Mon, 21 Oct 2013 10:28:57 -0700 Revert fix for bug 1392 because it breaks linking with mingw32
Sam Lantinga <slouken@libsdl.org> [Mon, 21 Oct 2013 10:28:57 -0700] rev 7876
Revert fix for bug 1392 because it breaks linking with mingw32
Mon, 21 Oct 2013 02:46:16 -0700 Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework
Sam Lantinga <slouken@libsdl.org> [Mon, 21 Oct 2013 02:46:16 -0700] rev 7875
Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework Alex Szpakowski I actually made a mistake when creating the previous patch file... I forgot to include a crucial line which changed. I've attached a new patch which just changes the line I forgot, since the other part has already been applied to the repository. I tested this one by doing a clean rebuild of SDL, and it works with the new patch.
Mon, 21 Oct 2013 02:38:23 -0700 We don't have API changes documented yet.
Sam Lantinga <slouken@libsdl.org> [Mon, 21 Oct 2013 02:38:23 -0700] rev 7874
We don't have API changes documented yet.
Mon, 21 Oct 2013 02:37:03 -0700 Fixed bug 2073 - Mac: window moves unexpectedly when exiting SDL_WINDOW_FULLSCREEN_DESKTOP mode
Sam Lantinga <slouken@libsdl.org> [Mon, 21 Oct 2013 02:37:03 -0700] rev 7873
Fixed bug 2073 - Mac: window moves unexpectedly when exiting SDL_WINDOW_FULLSCREEN_DESKTOP mode Alex Szpakowski In Mac OS X, when SDL_SetWindowFullscreen(window, 0) is called on a window which was in SDL_WINDOW_FULLSCREEN_DESKTOP mode, its original size is restored but its position is moved to the bottom of the screen. I tracked down the issue to these two lines: http://hg.libsdl.org/SDL/file/66b5b8446275/src/video/cocoa/SDL_cocoawindow.m#l1034 I believe [nswindow setFrameOrigin:rect.origin] implicitly calls [nswindow constrainFrameRect:rect toScreen:screen], which will attempt to constrain the window to the screen, but at that point the window size is still full-screen rather than the restored window size, so the constrainFrameRect function operates on the wrong window size. https://developer.apple.com/library/mac/documentation/cocoa/reference/applicationkit/classes/NSWindow_Class/Reference/Reference.html#//apple_ref/occ/instm/NSWindow/constrainFrameRect:toScreen: I resolved the issue by swapping the order of the function calls, like so: [nswindow setContentSize:rect.size]; [nswindow setFrameOrigin:rect.origin];
Mon, 21 Oct 2013 02:32:34 -0700 Better fix for bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings
Sam Lantinga <slouken@libsdl.org> [Mon, 21 Oct 2013 02:32:34 -0700] rev 7872
Better fix for bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings Jānis Rūcis Reopening as compilation with ANSI C throws lots of unnecessary warnings, both using MinGW and using Linux GCC. (BTW, what happened? MinGW is broken to all hell. sdl2-config does not even link SDLMain anymore?) I think this may have been lost somewhere, so again: GCC supports inlining via __inline__ in all known versions of GCC, regardless of the C standard in use. Please don't assume that __STRICT_ANSI__ implies no inlining support.
Mon, 21 Oct 2013 02:20:39 -0700 Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework
Sam Lantinga <slouken@libsdl.org> [Mon, 21 Oct 2013 02:20:39 -0700] rev 7871
Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework
Mon, 21 Oct 2013 01:16:16 -0700 Fixed some warnings building for 64-bit Windows
Sam Lantinga <slouken@libsdl.org> [Mon, 21 Oct 2013 01:16:16 -0700] rev 7870
Fixed some warnings building for 64-bit Windows
Mon, 21 Oct 2013 00:30:05 -0700 Fixed bug 2015 - surface getting leak in SDLTest_ScreenShot function
Sam Lantinga <slouken@libsdl.org> [Mon, 21 Oct 2013 00:30:05 -0700] rev 7869
Fixed bug 2015 - surface getting leak in SDLTest_ScreenShot function Nitz 2013-08-06 03:53:41 UTC In function SDLTest_ScreenShot() surface pointer getting leak while return
Mon, 21 Oct 2013 00:25:43 -0700 Fixed bug 2012 - Algorithm logic getting wrong in ComputeOutCode
Sam Lantinga <slouken@libsdl.org> [Mon, 21 Oct 2013 00:25:43 -0700] rev 7868
Fixed bug 2012 - Algorithm logic getting wrong in ComputeOutCode Nitz I was going through the SDL_IntersectRectAndLine function and wondered to see the ComputeOutCode function implementation. The problem in this algo is, x and y axis are getting check with respect to 0, Which is wrong, it should be get checked with respect to rectangle x and y axis.
Mon, 21 Oct 2013 00:22:07 -0700 Fixed bug 2061 - SDL_filesystem API not built using cmake
Sam Lantinga <slouken@libsdl.org> [Mon, 21 Oct 2013 00:22:07 -0700] rev 7867
Fixed bug 2061 - SDL_filesystem API not built using cmake Marcus von Appen The SDL_filesystem API does not get built properly on Unix and BeOS using cmake due to not including the correct C files.
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