Sat, 05 Oct 2013 17:08:19 +0200 Added detection of touch devices before first touch events happen on Android.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 05 Oct 2013 17:08:19 +0200] rev 7786
Added detection of touch devices before first touch events happen on Android. On Android available touch devices are now added with video initialization (like the keyboard). This fixes SDL_GetNumTouchDevices() returning 0 before any touch events happened although there is a touch screen available. The adding of touch devices after a touch event was received is still active to allow connecting devices later (if this is possible) and to provide a fallback if the new init did not work somehow. For the implementation JNI was used and API level 9 is required. There seems to be nothing in the Android NDK's input header (input.h) to implement everything on C side without communication with Java side.
Sat, 05 Oct 2013 12:29:05 -0700 Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds.
Sam Lantinga <slouken@libsdl.org> [Sat, 05 Oct 2013 12:29:05 -0700] rev 7785
Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds.
Sat, 05 Oct 2013 00:29:57 -0400 Avoid redundant state changes in the GLES2 renderer.
Ryan C. Gordon <icculus@icculus.org> [Sat, 05 Oct 2013 00:29:57 -0400] rev 7784
Avoid redundant state changes in the GLES2 renderer.
Fri, 04 Oct 2013 11:25:14 -0400 Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere.
Ryan C. Gordon <icculus@icculus.org> [Fri, 04 Oct 2013 11:25:14 -0400] rev 7783
Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere.
Fri, 04 Oct 2013 08:23:37 -0300 Fix EGL/OpenGL ES paths
Gabriel Jacobo <gabomdq@gmail.com> [Fri, 04 Oct 2013 08:23:37 -0300] rev 7782
Fix EGL/OpenGL ES paths
Thu, 03 Oct 2013 21:41:09 -0700 Report an error if creating a render target fails
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Oct 2013 21:41:09 -0700] rev 7781
Report an error if creating a render target fails
Thu, 03 Oct 2013 20:48:52 -0700 Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer.
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Oct 2013 20:48:52 -0700] rev 7780
Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer. You can enable it like this: SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
Thu, 03 Oct 2013 20:42:43 -0700 Fixed a potential double-free bug if glGenTextures() failed.
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Oct 2013 20:42:43 -0700] rev 7779
Fixed a potential double-free bug if glGenTextures() failed.
Thu, 03 Oct 2013 10:28:10 -0300 SDL_TEXTINPUT support for EVDEV
Gabriel Jacobo <gabomdq@gmail.com> [Thu, 03 Oct 2013 10:28:10 -0300] rev 7778
SDL_TEXTINPUT support for EVDEV
Thu, 03 Oct 2013 03:31:05 -0700 Fixed const/non-const warning
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Oct 2013 03:31:05 -0700] rev 7777
Fixed const/non-const warning
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