Wed, 04 Jun 2014 01:35:36 -0700 SDL_opengles2: Update to latest Khronos headers.
Jørgen P. Tjernø <jorgen@uberent.com> [Wed, 04 Jun 2014 01:35:36 -0700] rev 8808
SDL_opengles2: Update to latest Khronos headers. This updates to the latest Khronos headers, which gives the latest headers for MSVC. The following files were retrieved on 2014-06-04: http://www.khronos.org/registry/gles/api/GLES2/gl2.h http://www.khronos.org/registry/gles/api/GLES2/gl2ext.h http://www.khronos.org/registry/gles/api/GLES2/gl2platform.h http://www.khronos.org/registry/egl/api/KHR/khrplatform.h And they were modified to not include each other themselves.
Wed, 04 Jun 2014 01:32:52 -0700 SDL_opengl: Update to glext.h from Khronos dated 2014-05-21.
Jørgen P. Tjernø <jorgen@uberent.com> [Wed, 04 Jun 2014 01:32:52 -0700] rev 8807
SDL_opengl: Update to glext.h from Khronos dated 2014-05-21. This updates to the latest glext.h from Khorons that includes the OpenGL 4.4 specification. It was retrieved from http://www.opengl.org/registry/api/GL/glext.h at 2014-06-04.
Wed, 04 Jun 2014 01:27:13 -0700 SDL_opengles2: Separate out GLES2 headers.
Jørgen P. Tjernø <jorgen@uberent.com> [Wed, 04 Jun 2014 01:27:13 -0700] rev 8806
SDL_opengles2: Separate out GLES2 headers.
Wed, 04 Jun 2014 01:21:00 -0700 SDL_opengl: Move glext.h to a separate file.
Jørgen P. Tjernø <jorgen@uberent.com> [Wed, 04 Jun 2014 01:21:00 -0700] rev 8805
SDL_opengl: Move glext.h to a separate file.
Tue, 03 Jun 2014 21:13:00 -0700 X11: Provide specific X error when SDL_GL_CreateContext fails.
Jørgen P. Tjernø <jorgen@uberent.com> [Tue, 03 Jun 2014 21:13:00 -0700] rev 8804
X11: Provide specific X error when SDL_GL_CreateContext fails. This makes the X error handler used for GL context creation handle *all* errors and provide the user with specific error messages when SDL_GL_CreateContext fails. CR: icculus@icculus.org
Mon, 02 Jun 2014 09:20:09 -0700 Hopefully really fixed the Android build
Sam Lantinga <slouken@libsdl.org> [Mon, 02 Jun 2014 09:20:09 -0700] rev 8803
Hopefully really fixed the Android build
Mon, 02 Jun 2014 09:12:51 -0700 Fixed Android build
Sam Lantinga <slouken@libsdl.org> [Mon, 02 Jun 2014 09:12:51 -0700] rev 8802
Fixed Android build
Mon, 02 Jun 2014 09:09:40 -0700 Fixed bug 2534 - Mac: black bar at top of screen in SDL_WINDOW_FULLSCREEN mode
Sam Lantinga <slouken@libsdl.org> [Mon, 02 Jun 2014 09:09:40 -0700] rev 8801
Fixed bug 2534 - Mac: black bar at top of screen in SDL_WINDOW_FULLSCREEN mode Alex Szpakowski Patch to fix the y component of the position of fullscreen windows in OS X. In Mac OS X with the latest Mercurial code, when a window is in exclusive-fullscreen the y component of its position is offset by the same amount that is normally taken up by the menubar, resulting in a black bar at the top of the screen. The recent changes to the internal ConvertNSRect function make it treat the bottom of the menubar as 0 for the y component of window positions, even when the window is fullscreen and 'above' the menubar. I have attached a patch which fixes the issue by only making the window position relative to the menubar in windowed modes.
Mon, 02 Jun 2014 09:06:38 -0700 Fixed bug 2550 - [OS X 10.9] Enabling SDL_WINDOW_FULLSCREEN after relative mouse mode leaves cursor visible
Sam Lantinga <slouken@libsdl.org> [Mon, 02 Jun 2014 09:06:38 -0700] rev 8800
Fixed bug 2550 - [OS X 10.9] Enabling SDL_WINDOW_FULLSCREEN after relative mouse mode leaves cursor visible Eric Wasylishen Steps to reproduce: - Run testwm2 app in the SDLTest Xcode project - Press Control+R to enable relative mouse mode. The mouse cursor should disappear. - Press Control+Enter to enter fullscreen. - Expected: a black screen with no cursor visible. Observed: a black screen, but the mouse cursor is visible in the middle of the screen. It doesn't move when I move the mouse. Reproduced with latest sdl2 hg (changeset 29aac8b813d9) on OS X 10.9.2. Can't reproduce the problem on OS X 10.6.8 or 10.7.5. I'm speculating that this really an Apple bug.. but anyway, the attached workaround seems to fix it for me, and I think it's fairly safe. A more obvious idea, sticking a call SDL_SetCursor(NULL) at the end of Cocoa_SetWindowFullscreen, didn't work.
Mon, 02 Jun 2014 09:01:26 -0700 Added a way to get the native Android window and EGL context
Sam Lantinga <slouken@libsdl.org> [Mon, 02 Jun 2014 09:01:26 -0700] rev 8799
Added a way to get the native Android window and EGL context
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