VisualC/SDL/SDL_VS2010.vcxproj
Mon, 22 Aug 2011 14:37:45 -0400 Ryan C. Gordon Removed SDL_xaudio2.h ... no real need for this to be separate.
Thu, 04 Aug 2011 01:07:09 -0400 Ryan C. Gordon Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
Thu, 04 Aug 2011 01:24:22 -0400 Ryan C. Gordon Reworked Windows waveOut code.
Thu, 04 Aug 2011 01:26:12 -0400 Ryan C. Gordon Reworked Windows DirectSound code.
Fri, 10 Jun 2011 14:23:36 +0100 Tim Angus * SDL_IOS_IDLE_TIMER_DISABLED hint
Tue, 19 Apr 2011 09:53:01 -0700 Sam Lantinga Fixed bug 1185 (VS 2010 project files do not support side-by-side 32-bit and 64-bit builds)
Fri, 08 Apr 2011 13:16:33 -0700 Sam Lantinga Removed buggy and LGPL MMX mixing routines.
Wed, 09 Mar 2011 18:26:35 -0800 Sam Lantinga Include an updated Version.rc in Visual Studio builds
Mon, 07 Mar 2011 22:03:11 -0800 Sam Lantinga Fixed the libraries linked with Visual Studio 2010, the msimg library isn't needed anymore.
Tue, 22 Feb 2011 21:44:36 -0800 Sam Lantinga Re-added the 3DNow! and AltiVec instruction support.
Wed, 16 Feb 2011 15:46:12 -0800 Sam Lantinga Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
Wed, 16 Feb 2011 02:37:09 -0800 Sam Lantinga Made it possible to build SDL from a fresh checkout without any additional steps.
Fri, 11 Feb 2011 14:23:22 -0800 Sam Lantinga Removed unused leak detection code.
Fri, 11 Feb 2011 10:13:30 -0800 Sam Lantinga Fixed compiling on Windows
Wed, 09 Feb 2011 10:31:12 -0800 Sam Lantinga Fixed compiling on Windows
Mon, 07 Feb 2011 16:45:40 -0800 Sam Lantinga Added a simple log message API
Sat, 05 Feb 2011 12:01:36 -0800 Sam Lantinga Updated projects
Fri, 04 Feb 2011 14:06:01 -0800 Sam Lantinga Updated Visual Studio 2010 project
Thu, 03 Feb 2011 15:49:37 -0800 Sam Lantinga Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 00:19:40 -0800 Sam Lantinga Made it possible to create a texture of any format, even if not supported by the renderer.
Wed, 02 Feb 2011 14:34:54 -0800 Sam Lantinga Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Mon, 31 Jan 2011 22:21:29 -0800 Sam Lantinga Removed partially functional renderers
Thu, 27 Jan 2011 20:14:10 -0800 Sam Lantinga 0 isn't a valid Mercurial revision
Thu, 27 Jan 2011 20:30:39 -0600 krogoway Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
Mon, 24 Jan 2011 21:20:30 -0800 Sam Lantinga Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Thu, 20 Jan 2011 18:04:05 -0800 Sam Lantinga Fixed bug #925
Wed, 19 Jan 2011 13:50:53 -0800 Sam Lantinga Use the debug C runtime for the debug configuration
Wed, 19 Jan 2011 13:44:21 -0800 Sam Lantinga The clipboard API was missing from the 2010 project
Sat, 15 Jan 2011 12:41:59 -0800 Sam Lantinga Updated the atomic API for better use cases
Fri, 17 Sep 2010 09:08:47 -0700 Sam Lantinga Updated build for Visual Studio 2010
Tue, 07 Sep 2010 20:56:02 -0700 Andreas Schiffler Add missing imm32.lib from VS2010 project
Mon, 23 Aug 2010 23:44:28 -0700 Andreas Schiffler Update VS2010 project to add new files; update new files so code builds on Win32/Win64
Sat, 14 Aug 2010 16:14:36 -0400 egottlieb Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
Thu, 29 Jul 2010 22:57:39 -0400 Eli Gottlieb Added Andreas's patch to fix my silly C++-style errors.
Tue, 20 Jul 2010 12:42:43 -0400 Eli Gottlieb Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.
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