Tue, 20 Aug 2013 19:57:11 -0400 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
Ryan C. Gordon <icculus@icculus.org> [Tue, 20 Aug 2013 19:57:11 -0400] rev 7667
Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
Tue, 20 Aug 2013 15:28:14 -0400 Fixed cut-and-paste error.
Ryan C. Gordon <icculus@icculus.org> [Tue, 20 Aug 2013 15:28:14 -0400] rev 7666
Fixed cut-and-paste error.
Tue, 20 Aug 2013 14:21:35 -0400 Added SDL_DEPRECATED #define.
Ryan C. Gordon <icculus@icculus.org> [Tue, 20 Aug 2013 14:21:35 -0400] rev 7665
Added SDL_DEPRECATED #define.
Tue, 20 Aug 2013 14:17:48 -0400 Added SDL_assert_always (never disabled).
Ryan C. Gordon <icculus@icculus.org> [Tue, 20 Aug 2013 14:17:48 -0400] rev 7664
Added SDL_assert_always (never disabled).
Tue, 20 Aug 2013 20:34:40 -0300 More non C89 compliant comments
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 20 Aug 2013 20:34:40 -0300] rev 7663
More non C89 compliant comments
Tue, 20 Aug 2013 19:49:24 -0300 Fixes a few non C89 compliant comments
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 20 Aug 2013 19:49:24 -0300] rev 7662
Fixes a few non C89 compliant comments
Tue, 20 Aug 2013 15:56:08 -0400 add missing SDL_bits.h from OS X framework
Edward Rudd <urkle@outoforder.cc> [Tue, 20 Aug 2013 15:56:08 -0400] rev 7661
add missing SDL_bits.h from OS X framework - also add in headers to static and shared targets (for completeness)
Tue, 20 Aug 2013 12:43:06 -0400 Added some FIXMEs for later.
Ryan C. Gordon <icculus@icculus.org> [Tue, 20 Aug 2013 12:43:06 -0400] rev 7660
Added some FIXMEs for later.
Mon, 19 Aug 2013 16:29:46 -0300 Fixes bug #2037, common EGL code for Android and X11
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 19 Aug 2013 16:29:46 -0300] rev 7659
Fixes bug #2037, common EGL code for Android and X11
Mon, 19 Aug 2013 11:02:44 -0400 Fixed leaking of pixel shader object in D3D renderer (thanks, Peter!).
Ryan C. Gordon <icculus@icculus.org> [Mon, 19 Aug 2013 11:02:44 -0400] rev 7658
Fixed leaking of pixel shader object in D3D renderer (thanks, Peter!). Fixes Bugzilla #2047.
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