include/SDL_video.h
Sat, 29 Jul 2006 21:51:00 +0000 Sam Lantinga Simplified driver window creation code.
Tue, 25 Jul 2006 06:22:42 +0000 Sam Lantinga Implemented OpenGL support on Mac OS X
Sat, 22 Jul 2006 21:58:17 +0000 Sam Lantinga Added SDL_GL_ExtensionSupported()
Sat, 22 Jul 2006 08:33:18 +0000 Sam Lantinga Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sun, 16 Jul 2006 09:34:01 +0000 Sam Lantinga Setting up the OpenGL support
Sat, 15 Jul 2006 09:46:36 +0000 Sam Lantinga Streamlined the API a bit and optimized the software renderer.
Wed, 12 Jul 2006 06:39:26 +0000 Sam Lantinga Solved the performance problems by introducing the concept of a single-buffered
Mon, 10 Jul 2006 21:04:37 +0000 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Thu, 27 Apr 2006 08:39:51 +0000 Sam Lantinga Implemented bug #5
Thu, 27 Apr 2006 07:59:16 +0000 Sam Lantinga Implemented bug #2, 117:
Mon, 10 Jul 2006 07:34:50 +0000 Sam Lantinga SDL_Rect now uses int for position and size. SDL-1.3
Sun, 09 Jul 2006 18:09:16 +0000 Sam Lantinga The general code handles restoring video mode/gamma/etc. when the window loses focus. SDL-1.3
Sun, 09 Jul 2006 09:02:26 +0000 Sam Lantinga Implemented gamma correction on Windows. SDL-1.3
Fri, 07 Jul 2006 10:39:33 +0000 Sam Lantinga Fixed compile problems with new OpenGL API. SDL-1.3
Fri, 07 Jul 2006 10:29:16 +0000 Sam Lantinga Started on the OpenGL API revamp. SDL-1.3
Fri, 07 Jul 2006 08:05:39 +0000 Sam Lantinga Implemented Win32 video mode support SDL-1.3
Thu, 06 Jul 2006 07:17:11 +0000 Sam Lantinga Proof of concept done - Win32 GDI implementation mostly complete. SDL-1.3
Fri, 30 Jun 2006 08:18:44 +0000 Sam Lantinga Added a userdata parameter for event filters. SDL-1.3
Fri, 30 Jun 2006 05:42:49 +0000 Sam Lantinga Cleaned up a bunch of warnings, started adding Win32 event support SDL-1.3
Wed, 28 Jun 2006 08:12:07 +0000 Sam Lantinga You can now create multiple windows on Win32 SDL-1.3
Sat, 24 Jun 2006 17:01:29 +0000 Sam Lantinga Passing NULL to SDL_SetDisplayMode() will set the desktop mode. SDL-1.3
Sat, 24 Jun 2006 16:51:01 +0000 Sam Lantinga Added a multi-window version of testsprite using the new API. SDL-1.3
Sat, 17 Jun 2006 06:45:14 +0000 Sam Lantinga Finished palettized display handling. SDL-1.3
Fri, 16 Jun 2006 06:00:31 +0000 Sam Lantinga Default palette entries to white, instead of black. SDL-1.3
Thu, 15 Jun 2006 07:07:07 +0000 Sam Lantinga Working on paletted display and texture support (two different issues) SDL-1.3
Wed, 14 Jun 2006 06:14:26 +0000 Sam Lantinga SDL_SetVideoMode() compiles now... SDL-1.3
Mon, 12 Jun 2006 09:10:06 +0000 Sam Lantinga Adding software renderer implementation SDL-1.3
Sun, 11 Jun 2006 07:30:16 +0000 Sam Lantinga Overlay functions are being replaced by YUV textures. SDL-1.3
Wed, 07 Jun 2006 16:10:28 +0000 Sam Lantinga Work in progress. :) SDL-1.3
Mon, 29 May 2006 05:08:33 +0000 Sam Lantinga The test programs compile again. SDL-1.3
Mon, 29 May 2006 04:04:35 +0000 Sam Lantinga more tweaking indent options SDL-1.3
Sun, 28 May 2006 13:04:16 +0000 Sam Lantinga Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. SDL-1.3
Sat, 20 May 2006 04:35:58 +0000 Sam Lantinga Added API requested in bug #43: SDL-1.3
Mon, 01 May 2006 06:58:33 +0000 Sam Lantinga glSDL support SDL-1.3
Thu, 27 Apr 2006 09:09:48 +0000 Sam Lantinga SDL-trunk-1.3-merge-1 SDL-1.3
Thu, 27 Apr 2006 05:30:05 +0000 Sam Lantinga Updated to 1.3.0, SDL_OPENGLBLIT is no longer supported SDL-1.3
Wed, 15 Mar 2006 17:46:41 +0000 Sam Lantinga Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Mon, 13 Mar 2006 01:33:58 +0000 Sam Lantinga Fixed bug #139
Thu, 09 Mar 2006 15:11:15 +0000 Sam Lantinga Dynamic OpenGL loading is the default now. :)
Fri, 10 Feb 2006 06:48:43 +0000 Sam Lantinga More header massaging... works great on Windows. ;-)
Fri, 10 Feb 2006 03:19:02 +0000 Sam Lantinga *** empty log message ***
Mon, 06 Feb 2006 08:28:51 +0000 Sam Lantinga It's now possible to build SDL without any C runtime at all on Windows,
Wed, 01 Feb 2006 06:32:25 +0000 Sam Lantinga Updated copyright information and removed rcs id lines (problematic in branch merges)
Sun, 02 Jan 2005 05:11:16 +0000 Sam Lantinga Allow SDL to be loaded by Matlab
Sun, 18 Jul 2004 22:57:40 +0000 Sam Lantinga Date: Mon, 3 May 2004 03:15:01 +0100
Sun, 04 Jan 2004 16:49:27 +0000 Sam Lantinga Updated copyright information for 2004 (Happy New Year!)
Wed, 06 Aug 2003 20:12:00 +0000 Sam Lantinga *** empty log message ***
Tue, 22 Jul 2003 15:33:28 +0000 Sam Lantinga Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Tue, 22 Jul 2003 15:10:06 +0000 Sam Lantinga Date: Thu, 24 Apr 2003 15:13:47 -0400
Sat, 28 Jun 2003 17:39:46 +0000 Sam Lantinga I'm American, does it show? ;-)
Mon, 19 Aug 2002 17:58:08 +0000 Sam Lantinga Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Thu, 01 Aug 2002 23:08:41 +0000 Sam Lantinga *** empty log message ***
Thu, 01 Aug 2002 23:06:39 +0000 Sam Lantinga Fixed SDL_DisplayFormatAlpha() on RGB surfaces with alpha
Thu, 11 Apr 2002 14:35:16 +0000 Sam Lantinga Explicitly specify the SDL API calling convention (C by default)
Wed, 06 Mar 2002 11:23:08 +0000 Sam Lantinga Updated copyright information for 2002
Wed, 06 Mar 2002 11:05:47 +0000 Sam Lantinga Removed the API changes to preserve SDL 1.2 stability
Tue, 05 Mar 2002 19:55:32 +0000 Sam Lantinga Added SDL_LockRect() and SDL_UnlockRect()
Fri, 14 Dec 2001 12:37:47 +0000 Sam Lantinga Updated the headers with the correct e-mail address
Tue, 31 Jul 2001 05:36:10 +0000 Sam Lantinga The rectangle argument to SDL_SetClipRect is really const
Thu, 07 Jun 2001 14:28:11 +0000 Sam Lantinga Added initial support for Quartz video (thanks Darrell!)
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