Sam Lantinga <slouken@libsdl.org> [Sun, 23 Jul 2006 09:16:14 +0000] rev 1932
Whoops, that's a while loop. :)
Sam Lantinga <slouken@libsdl.org> [Sun, 23 Jul 2006 09:11:10 +0000] rev 1931
The Mac OS X Cocoa video driver is under construction...
Note that SDLmain is no longer necessary on Mac OS X. :)
Sam Lantinga <slouken@libsdl.org> [Sun, 23 Jul 2006 00:55:25 +0000] rev 1930
Fixed compiler warnings
Updated Visual C++ 2005 project
Sam Lantinga <slouken@libsdl.org> [Sun, 23 Jul 2006 00:48:12 +0000] rev 1929
Added an environment variable to select which driver the software renderer will use.
Sam Lantinga <slouken@libsdl.org> [Sun, 23 Jul 2006 00:19:12 +0000] rev 1928
Fixed crash with multiple windows
Sam Lantinga <slouken@libsdl.org> [Sat, 22 Jul 2006 23:04:41 +0000] rev 1927
OpenGL renderer is feature complete!
Dynamically load GL functions in the OpenGL renderer.
Sam Lantinga <slouken@libsdl.org> [Sat, 22 Jul 2006 21:58:17 +0000] rev 1926
Added SDL_GL_ExtensionSupported()
Use GL_ARB_texture_rectangle in the OpenGL renderer, if supported.
Sam Lantinga <slouken@libsdl.org> [Sat, 22 Jul 2006 21:17:37 +0000] rev 1925
Query the maximum texture size for the D3D renderer.
Sam Lantinga <slouken@libsdl.org> [Sat, 22 Jul 2006 21:02:57 +0000] rev 1924
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Added OpenGL renderer error checking.
Use fast-path texture formats in the OpenGL renderer.
Sam Lantinga <slouken@libsdl.org> [Sat, 22 Jul 2006 19:51:48 +0000] rev 1923
Switch OpenGL contexts when switching render contexts.
Query the maximum texture size and show the current render parameters.