VisualC/SDL/SDL_VS2008.vcproj
Mon, 22 Aug 2011 14:37:45 -0400 Ryan C. Gordon Removed SDL_xaudio2.h ... no real need for this to be separate.
Thu, 04 Aug 2011 01:07:09 -0400 Ryan C. Gordon Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
Thu, 04 Aug 2011 01:24:22 -0400 Ryan C. Gordon Reworked Windows waveOut code.
Thu, 04 Aug 2011 01:26:12 -0400 Ryan C. Gordon Reworked Windows DirectSound code.
Fri, 10 Jun 2011 14:23:36 +0100 Tim Angus * SDL_IOS_IDLE_TIMER_DISABLED hint
Fri, 08 Apr 2011 13:16:33 -0700 Sam Lantinga Removed buggy and LGPL MMX mixing routines.
Wed, 09 Mar 2011 18:26:35 -0800 Sam Lantinga Include an updated Version.rc in Visual Studio builds
Mon, 07 Mar 2011 23:27:51 -0800 Sam Lantinga Fixed 64-bit compiling
Mon, 07 Mar 2011 22:06:12 -0800 Sam Lantinga The msimg library isn't needed anymore.
Tue, 22 Feb 2011 21:44:36 -0800 Sam Lantinga Re-added the 3DNow! and AltiVec instruction support.
Thu, 17 Feb 2011 18:53:46 -0800 Sam Lantinga Fixed debug format
Wed, 16 Feb 2011 15:46:12 -0800 Sam Lantinga Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
Wed, 16 Feb 2011 02:37:09 -0800 Sam Lantinga Made it possible to build SDL from a fresh checkout without any additional steps.
Fri, 11 Feb 2011 14:23:22 -0800 Sam Lantinga Removed unused leak detection code.
Fri, 11 Feb 2011 10:13:30 -0800 Sam Lantinga Fixed compiling on Windows
Wed, 09 Feb 2011 10:31:12 -0800 Sam Lantinga Fixed compiling on Windows
Mon, 07 Feb 2011 16:45:40 -0800 Sam Lantinga Added a simple log message API
Sat, 05 Feb 2011 12:01:36 -0800 Sam Lantinga Updated projects
Fri, 04 Feb 2011 13:57:55 -0800 Sam Lantinga Removed missing file
Thu, 03 Feb 2011 15:49:37 -0800 Sam Lantinga Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 00:19:40 -0800 Sam Lantinga Made it possible to create a texture of any format, even if not supported by the renderer.
Wed, 02 Feb 2011 14:34:54 -0800 Sam Lantinga Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Mon, 31 Jan 2011 22:21:29 -0800 Sam Lantinga Removed partially functional renderers
Thu, 27 Jan 2011 20:37:54 -0800 Sam Lantinga Fixed quotes around Mercurial revision text
Thu, 27 Jan 2011 20:14:10 -0800 Sam Lantinga 0 isn't a valid Mercurial revision
Thu, 27 Jan 2011 20:30:39 -0600 krogoway Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
Mon, 24 Jan 2011 21:20:30 -0800 Sam Lantinga Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Thu, 20 Jan 2011 18:04:05 -0800 Sam Lantinga Fixed bug #925
Wed, 19 Jan 2011 13:50:53 -0800 Sam Lantinga Use the debug C runtime for the debug configuration
Sat, 15 Jan 2011 12:41:59 -0800 Sam Lantinga Updated the atomic API for better use cases
Sun, 09 Jan 2011 08:35:18 -0800 Sam Lantinga Jcw87 to Sam
Wed, 15 Sep 2010 22:15:47 -0700 Andreas Schiffler - added directx include path to VS2008 solution
Sun, 29 Aug 2010 16:55:58 -0700 Sam Lantinga Compiling in atan()/atan2() implementation on Visual Studio 2008.
Sun, 29 Aug 2010 14:22:22 -0700 Sam Lantinga Fixed compiling with Visual Studio 2008
Thu, 08 Jul 2010 23:07:34 -0700 Sam Lantinga Amazingly the Windows code is almost identical to the Mac OS X code. :)
Thu, 08 Jul 2010 05:43:34 -0700 Sam Lantinga Added Windows clipboard support
Tue, 06 Jul 2010 10:58:23 -0700 Sam Lantinga Removed obsolete header file
Fri, 15 Jan 2010 20:05:49 +0000 Sam Lantinga Fixed building under Visual Studio
Thu, 24 Dec 2009 19:18:41 +0000 Sam Lantinga Updated to include new files
Sat, 17 Oct 2009 23:29:52 +0000 Sam Lantinga Whoops, need " inside quotes
Sat, 17 Oct 2009 21:46:08 +0000 Sam Lantinga Fixed bug #852
Sun, 11 Oct 2009 10:30:47 +0000 Sam Lantinga Whoops, the ProjectDir is one level lower than the SolutionDir
Sun, 11 Oct 2009 10:22:22 +0000 Sam Lantinga stefanullinger to me
Thu, 08 Oct 2009 09:32:07 +0000 Sam Lantinga Fixed bug #830
Sun, 06 Sep 2009 04:40:29 +0000 Sam Lantinga Upgraded solution to Visual Studio 2008 and added 64-bit target
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