Thu, 09 Feb 2006 05:46:55 +0000 Disable freaking autoheader. :)
Sam Lantinga <slouken@libsdl.org> [Thu, 09 Feb 2006 05:46:55 +0000] rev 1352
Disable freaking autoheader. :)
Wed, 08 Feb 2006 20:29:12 +0000 Changed X11 header order so it works on Solaris.
Ryan C. Gordon <icculus@icculus.org> [Wed, 08 Feb 2006 20:29:12 +0000] rev 1351
Changed X11 header order so it works on Solaris. Fixes Bugzilla #138. --ryan.
Wed, 08 Feb 2006 18:59:49 +0000 Fixes for new SDL embedded libc stuff
Patrice Mandin <patmandin@gmail.com> [Wed, 08 Feb 2006 18:59:49 +0000] rev 1350
Fixes for new SDL embedded libc stuff
Wed, 08 Feb 2006 17:23:32 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Wed, 08 Feb 2006 17:23:32 +0000] rev 1349
*** empty log message ***
Wed, 08 Feb 2006 17:19:43 +0000 Date: Mon, 6 Feb 2006 11:41:04 -0500
Sam Lantinga <slouken@libsdl.org> [Wed, 08 Feb 2006 17:19:43 +0000] rev 1348
Date: Mon, 6 Feb 2006 11:41:04 -0500 From: "mystml@adinet.com.uy" Subject: [SDL] ALT-F4 using DirectX My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX driver; it does get SDL_QUIT when I press the red X in the window. I tracked this down to DX5_HandleMessage() in SDL_dx5events.c; WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post a WM_CLOSE, hence no SDL_QUIT is being generated. The relevant code is this : /* The keyboard is handled via DirectInput */ case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_KEYDOWN: { /* Ignore windows keyboard messages */; } return(0); If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and ALT-F4 starts working again. I'm not sure about the best way to fix this. One option is handling ALT-F4 as a particular case somehow, but doesn't sound good. Another option would be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0, so processing falls through and goes to DefWindowProc which does The Right Thing (TM). This seems to be the minimal change that makes ALT-F4 work and normal keyboard input continues to work. Does this sound reasonable? Am I overlooking anything? Do I submit a patch? --Gabriel
Wed, 08 Feb 2006 09:06:34 +0000 Check for strtod
Sam Lantinga <slouken@libsdl.org> [Wed, 08 Feb 2006 09:06:34 +0000] rev 1347
Check for strtod
Wed, 08 Feb 2006 08:55:33 +0000 Default to build SDL without MSVCRT
Sam Lantinga <slouken@libsdl.org> [Wed, 08 Feb 2006 08:55:33 +0000] rev 1346
Default to build SDL without MSVCRT
Tue, 07 Feb 2006 18:36:54 +0000 Fixes for Visual C++ 6.0
Sam Lantinga <slouken@libsdl.org> [Tue, 07 Feb 2006 18:36:54 +0000] rev 1345
Fixes for Visual C++ 6.0
Tue, 07 Feb 2006 17:49:40 +0000 G:\SDL-12-CVS\src\video\math_private.h(171) : error C4226:
Sam Lantinga <slouken@libsdl.org> [Tue, 07 Feb 2006 17:49:40 +0000] rev 1344
G:\SDL-12-CVS\src\video\math_private.h(171) : error C4226: nonstandard extension used : 'huge' is an obsolete keyword
Tue, 07 Feb 2006 17:46:19 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Tue, 07 Feb 2006 17:46:19 +0000] rev 1343
*** empty log message ***
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