Tue, 06 Aug 2013 12:56:47 -0700 Added scancodes for F17, F18, F19 on a Mac keyboard
Sam Lantinga <slouken@libsdl.org> [Tue, 06 Aug 2013 12:56:47 -0700] rev 7579
Added scancodes for F17, F18, F19 on a Mac keyboard
Tue, 06 Aug 2013 01:19:23 -0700 Added tag macosx_10_4_supported for changeset ccf5fbfa2afa
Sam Lantinga <slouken@libsdl.org> [Tue, 06 Aug 2013 01:19:23 -0700] rev 7578
Added tag macosx_10_4_supported for changeset ccf5fbfa2afa
Tue, 06 Aug 2013 00:23:04 -0400 Removed anisotropic option from SDL_HINT_RENDER_SCALE_QUALITY.
Ryan C. Gordon <icculus@icculus.org> [Tue, 06 Aug 2013 00:23:04 -0400] rev 7577
Removed anisotropic option from SDL_HINT_RENDER_SCALE_QUALITY. Anisotropic filtering is meant to be used for textures at a stark angle, not perpendicular to the camera.
Mon, 05 Aug 2013 11:45:51 -0700 Added scancodes for F13-F19 from a Mac USB keyboard
Sam Lantinga <slouken@libsdl.org> [Mon, 05 Aug 2013 11:45:51 -0700] rev 7576
Added scancodes for F13-F19 from a Mac USB keyboard
Sun, 04 Aug 2013 23:38:25 +0200 Added missing function prototype and changed its signature.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 04 Aug 2013 23:38:25 +0200] rev 7575
Added missing function prototype and changed its signature. Signature was changed to prevent a header for SDL_GLContext.
Sun, 04 Aug 2013 23:28:34 +0200 Fixed volume keys not being handled by Android if screen keyboard is visible.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 04 Aug 2013 23:28:34 +0200] rev 7574
Fixed volume keys not being handled by Android if screen keyboard is visible. See bug #1569.
Sun, 04 Aug 2013 09:37:27 -0700 Fixed bug 1972 - Changeset 7379 (b27c778a2bdb) breaks make process with msys+mingw (make 3.82.90)
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Aug 2013 09:37:27 -0700] rev 7573
Fixed bug 1972 - Changeset 7379 (b27c778a2bdb) breaks make process with msys+mingw (make 3.82.90) Andreas With the patch applied, make is not able to find the rule for Makefile.in anymore. Removing the patch resolves the issue. The path is in fact correct (in my case: /c/external/SDL64/SDL). But it seems the windows build of GNU Make doesn't work well with pathnames in rules. Both the dependencies in "$(srcdir)/configure: $(srcdir)/configure.in" and "Makefile: $(srcdir)/Makefile.in" will cause rules not to be found when srcdir is defined. The same problem occurs if the patch is removed and I supply configure with a srcdir manually.
Sun, 04 Aug 2013 09:35:35 -0700 Added extra Visual C++ files to the ignore list
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Aug 2013 09:35:35 -0700] rev 7572
Added extra Visual C++ files to the ignore list
Sun, 04 Aug 2013 09:26:45 -0700 Fixed bug 2008 - error typos in gles2 renderer
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Aug 2013 09:26:45 -0700] rev 7571
Fixed bug 2008 - error typos in gles2 renderer Martin Gerhardy The attached patch fixes some typos in the SDL_SetError calls that are a little bit misleading.
Sun, 04 Aug 2013 09:23:55 -0700 Allow C++ code to include SDL_android.h
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Aug 2013 09:23:55 -0700] rev 7570
Allow C++ code to include SDL_android.h Alexey Petruchik Although SDL_android.h is not intended to be included by client code sometimes it needed. For example you need JNIEnv pointer to make JNI calls to modified SDLActivity.java (video playback, facebook integration, in-apps). It seems a bit weird to write: extern "C" { #include "SDL_android.h" } in my AndroidJNI.cpp file.
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