Tue, 23 Jul 2013 12:55:19 -0700 Added Direct3D shader to hardware accelerate YV12 and IYUV textures.
Sam Lantinga <slouken@libsdl.org> [Tue, 23 Jul 2013 12:55:19 -0700] rev 7505
Added Direct3D shader to hardware accelerate YV12 and IYUV textures.
Tue, 23 Jul 2013 12:46:22 -0700 Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
Sam Lantinga <slouken@libsdl.org> [Tue, 23 Jul 2013 12:46:22 -0700] rev 7504
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
Tue, 23 Jul 2013 12:44:14 -0700 Fixed SDL printf output for 0x%.8x
Sam Lantinga <slouken@libsdl.org> [Tue, 23 Jul 2013 12:44:14 -0700] rev 7503
Fixed SDL printf output for 0x%.8x
Tue, 23 Jul 2013 08:06:49 -0700 Updated blend semantics so blending uses the following formula:
Sam Lantinga <slouken@libsdl.org> [Tue, 23 Jul 2013 08:06:49 -0700] rev 7502
Updated blend semantics so blending uses the following formula: dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) dstA = srcA + (dstA * (1-srcA)) This allows proper compositing semantics without requiring premultiplied alpha. Needs full unit test coverage and bug fixes!
Mon, 22 Jul 2013 02:51:45 -0700 Android: Removed all unnecessary dependencies on C++.
Eric Wing <ewing . public |-at-| gmail . com> [Mon, 22 Jul 2013 02:51:45 -0700] rev 7501
Android: Removed all unnecessary dependencies on C++. C++ is a bit of a minefield on Android. Much functionality still doesn't work, and Android can't decide on which C++ standard library to use, so it provides 3 different ones, all of which are incompatible with each other. (It looks like clang is coming too which will add a new compiler and a 4th standard library.) As middleware, SDL might be distributed as a binary and intermixed with other projects already using C++. If C++ is intermixed in a bad way, bad things will happen. Removing dependencies on C++ will avoid this problem and downstream users won't have to worry/care.
Mon, 22 Jul 2013 22:54:00 +0200 Corrected internal documentation in source.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 22 Jul 2013 22:54:00 +0200] rev 7500
Corrected internal documentation in source.
Mon, 22 Jul 2013 06:00:41 -0700 Fix bug 1494: add missing test projects to VS2010/VS2010 solution
Andreas Schiffler <aschiffler@ferzkopp.net> [Mon, 22 Jul 2013 06:00:41 -0700] rev 7499
Fix bug 1494: add missing test projects to VS2010/VS2010 solution
Sun, 21 Jul 2013 23:01:01 -0700 Fixed building with cygwin
Sam Lantinga <slouken@libsdl.org> [Sun, 21 Jul 2013 23:01:01 -0700] rev 7498
Fixed building with cygwin Note that building with cygwin gcc results in a DLL that depends on cygwin1.dll
Sun, 21 Jul 2013 22:09:00 +0200 Removed not needed SDL_WINDOW_SHOWN from iOS example programs.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 21 Jul 2013 22:09:00 +0200] rev 7497
Removed not needed SDL_WINDOW_SHOWN from iOS example programs. See bug #1667.
Sun, 21 Jul 2013 12:54:27 -0700 Fixed bug 1813 - MouseMotion relative values do not respect renderer LogicalSize
Sam Lantinga <slouken@libsdl.org> [Sun, 21 Jul 2013 12:54:27 -0700] rev 7496
Fixed bug 1813 - MouseMotion relative values do not respect renderer LogicalSize driedfruit A trivial issue, the xrel and yrel values of MouseMotion event struct are not adjusted to renderer logical size.
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