Tue, 02 Oct 2012 10:38:10 -0700 Fixed bug where SDL thought the window was shown and it wasn't actually.
Sam Lantinga <slouken@libsdl.org> [Tue, 02 Oct 2012 10:38:10 -0700] rev 6535
Fixed bug where SDL thought the window was shown and it wasn't actually. From Rick Johnson: Here's the call pattern: Create the window hidden The game tells it to adjust the window position Make the window visible. A problem arises from the SetWindowsPos() - the default behavior of that would cause a WM_ACTIVATE message to be passed, of which SDL interprets that as the window now becoming visible and sets the flags. The window is not visible though. Now, when you try to call ShowWindow() - SDL sees those flags as indicating that the window is visible and early returns. My proposed fix was that if we are calling set windows position and we aren't visible, add on the flag SWP_NOACTIVATE, which tells windows to not send down the WM_ACTIVATE flag.
Tue, 02 Oct 2012 13:29:59 -0300 Updated iOS Readme to reflect Game Center integration changes.
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 02 Oct 2012 13:29:59 -0300] rev 6534
Updated iOS Readme to reflect Game Center integration changes.
Tue, 02 Oct 2012 00:28:23 -0700 Fixed texture list when swapping textures (thanks Drake Wilson!)
Sam Lantinga <slouken@libsdl.org> [Tue, 02 Oct 2012 00:28:23 -0700] rev 6533
Fixed texture list when swapping textures (thanks Drake Wilson!)
Mon, 01 Oct 2012 23:28:19 -0700 Initialized default scale for software renderer (thanks Marcus von Appen!)
Sam Lantinga <slouken@libsdl.org> [Mon, 01 Oct 2012 23:28:19 -0700] rev 6532
Initialized default scale for software renderer (thanks Marcus von Appen!)
Mon, 01 Oct 2012 23:23:04 -0700 Fixed a compiler warning
Sam Lantinga <slouken@libsdl.org> [Mon, 01 Oct 2012 23:23:04 -0700] rev 6531
Fixed a compiler warning
Mon, 01 Oct 2012 22:30:07 -0700 Added SDL_RenderSetLogicalSize() and SDL_RenderGetLogicalSize()
Sam Lantinga <slouken@libsdl.org> [Mon, 01 Oct 2012 22:30:07 -0700] rev 6530
Added SDL_RenderSetLogicalSize() and SDL_RenderGetLogicalSize()
Mon, 01 Oct 2012 21:57:09 -0700 The viewport is already scaled to the output coordinates
Sam Lantinga <slouken@libsdl.org> [Mon, 01 Oct 2012 21:57:09 -0700] rev 6529
The viewport is already scaled to the output coordinates
Mon, 01 Oct 2012 20:59:33 -0700 Added SDL_RenderSetScale() and SDL_RenderGetScale()
Sam Lantinga <slouken@libsdl.org> [Mon, 01 Oct 2012 20:59:33 -0700] rev 6528
Added SDL_RenderSetScale() and SDL_RenderGetScale()
Mon, 01 Oct 2012 00:56:58 -0700 Do the src and dst rectangle clipping without affecting the surface clip rectangle.
Sam Lantinga <slouken@libsdl.org> [Mon, 01 Oct 2012 00:56:58 -0700] rev 6527
Do the src and dst rectangle clipping without affecting the surface clip rectangle.
Mon, 01 Oct 2012 00:40:26 -0700 Fixed scaled blitting for complex blit operations (e.g. color modulation and alpha blending)
Sam Lantinga <slouken@libsdl.org> [Mon, 01 Oct 2012 00:40:26 -0700] rev 6526
Fixed scaled blitting for complex blit operations (e.g. color modulation and alpha blending)
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