Fri, 02 Nov 2012 16:48:47 -0400 Cocoa_ShowMessageBox() should call Cocoa_RegisterApp().
Ryan C. Gordon <icculus@icculus.org> [Fri, 02 Nov 2012 16:48:47 -0400] rev 6639
Cocoa_ShowMessageBox() should call Cocoa_RegisterApp(). Otherwise, message boxes can fail if SDL_Init(SDL_INIT_VIDEO) wasn't completed.
Fri, 02 Nov 2012 15:22:37 -0400 X11: Handle _NET_WM_PING protocol, so window manager knows when app is hung up.
Ryan C. Gordon <icculus@icculus.org> [Fri, 02 Nov 2012 15:22:37 -0400] rev 6638
X11: Handle _NET_WM_PING protocol, so window manager knows when app is hung up.
Fri, 02 Nov 2012 14:15:21 -0400 WM_DELETE_WINDOW should check that the event message_type is WM_PROTOCOLS.
Ryan C. Gordon <icculus@icculus.org> [Fri, 02 Nov 2012 14:15:21 -0400] rev 6637
WM_DELETE_WINDOW should check that the event message_type is WM_PROTOCOLS.
Fri, 02 Nov 2012 14:03:14 -0400 More compiler warning fixes.
Ryan C. Gordon <icculus@icculus.org> [Fri, 02 Nov 2012 14:03:14 -0400] rev 6636
More compiler warning fixes.
Fri, 02 Nov 2012 14:00:44 -0400 Fixed compiler warnings about "/*" inside a multi-line comment.
Ryan C. Gordon <icculus@icculus.org> [Fri, 02 Nov 2012 14:00:44 -0400] rev 6635
Fixed compiler warnings about "/*" inside a multi-line comment.
Fri, 02 Nov 2012 09:28:40 -0700 Fixed bug 1632 - iOS CoreAudio doesn't close
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Nov 2012 09:28:40 -0700] rev 6634
Fixed bug 1632 - iOS CoreAudio doesn't close C.W. Betts 2012-10-28 19:42:01 PDT I noticed when looking through the CoreAudio code of SDL 2.0 that there was a fix me wondering how iOS closed the audio system. While working on my own audio code on PlayerPRO, I discovered that Carbon's component code was replaced in the audio subsystem with Audio Component Services.
Fri, 02 Nov 2012 03:08:40 -0700 Try opening relative path files from internal storage.
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Nov 2012 03:08:40 -0700] rev 6633
Try opening relative path files from internal storage. I'm not falling back to external storage because the application should be aware of whether external storage is available and choose whether or not to use it.
Fri, 02 Nov 2012 03:03:55 -0700 Simplified the manifest a little - we don't need a Java class in there. :)
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Nov 2012 03:03:55 -0700] rev 6632
Simplified the manifest a little - we don't need a Java class in there. :)
Fri, 02 Nov 2012 02:37:49 -0700 Updated the Android project template and README.android
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Nov 2012 02:37:49 -0700] rev 6631
Updated the Android project template and README.android Added information on how to customize your application name and icon. Added information on using STL with an Android application Increased the minimum API level to 10, because that's the lowest API that currently has an emulator image for testing.
Fri, 02 Nov 2012 02:22:32 -0700 Added some platform specific API functions for Android:
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Nov 2012 02:22:32 -0700] rev 6630
Added some platform specific API functions for Android: SDL_AndroidGetJNIEnv() SDL_AndroidGetActivity() SDL_AndroidGetInternalStoragePath() SDL_AndroidGetExternalStorageState() SDL_AndroidGetExternalStoragePath()
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