Sat, 02 Jan 2016 10:10:34 -0800 |
Sam Lantinga |
Updated copyright to 2016
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Thu, 24 Dec 2015 06:11:05 -0800 |
Sam Lantinga |
Fixed whitespace in testspriteminimal.c
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Wed, 25 Nov 2015 21:39:28 +0100 |
Philipp Wiesemann |
Replaced tabs with spaces in test programs.
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Tue, 26 May 2015 06:27:46 -0700 |
Sam Lantinga |
Updated the copyright year to 2015
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Mon, 18 May 2015 21:21:14 +0200 |
Philipp Wiesemann |
Added missing loop cancel for Emscripten in test programs.
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Thu, 18 Dec 2014 00:19:52 -0500 |
Ryan C. Gordon |
Initial merge of Emscripten port!
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Sun, 02 Feb 2014 00:53:27 -0800 |
Sam Lantinga |
Fixed bug 2374 - Update copyright for 2014...
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Wed, 14 Aug 2013 23:30:10 -0700 |
Andreas Schiffler |
Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
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Sat, 27 Jul 2013 21:05:04 +0200 |
Philipp Wiesemann |
Removed unused parameter in test program.
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Thu, 25 Jul 2013 09:51:21 -0700 |
Sam Lantinga |
Updated the copyright year for the test programs
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Sun, 14 Jul 2013 13:30:26 +0200 |
Philipp Wiesemann |
Fixed compiler warnings in test programs by adding return statements.
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Sun, 17 Mar 2013 09:44:58 -0700 |
Sam Lantinga |
Removed Nintendo DS support since nobody has volunteered to maintain it for over a year.
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Sun, 22 Jan 2012 19:47:33 -0500 |
Sam Lantinga |
Have testspriteminimal use the new simple API
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Fri, 08 Apr 2011 13:03:26 -0700 |
Sam Lantinga |
SDL 1.3 is now under the zlib license.
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Sat, 26 Mar 2011 21:28:17 -0700 |
Sam Lantinga |
NDS update
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Thu, 03 Feb 2011 00:54:29 -0800 |
Sam Lantinga |
Simplified and improved the process of creating a texture from a surface.
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Tue, 01 Feb 2011 19:19:43 -0800 |
Sam Lantinga |
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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Mon, 10 Jan 2011 11:22:07 -0800 |
Sam Lantinga |
Need to include SDL_main.h ... eh, just include everything. :)
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Thu, 21 Jan 2010 06:21:52 +0000 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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Wed, 23 Dec 2009 01:55:00 +0000 |
Sam Lantinga |
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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Wed, 09 Dec 2009 15:56:56 +0000 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
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Wed, 28 Oct 2009 06:04:07 +0000 |
Sam Lantinga |
Automatically initialize the video system and create a renderer to simplify use.
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