Sat, 09 Nov 2013 01:15:17 -0800 Updated notes about building with the Windows 8 SDK: Get the DirectX SDK.
Sam Lantinga <slouken@libsdl.org> [Sat, 09 Nov 2013 01:15:17 -0800] rev 7923
Updated notes about building with the Windows 8 SDK: Get the DirectX SDK.
Sat, 09 Nov 2013 01:08:21 -0800 Fixed signed/unsigned warning
Sam Lantinga <slouken@libsdl.org> [Sat, 09 Nov 2013 01:08:21 -0800] rev 7922
Fixed signed/unsigned warning
Sat, 09 Nov 2013 00:56:05 -0800 Fixed signed/unsigned warning
Sam Lantinga <slouken@libsdl.org> [Sat, 09 Nov 2013 00:56:05 -0800] rev 7921
Fixed signed/unsigned warning
Fri, 08 Nov 2013 14:05:23 -0800 Fixed bug 2172 - Window loses maximized state when activated
Sam Lantinga <slouken@libsdl.org> [Fri, 08 Nov 2013 14:05:23 -0800] rev 7920
Fixed bug 2172 - Window loses maximized state when activated I still haven't figured out why my application is being minimized when I try to raise, it but my previous workaround is causing issues. For now the correct way to raise and/or restore the window is as follows: if ( !(SDL_GetWindowFlags( window ) & SDL_WINDOW_MINIMIZED) ) { SDL_RaiseWindow( window ); } if ( SDL_GetWindowFlags( window ) & SDL_WINDOW_MINIMIZED ) { SDL_RestoreWindow( window ); } I will investigate the window state change rules more fully in the future. CR: Alfred Reynolds
Fri, 08 Nov 2013 14:05:19 -0800 Added a Linux game controller mapping for the Valve Streaming Gamepad
Sam Lantinga <slouken@libsdl.org> [Fri, 08 Nov 2013 14:05:19 -0800] rev 7919
Added a Linux game controller mapping for the Valve Streaming Gamepad
Fri, 08 Nov 2013 14:05:15 -0800 Made helper window creation depend on initializing the Haptics or Joystick subsystems.
Sam Lantinga <slouken@libsdl.org> [Fri, 08 Nov 2013 14:05:15 -0800] rev 7918
Made helper window creation depend on initializing the Haptics or Joystick subsystems.
Fri, 08 Nov 2013 14:05:08 -0800 Mac: Fix a crash with SDL_MAC_NO_SANDBOX.
Sam Lantinga <slouken@libsdl.org> [Fri, 08 Nov 2013 14:05:08 -0800] rev 7917
Mac: Fix a crash with SDL_MAC_NO_SANDBOX. When we get a kCGEventTapDisabledByTimeout or kCGEventTapDisabledByUserInput, the event tap would perform an invalid memory access. void pointers are so fun. This code only runs if you explicitly build with SDL_MAC_NO_SANDBOX.
Fri, 08 Nov 2013 14:04:59 -0800 Make sure the joystick count is correct when the added and removed events are dispatched, in case someone is watching for them with an event filter.
Sam Lantinga <slouken@libsdl.org> [Fri, 08 Nov 2013 14:04:59 -0800] rev 7916
Make sure the joystick count is correct when the added and removed events are dispatched, in case someone is watching for them with an event filter.
Fri, 08 Nov 2013 14:04:51 -0800 Added SDL_HINT_CTRL_CLICK_EMULATE_RIGHT_CLICK hint which controls whether ctrl+click should emulate a right click on OSX.
Sam Lantinga <slouken@libsdl.org> [Fri, 08 Nov 2013 14:04:51 -0800] rev 7915
Added SDL_HINT_CTRL_CLICK_EMULATE_RIGHT_CLICK hint which controls whether ctrl+click should emulate a right click on OSX.
Fri, 08 Nov 2013 14:04:35 -0800 Fixed spot where SDL was assuming that two displays having the same origin means they're the same display. Changed it to check for the same extents instead.
Sam Lantinga <slouken@libsdl.org> [Fri, 08 Nov 2013 14:04:35 -0800] rev 7914
Fixed spot where SDL was assuming that two displays having the same origin means they're the same display. Changed it to check for the same extents instead. (Sam actually wrote this, I'm just reviewing and checking it in.)
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