Mon, 12 Aug 2013 08:45:37 -0700 Added Julian Winter to the credits for the SDL 2.0 website.
Sam Lantinga <slouken@libsdl.org> [Mon, 12 Aug 2013 08:45:37 -0700] rev 7635
Added Julian Winter to the credits for the SDL 2.0 website.
Mon, 12 Aug 2013 08:40:49 -0700 Added tag release_2.0.0 for changeset d6a8fa507a45
Sam Lantinga <slouken@libsdl.org> [Mon, 12 Aug 2013 08:40:49 -0700] rev 7634
Added tag release_2.0.0 for changeset d6a8fa507a45
Mon, 12 Aug 2013 11:13:50 -0300 Fixes #2022, do not resume on Android when surfaceChanged
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 12 Aug 2013 11:13:50 -0300] rev 7633
Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sun, 11 Aug 2013 19:56:43 -0700 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() release-2.0.0
Sam Lantinga <slouken@libsdl.org> [Sun, 11 Aug 2013 19:56:43 -0700] rev 7632
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
Sat, 10 Aug 2013 23:21:06 +0200 Added missing call to SDL_stack_free().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 10 Aug 2013 23:21:06 +0200] rev 7631
Added missing call to SDL_stack_free(). On Windows this is needed because SDL_stack_alloc() wraps SDL_malloc().
Sat, 10 Aug 2013 23:14:20 +0200 Removed SDL_HAPTIC_SQUARE from comments in header to prevent doxygen confusion.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 10 Aug 2013 23:14:20 +0200] rev 7630
Removed SDL_HAPTIC_SQUARE from comments in header to prevent doxygen confusion.
Sat, 10 Aug 2013 23:07:28 +0200 Corrected comment in test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 10 Aug 2013 23:07:28 +0200] rev 7629
Corrected comment in test program.
Sat, 10 Aug 2013 11:19:30 -0700 Fixed bug 1925 - SDL_GetPerformanceFrequency returns incorrect value on iOS
Sam Lantinga <slouken@libsdl.org> [Sat, 10 Aug 2013 11:19:30 -0700] rev 7628
Fixed bug 1925 - SDL_GetPerformanceFrequency returns incorrect value on iOS PoopiSan Currently on OSX and iOS simulator the values: mach_base_info.denom = 1 mach_base_info.numer = 1 but on the real iOS device mach_base_info.denom = 3 mach_base_info.numer = 125 The calculation is made using following formula mach_base_info.denom / mach_base_info.numer * 1000000 but all values are int32 and the result is casted to int64. This solves the problem: return 1.0 * mach_base_info.denom / mach_base_info.numer * 1000000;
Sat, 10 Aug 2013 10:57:54 -0700 Fixed whitespace
Sam Lantinga <slouken@libsdl.org> [Sat, 10 Aug 2013 10:57:54 -0700] rev 7627
Fixed whitespace
Sat, 10 Aug 2013 10:55:12 -0700 Fixed bug 2024 - Update OSX Joystick code to fully support Saitek p2500 gamepad
Sam Lantinga <slouken@libsdl.org> [Sat, 10 Aug 2013 10:55:12 -0700] rev 7626
Fixed bug 2024 - Update OSX Joystick code to fully support Saitek p2500 gamepad Patrick Maloney Saitek p2500 (Cyborg Rumble Force Pad) has a D-pad, two analog sticks, and numerous buttons. SDL 2.x on OSX detected everything except the right-side analog stick. The right-side stick is considered a 'simulation device' with the axes mapped to throttle and rudder. The patch adds support for throttle and rudder on the HID simulation page.
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