Ryan C. Gordon <icculus@icculus.org> [Wed, 28 Aug 2013 00:07:02 -0400] rev 7705
Fixed testgamecontroller output to make sense.
Gabriel Jacobo <gabomdq@gmail.com> [Wed, 28 Aug 2013 12:43:29 -0300] rev 7704
[Linux] Test config script: Add the X11 library search path if it is not empty
If ac_x_libraries is empty it means that the library's found in the default path,
so we skip adding it to the XLIB variable as it screws up the search path.
Gabriel Jacobo <gabomdq@gmail.com> [Wed, 28 Aug 2013 10:41:25 -0300] rev 7703
Fixes test building
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 26 Aug 2013 14:23:18 -0300] rev 7702
Fixes typo in EGL code (thanks jmcfarlane!)
Ryan C. Gordon <icculus@icculus.org> [Sun, 25 Aug 2013 21:28:03 -0400] rev 7701
Removed obvious comment to trigger buildbot.
Edward Rudd <urkle@outoforder.cc> [Sun, 25 Aug 2013 11:24:01 -0400] rev 7700
reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled.
- also adds OS X specific magic for bundled apps adding an Info.plist property of name SDL_FILESYSTEM_BASE_DIR_TYPE to the following values will change the bahaviour.
* bundle -- use the bundle directory e.g. "/Applications/MyGame/Blah.app/"
* parent -- use the bundle parent directory e.g. "/Applications/MyGame/"
* resource -- use the bundle resource directory (default) e.g. "/Applications/MyGame/Blah.app/Contents/Resources/"
Edward Rudd <urkle@outoforder.cc> [Sun, 25 Aug 2013 11:20:14 -0400] rev 7699
update xcode projects with filesystem API bits. (missing tests and missing from files from some targets)
Gabriel Jacobo <gabomdq@gmail.com> [Sun, 25 Aug 2013 11:48:49 -0300] rev 7698
Fixes "error: conflicting types for 'GLintptr'"
Ryan C. Gordon <icculus@icculus.org> [Sat, 24 Aug 2013 21:15:10 -0400] rev 7697
Minor FreeBSD code cleanup.
Edward Rudd <urkle@outoforder.cc> [Sat, 24 Aug 2013 09:43:14 -0400] rev 7696
make the examples in the doc comments match the actual output of the SDL_GetPrefPath function