Sun, 27 Oct 2013 21:26:46 -0400 WinRT: merged with SDL 2.0.1 codebase
David Ludwig <dludwig@pobox.com> [Sun, 27 Oct 2013 21:26:46 -0400] rev 8535
WinRT: merged with SDL 2.0.1 codebase
Sun, 27 Oct 2013 14:31:57 -0400 WinRT: fixed two bugs regarding mouse events
David Ludwig <dludwig@pobox.com> [Sun, 27 Oct 2013 14:31:57 -0400] rev 8534
WinRT: fixed two bugs regarding mouse events The first bug had mouse motion events not getting sent out on non-touch devices, if and when a mouse button wasn't pressed. The second bug caused virtual mouse motion events to get sent out-of-order on touch devices: the motion event would get sent after the touch occurred, rather than before.
Fri, 25 Oct 2013 20:31:43 -0400 WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint
David Ludwig <dludwig@pobox.com> [Fri, 25 Oct 2013 20:31:43 -0400] rev 8533
WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint To enable the Debug Layer, set the hint, SDL_HINT_RENDER_DIRECT3D11_DEBUG to '1'. The Debug Layer will be turned off by default, both in Release and Debug builds (of SDL).
Sun, 22 Sep 2013 23:17:25 -0400 WinRT: added missing files
David Ludwig <dludwig@pobox.com> [Sun, 22 Sep 2013 23:17:25 -0400] rev 8532
WinRT: added missing files
Sun, 22 Sep 2013 12:26:53 -0400 WinRT: unified the two, public, app-init functions
David Ludwig <dludwig@pobox.com> [Sun, 22 Sep 2013 12:26:53 -0400] rev 8531
WinRT: unified the two, public, app-init functions This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
Mon, 16 Sep 2013 22:43:12 -0400 WinRT: ugh, at least one file in an app's project seems to require C++/CX compilation.
David Ludwig <dludwig@pobox.com> [Mon, 16 Sep 2013 22:43:12 -0400] rev 8530
WinRT: ugh, at least one file in an app's project seems to require C++/CX compilation. Assuming this is true, that file might as well be the one that contains WinMain.
Mon, 16 Sep 2013 22:27:30 -0400 WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps
David Ludwig <dludwig@pobox.com> [Mon, 16 Sep 2013 22:27:30 -0400] rev 8529
WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps This can break builds of existing SDL/WinRT apps. To fix, remove the reference to SDL_winrt_main.cpp, then add a reference to the renamed file, SDL_winrt_main_NonXAML.cpp. If you get a build error about a missing .winmd file, enable the /ZW compiler flag for that one file (at minimum).
Mon, 16 Sep 2013 21:09:58 -0400 WinRT: reduced the size of SDL_winrt_main.cpp by a little bit
David Ludwig <dludwig@pobox.com> [Mon, 16 Sep 2013 21:09:58 -0400] rev 8528
WinRT: reduced the size of SDL_winrt_main.cpp by a little bit
Mon, 16 Sep 2013 11:02:18 -0400 WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-use format
David Ludwig <dludwig@pobox.com> [Mon, 16 Sep 2013 11:02:18 -0400] rev 8527
WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-use format Having the window pointer available as a WinRT IInspectable should make it a bit easier to use in conjunction with WRL-based weak references.
Mon, 16 Sep 2013 00:31:01 -0400 WinRT: fixed a line-rendering bug in the D3D 11.1 backend
David Ludwig <dludwig@pobox.com> [Mon, 16 Sep 2013 00:31:01 -0400] rev 8526
WinRT: fixed a line-rendering bug in the D3D 11.1 backend
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