src/render/direct3d11/SDL_render_d3d11.cpp
Sun, 24 Feb 2013 10:14:23 -0500 David Ludwig WinRT: made the Direct3D 11.1 renderer correctly report its status regarding render-to-texture (not supported, yet)
Sun, 24 Feb 2013 10:11:58 -0500 David Ludwig WinRT: moved the default vertex shader into the Direct3D 11.1 renderer's folder
Sat, 23 Feb 2013 22:58:09 -0500 David Ludwig WinRT: added support for alpha-blended texture rendering
Tue, 19 Feb 2013 22:07:07 -0500 David Ludwig WinRT: another device-rotation and rendering fix
Sun, 17 Feb 2013 23:23:59 -0500 David Ludwig WinRT: bug fixes for device orientation + Direct3D 11.1 rendering
Sun, 17 Feb 2013 11:09:07 -0500 David Ludwig WinRT: made SDL_RenderSetViewport work with the D3D 11.1 renderer
Sat, 16 Feb 2013 16:53:06 -0500 David Ludwig WinRT: D3D 11.1 blending mode support added; FillRects coloring bug-fix
Sat, 16 Feb 2013 16:13:48 -0500 David Ludwig WinRT: took out an unneeded depth stencil view from the D3D 11.1 renderer
Sat, 16 Feb 2013 09:10:43 -0500 David Ludwig WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer
Tue, 12 Feb 2013 21:25:26 -0500 David Ludwig WinRT: fixed one scaling bug (more remain) in the Direct3D 11.1 renderer
Tue, 12 Feb 2013 20:49:26 -0500 David Ludwig WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
Tue, 12 Feb 2013 19:08:35 -0500 David Ludwig WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
Sun, 10 Feb 2013 17:35:38 -0500 David Ludwig WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1
Sat, 09 Feb 2013 22:48:19 -0500 David Ludwig WinRT: consolidated all WinRT path-retrieval functions into one function
Sat, 09 Feb 2013 20:30:53 -0500 David Ludwig WinRT: fixed a crash that occurred after rotating the host device
Sat, 09 Feb 2013 20:26:39 -0500 David Ludwig WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
Sat, 09 Feb 2013 18:58:13 -0500 David Ludwig WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
Sat, 09 Feb 2013 16:00:55 -0500 David Ludwig WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
Sat, 09 Feb 2013 15:43:13 -0500 David Ludwig WinRT: more code-moving from WinRT code to Direct3D 11.1 code
Sat, 09 Feb 2013 15:22:49 -0500 David Ludwig WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
Sat, 09 Feb 2013 14:56:32 -0500 David Ludwig WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
Sat, 09 Feb 2013 11:42:17 -0500 David Ludwig WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
Sat, 02 Feb 2013 21:05:32 -0500 David Ludwig WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
Sat, 02 Feb 2013 19:32:44 -0500 David Ludwig WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
less more (0) tip