Fri, 28 Sep 2012 14:21:15 -0700 Print the bounds of each display when showing mode information
Sam Lantinga <slouken@libsdl.org> [Fri, 28 Sep 2012 14:21:15 -0700] rev 6505
Print the bounds of each display when showing mode information
Fri, 28 Sep 2012 14:01:55 -0700 We need to queue the focus in/out changes because they may occur during video mode changes and we can respond to them by triggering more mode changes.
Sam Lantinga <slouken@libsdl.org> [Fri, 28 Sep 2012 14:01:55 -0700] rev 6504
We need to queue the focus in/out changes because they may occur during video mode changes and we can respond to them by triggering more mode changes.
Fri, 28 Sep 2012 14:00:43 -0700 Don't warn about the window size changing if the window is resizable
Sam Lantinga <slouken@libsdl.org> [Fri, 28 Sep 2012 14:00:43 -0700] rev 6503
Don't warn about the window size changing if the window is resizable
Fri, 28 Sep 2012 11:51:16 -0700 Fixed detection of display bounds after a mode switch when Xinerama is enabled.
Sam Lantinga <slouken@libsdl.org> [Fri, 28 Sep 2012 11:51:16 -0700] rev 6502
Fixed detection of display bounds after a mode switch when Xinerama is enabled.
Fri, 28 Sep 2012 10:54:26 -0700 Theoretically fixed the position of the child window, though it's always ending up at the upper left corner for some reason.
Sam Lantinga <slouken@libsdl.org> [Fri, 28 Sep 2012 10:54:26 -0700] rev 6501
Theoretically fixed the position of the child window, though it's always ending up at the upper left corner for some reason.
Fri, 28 Sep 2012 10:24:28 -0700 A few more tweaks for the legacy fullscreen support
Sam Lantinga <slouken@libsdl.org> [Fri, 28 Sep 2012 10:24:28 -0700] rev 6500
A few more tweaks for the legacy fullscreen support
Fri, 28 Sep 2012 14:17:30 -0400 Patched to compile on Visual Studio.
Ryan C. Gordon <icculus@icculus.org> [Fri, 28 Sep 2012 14:17:30 -0400] rev 6499
Patched to compile on Visual Studio.
Fri, 28 Sep 2012 14:12:45 -0400 Add a safety net X11 error handler, to reset the vidmodes before crashing.
Ryan C. Gordon <icculus@icculus.org> [Fri, 28 Sep 2012 14:12:45 -0400] rev 6498
Add a safety net X11 error handler, to reset the vidmodes before crashing.
Fri, 28 Sep 2012 04:09:06 -0700 Fixed bug 1579 - Creating a texture with unsupported format may cause double-destruction
Sam Lantinga <slouken@libsdl.org> [Fri, 28 Sep 2012 04:09:06 -0700] rev 6497
Fixed bug 1579 - Creating a texture with unsupported format may cause double-destruction Alexander Hirsch 2012-08-25 20:01:29 PDT When creating a SDL_Texture with unsupported format (I'll now refer to it as texture A), SDL_CreateTexture will call SDL_CreateTexture again with GetClosestSupportedFormat to set texture->native (which I will now refer to as texture B). This causes texture B to be put before A in renderer->textures. If texture A is explicitly destroyed, everything is fine. Otherwise, upon SDL_DestroyRenderer, the loop will first encounter texture B, destroy it, then texture A, destroy that which will want to destroy texture->native and since it is already destroyed set an error. The solution could be as simple as swapping texture A with B after texture->native gets set in SDL_CreateTextures.
Fri, 28 Sep 2012 04:03:06 -0700 Fixed bug 1605 - SDL_DestroyWindow causes erroneous error message
Sam Lantinga <slouken@libsdl.org> [Fri, 28 Sep 2012 04:03:06 -0700] rev 6496
Fixed bug 1605 - SDL_DestroyWindow causes erroneous error message You can't pass a NULL window into SDL_GL_MakeCurrent()
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