1)
Sat, 07 Jan 2012 01:21:50 -0500 Sam Lantinga Fixed bug 1239 - Crash in iPad with iOS 3.2 because of missing contentScaleFactor support
Sat, 31 Dec 2011 09:28:07 -0500 Sam Lantinga Happy New Year!
Thu, 17 Nov 2011 00:41:07 -0500 Sam Lantinga Fixed where we set the content scale - it's used by the renderbufferStorage:GL_RENDERBUFFER_OES call.
Mon, 31 Oct 2011 05:56:58 -0400 Sam Lantinga Lots of fixes importing SDL source wholesale into a new iOS project
Mon, 24 Oct 2011 11:38:52 -0400 Ryan C. Gordon More cleanup in SDL_uikitopenglview.m
Sat, 22 Oct 2011 01:23:21 -0400 Ryan C. Gordon Added stencil buffer support on iOS.
Wed, 28 Sep 2011 21:03:05 +0200 Kees Bakker Remove unused SDL_uikitopenglview (privateMethods)
Tue, 27 Sep 2011 22:51:26 +0200 Kees Bakker Use a consistent source code format in src/video/uikit
Tue, 27 Sep 2011 21:02:26 +0200 Kees Bakker Cleanup out trailing whitespace in src/video/uikit
Fri, 08 Apr 2011 13:03:26 -0700 Sam Lantinga SDL 1.3 is now under the zlib license.
Sun, 03 Apr 2011 18:33:32 -0500 Ryan C. Gordon iOS: Correctly resize renderbuffers when rotating orientation.
Mon, 28 Mar 2011 23:21:22 -0400 Ryan C. Gordon Added orientation rotation for iOS.
Fri, 11 Feb 2011 22:37:15 -0800 Sam Lantinga Happy 2011! :)
Sun, 06 Feb 2011 10:22:25 -0800 Sam Lantinga Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
Tue, 01 Feb 2011 09:00:47 -0800 Sam Lantinga Added vim spacing hints
Tue, 01 Feb 2011 08:54:34 -0800 Sam Lantinga Fixed bug #1112 (retina display support)
Tue, 01 Feb 2011 08:53:22 -0800 Sam Lantinga Fixed spacing
Mon, 08 Dec 2008 00:27:32 +0000 Sam Lantinga Updated copyright date
Sat, 04 Oct 2008 06:46:59 +0000 Sam Lantinga Final merge of Google Summer of Code 2008 work...
Sat, 16 Aug 2008 00:09:10 +0000 Holmes Futrell added comment gsoc2008_iphone
Fri, 15 Aug 2008 00:42:14 +0000 Holmes Futrell Removed log messages (printf and NSLog) gsoc2008_iphone
Tue, 29 Jul 2008 17:37:53 +0000 Holmes Futrell whitespace gsoc2008_iphone
Tue, 22 Jul 2008 23:05:40 +0000 Holmes Futrell Added standard SDL header comments gsoc2008_iphone
Tue, 22 Jul 2008 23:01:01 +0000 Holmes Futrell removed white space gsoc2008_iphone
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