Sun, 06 Mar 2011 21:17:44 -0800 Fixed compiler warning
Sam Lantinga <slouken@libsdl.org> [Sun, 06 Mar 2011 21:17:44 -0800] rev 5427
Fixed compiler warning
Sun, 06 Mar 2011 21:17:09 -0800 Fixed compiler warnings
Sam Lantinga <slouken@libsdl.org> [Sun, 06 Mar 2011 21:17:09 -0800] rev 5426
Fixed compiler warnings
Sun, 06 Mar 2011 21:15:46 -0800 Fixed compiler warning
Sam Lantinga <slouken@libsdl.org> [Sun, 06 Mar 2011 21:15:46 -0800] rev 5425
Fixed compiler warning
Sun, 06 Mar 2011 21:15:28 -0800 Fixed compiler warning
Sam Lantinga <slouken@libsdl.org> [Sun, 06 Mar 2011 21:15:28 -0800] rev 5424
Fixed compiler warning
Sun, 06 Mar 2011 21:12:19 -0800 a Nintendo ds update
Sam Lantinga <slouken@libsdl.org> [Sun, 06 Mar 2011 21:12:19 -0800] rev 5423
a Nintendo ds update Frank Zago to SDL For those interested, here's a snapshot of the current port. I did away with most of the previous attempt which was based of the sprite engine, because the support is limited to 128 64x64 sprites. Instead I'm using the gl engine. The drawback is that either the frame buffer or the gl engine can be used because there's not that much video memory on a DS. With minimal changes to their code, it can now run the following tests: , testspriteminimal, testscale and testsprite2. The last 2 only run under the emulator for some reason. The tests are not included in this patch for size reason. In 16 bits mode, the 16th bit indicated transparency/opacity. If 0, the color is not displayed. So I had to patch a few core file to set that bit to 1. See patch for src/video/SDL_RLEaccel.c and src/video/SDL_blit.h. Is that ok, or is there a better way ? The nds also doesn't support windowed mode, so I force the fullscreen in src/video/SDL_video.c. Is that ok, or is there a better way ? To get a smaller library, I also tried to not compile the software renderer when the hardware renderer is compiled in, and define SDL_NO_COMPAT; however the compilation eventually fails in SDL_surface.c because SDL_SRCCOLORKEY is defined in SDL_compat.h. Is SDL_NO_COMPAT only for application and not SDL itself ?
Sat, 05 Mar 2011 10:03:57 -0800 The Xext directory no longer exists
Sam Lantinga <slouken@libsdl.org> [Sat, 05 Mar 2011 10:03:57 -0800] rev 5422
The Xext directory no longer exists
Mon, 28 Feb 2011 23:50:32 -0800 Added support for Windows cursors
Sam Lantinga <slouken@libsdl.org> [Mon, 28 Feb 2011 23:50:32 -0800] rev 5421
Added support for Windows cursors
Mon, 28 Feb 2011 23:50:07 -0800 Fixed warning on Windows
Sam Lantinga <slouken@libsdl.org> [Mon, 28 Feb 2011 23:50:07 -0800] rev 5420
Fixed warning on Windows
Mon, 28 Feb 2011 22:21:32 -0800 Fixed memory leak freeing cursors
Sam Lantinga <slouken@libsdl.org> [Mon, 28 Feb 2011 22:21:32 -0800] rev 5419
Fixed memory leak freeing cursors
Mon, 28 Feb 2011 21:58:37 -0800 You can use SDL_ConvertSurfaceFormat() now
Sam Lantinga <slouken@libsdl.org> [Mon, 28 Feb 2011 21:58:37 -0800] rev 5418
You can use SDL_ConvertSurfaceFormat() now Also, icon is guaranteed not to be NULL going into this function.
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