Thu, 24 Aug 2006 12:49:59 +0000 Added SDL_SwapFloat* function/macros. Reference Bugzilla #293.
Ryan C. Gordon <icculus@icculus.org> [Thu, 24 Aug 2006 12:49:59 +0000] rev 1984
Added SDL_SwapFloat* function/macros. Reference Bugzilla #293.
Thu, 24 Aug 2006 12:48:16 +0000 Forgot to check in updated SDL_audio.h ...
Ryan C. Gordon <icculus@icculus.org> [Thu, 24 Aug 2006 12:48:16 +0000] rev 1983
Forgot to check in updated SDL_audio.h ...
Thu, 24 Aug 2006 12:10:46 +0000 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org> [Thu, 24 Aug 2006 12:10:46 +0000] rev 1982
First shot at new audio data types (int32 and float32). Notable changes: - Converters between types are autogenerated. Instead of making multiple passes over the data with seperate filters for endianess, size, signedness, etc, converting between data types is always one specialized filter. This simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases with the new types, and makes the actually conversions more CPU cache friendly. Left a stub for adding specific optimized versions of these routines (SSE/MMX/Altivec, assembler, etc) - Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This does not need to be run unless tweaking the code, and thus doesn't need integration into the build system. - Went through all the drivers and tried to weed out all the "Uint16" references that are better specified with the new SDL_AudioFormat typedef. - Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them with new SDL_AUDIO_* macros. - Added initial float32 and int32 support code. Theoretically, existing drivers will push these through converters to get the data they want to feed to the hardware. Still TODO: - Optimize and debug new converters. - Update the CoreAudio backend to accept float32 data directly. - Other backends, too? - SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files (both of which exist and can be generated by 'sox' for testing purposes). - Update the mixer to handle new datatypes. - Optionally update SDL_sound and SDL_mixer, etc.
Thu, 10 Aug 2006 15:15:06 +0000 The GGI driver hasn't been maintained in 8 years. It's probably safe to remove. :)
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Aug 2006 15:15:06 +0000] rev 1981
The GGI driver hasn't been maintained in 8 years. It's probably safe to remove. :)
Thu, 10 Aug 2006 14:55:45 +0000 Missed a Qtopia change.
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Aug 2006 14:55:45 +0000] rev 1980
Missed a Qtopia change.
Thu, 10 Aug 2006 14:55:00 +0000 MacOS Classic is no longer supported.
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Aug 2006 14:55:00 +0000] rev 1979
MacOS Classic is no longer supported.
Thu, 10 Aug 2006 14:54:23 +0000 MacOS Classic is no longer supported.
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Aug 2006 14:54:23 +0000] rev 1978
MacOS Classic is no longer supported.
Thu, 10 Aug 2006 14:35:42 +0000 David Hedbor is no longer maintaining the Qtopia code.
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Aug 2006 14:35:42 +0000] rev 1977
David Hedbor is no longer maintaining the Qtopia code.
Mon, 07 Aug 2006 05:25:13 +0000 Whoops, remove debug code
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Aug 2006 05:25:13 +0000] rev 1976
Whoops, remove debug code
Mon, 07 Aug 2006 05:24:13 +0000 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Aug 2006 05:24:13 +0000] rev 1975
Added resize support for GDI and Direct3D renderers
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