Tue, 06 Aug 2013 12:56:47 -0700 Added scancodes for F17, F18, F19 on a Mac keyboard
Sam Lantinga <slouken@libsdl.org> [Tue, 06 Aug 2013 12:56:47 -0700] rev 7579
Added scancodes for F17, F18, F19 on a Mac keyboard
Tue, 06 Aug 2013 01:19:23 -0700 Added tag macosx_10_4_supported for changeset ccf5fbfa2afa
Sam Lantinga <slouken@libsdl.org> [Tue, 06 Aug 2013 01:19:23 -0700] rev 7578
Added tag macosx_10_4_supported for changeset ccf5fbfa2afa
Tue, 06 Aug 2013 00:23:04 -0400 Removed anisotropic option from SDL_HINT_RENDER_SCALE_QUALITY.
Ryan C. Gordon <icculus@icculus.org> [Tue, 06 Aug 2013 00:23:04 -0400] rev 7577
Removed anisotropic option from SDL_HINT_RENDER_SCALE_QUALITY. Anisotropic filtering is meant to be used for textures at a stark angle, not perpendicular to the camera.
Mon, 05 Aug 2013 11:45:51 -0700 Added scancodes for F13-F19 from a Mac USB keyboard
Sam Lantinga <slouken@libsdl.org> [Mon, 05 Aug 2013 11:45:51 -0700] rev 7576
Added scancodes for F13-F19 from a Mac USB keyboard
Sun, 04 Aug 2013 23:38:25 +0200 Added missing function prototype and changed its signature.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 04 Aug 2013 23:38:25 +0200] rev 7575
Added missing function prototype and changed its signature. Signature was changed to prevent a header for SDL_GLContext.
Sun, 04 Aug 2013 23:28:34 +0200 Fixed volume keys not being handled by Android if screen keyboard is visible.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 04 Aug 2013 23:28:34 +0200] rev 7574
Fixed volume keys not being handled by Android if screen keyboard is visible. See bug #1569.
Sun, 04 Aug 2013 09:37:27 -0700 Fixed bug 1972 - Changeset 7379 (b27c778a2bdb) breaks make process with msys+mingw (make 3.82.90)
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Aug 2013 09:37:27 -0700] rev 7573
Fixed bug 1972 - Changeset 7379 (b27c778a2bdb) breaks make process with msys+mingw (make 3.82.90) Andreas With the patch applied, make is not able to find the rule for Makefile.in anymore. Removing the patch resolves the issue. The path is in fact correct (in my case: /c/external/SDL64/SDL). But it seems the windows build of GNU Make doesn't work well with pathnames in rules. Both the dependencies in "$(srcdir)/configure: $(srcdir)/configure.in" and "Makefile: $(srcdir)/Makefile.in" will cause rules not to be found when srcdir is defined. The same problem occurs if the patch is removed and I supply configure with a srcdir manually.
Sun, 04 Aug 2013 09:35:35 -0700 Added extra Visual C++ files to the ignore list
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Aug 2013 09:35:35 -0700] rev 7572
Added extra Visual C++ files to the ignore list
Sun, 04 Aug 2013 09:26:45 -0700 Fixed bug 2008 - error typos in gles2 renderer
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Aug 2013 09:26:45 -0700] rev 7571
Fixed bug 2008 - error typos in gles2 renderer Martin Gerhardy The attached patch fixes some typos in the SDL_SetError calls that are a little bit misleading.
Sun, 04 Aug 2013 09:23:55 -0700 Allow C++ code to include SDL_android.h
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Aug 2013 09:23:55 -0700] rev 7570
Allow C++ code to include SDL_android.h Alexey Petruchik Although SDL_android.h is not intended to be included by client code sometimes it needed. For example you need JNIEnv pointer to make JNI calls to modified SDLActivity.java (video playback, facebook integration, in-apps). It seems a bit weird to write: extern "C" { #include "SDL_android.h" } in my AndroidJNI.cpp file.
Sat, 03 Aug 2013 23:40:28 +0200 Added missing return statement.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 03 Aug 2013 23:40:28 +0200] rev 7569
Added missing return statement.
Sat, 03 Aug 2013 23:36:07 +0200 Fixed calling JNI method in a wrong way.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 03 Aug 2013 23:36:07 +0200] rev 7568
Fixed calling JNI method in a wrong way. Method is void and does not return bool.
Sat, 03 Aug 2013 12:54:39 -0300 Fixes bug #1889, allows for GL Context deletion/recreation on Android
Gabriel Jacobo <gabomdq@gmail.com> [Sat, 03 Aug 2013 12:54:39 -0300] rev 7567
Fixes bug #1889, allows for GL Context deletion/recreation on Android Thanks ny00!
Sat, 03 Aug 2013 02:20:00 -0400 Some fixes for SDL_MaximizeWindow().
Ryan C. Gordon <icculus@icculus.org> [Sat, 03 Aug 2013 02:20:00 -0400] rev 7566
Some fixes for SDL_MaximizeWindow(). Fixes Bugzilla #1441.
Fri, 02 Aug 2013 18:25:20 -0400 Fixed some whitespace.
Ryan C. Gordon <icculus@icculus.org> [Fri, 02 Aug 2013 18:25:20 -0400] rev 7565
Fixed some whitespace.
Fri, 02 Aug 2013 12:38:39 -0300 Temporary fix for bug #1639 SDL does not message back closing of screen keyboard
Gabriel Jacobo <gabomdq@gmail.com> [Fri, 02 Aug 2013 12:38:39 -0300] rev 7564
Temporary fix for bug #1639 SDL does not message back closing of screen keyboard See FIXME notes on patch for details.
Thu, 01 Aug 2013 09:15:36 -0700 Fixed bug 1968 - SDL_RenderCopy stretch loses proportion on viewport boundaries for 3D renderers
Sam Lantinga <slouken@libsdl.org> [Thu, 01 Aug 2013 09:15:36 -0700] rev 7563
Fixed bug 1968 - SDL_RenderCopy stretch loses proportion on viewport boundaries for 3D renderers driedfruit SDL_RenderCopy clips dstrect against the viewport. Then it adjusts the srcrect by "appropriate" amount of pixels. This amount is actually wrong, quite a lot, because of the rounding errors introduced in the "* factor / factor" scale. real_srcrect.x += (deltax * real_srcrect.w) / dstrect->w; real_srcrect.w += (deltaw * real_srcrect.w) / dstrect->w; For example: I have a 32 x 32 srcrect and a 64 x 64 dstrect. So far the stretching is done perfectly, by a factor of 2. Now, consider dstrect being clipped against the viewport, so it becomes 56 x 64. Now, the factor becomes 1.75 ! The adjustment to "srcrect" can't handle this, cause srcrect is in integers. And thus we now have incorrect mapping, with dstrect not being in the right proportion to srcrect. The problem is most evident when upscaling stuff, like displaying a 8x8 texture with a zoom of 64 or more, and moving it beyond the corners of the screen. It *looks* really really bad. Note: RenderCopyEX does no such clipping, and is right to do so. The fix would be to remove any such clipping from RenderCopy too. And then fix the software renderer, because it has the same fault, independently of RenderCopy. [attached patch] this leaves Software Renderer buggy, as it does it's own clipping later on
Thu, 01 Aug 2013 01:29:07 -0700 Fixed bug 1638 - Blit Alpha surface bug
Sam Lantinga <slouken@libsdl.org> [Thu, 01 Aug 2013 01:29:07 -0700] rev 7562
Fixed bug 1638 - Blit Alpha surface bug The DUFFS_LOOP_124() macro was trying to be too clever and wasn't doing the right thing, it was checking n & 4 instead of width. I'm not sure how we didn't catch this before, but it should be fixed now.
Thu, 01 Aug 2013 01:50:02 -0400 Windows: Unstick shift keys in a timely manner when the OS loses a KEYUP event.
Ryan C. Gordon <icculus@icculus.org> [Thu, 01 Aug 2013 01:50:02 -0400] rev 7561
Windows: Unstick shift keys in a timely manner when the OS loses a KEYUP event. Fixes Bugzilla #1959.
Wed, 31 Jul 2013 21:31:23 -0700 More work on bug 1999, added missing CFBundleExecutable key to Info.plist
Sam Lantinga <slouken@libsdl.org> [Wed, 31 Jul 2013 21:31:23 -0700] rev 7560
More work on bug 1999, added missing CFBundleExecutable key to Info.plist
Thu, 01 Aug 2013 00:27:22 -0400 Move the fix for Bugzilla #1395 into WIN_GL_SetupWindow() directly.
Ryan C. Gordon <icculus@icculus.org> [Thu, 01 Aug 2013 00:27:22 -0400] rev 7559
Move the fix for Bugzilla #1395 into WIN_GL_SetupWindow() directly. It's a cleaner solution.
Wed, 31 Jul 2013 21:22:09 -0700 Documented why we have global and thread-local variables for the GL context.
Sam Lantinga <slouken@libsdl.org> [Wed, 31 Jul 2013 21:22:09 -0700] rev 7558
Documented why we have global and thread-local variables for the GL context.
Wed, 31 Jul 2013 21:08:22 -0700 Fixed bug 1569 - Android volume keys not honoured inside SDL
Sam Lantinga <slouken@libsdl.org> [Wed, 31 Jul 2013 21:08:22 -0700] rev 7557
Fixed bug 1569 - Android volume keys not honoured inside SDL Joseba GarcĂ­a Echebarria The current version of SDL HG in Android doesn't do anything when volume keys are pressed. The change makes SDL ignore volume keys so that they're handled by the OS and the sound volume can be changed within an app.
Thu, 01 Aug 2013 00:01:57 -0400 Windows: Don't lose the existing current GL context in SDL_CreateWindow().
Ryan C. Gordon <icculus@icculus.org> [Thu, 01 Aug 2013 00:01:57 -0400] rev 7556
Windows: Don't lose the existing current GL context in SDL_CreateWindow(). Fixes Bugzilla #1395.
Wed, 31 Jul 2013 16:25:50 -0300 Set mAudioTrack to null when AudioTrack initialization fails
Gabriel Jacobo <gabomdq@gmail.com> [Wed, 31 Jul 2013 16:25:50 -0300] rev 7555
Set mAudioTrack to null when AudioTrack initialization fails Prevents potential problems when stopping the app.
Wed, 31 Jul 2013 12:13:26 -0400 Further fix SIZEOF_VOIDP in SDL_config.h.in
Edward Rudd <urkle@outoforder.cc> [Wed, 31 Jul 2013 12:13:26 -0400] rev 7554
Further fix SIZEOF_VOIDP in SDL_config.h.in The configure script was still overwriting SIZEOF_VOIDP so both ended up as either 4 or 8 depending on the arch. This simply removes the check from configure.in
Wed, 31 Jul 2013 11:00:23 -0400 Workaround some Windows OpenGL drivers mishandling wglMakeCurrent().
Ryan C. Gordon <icculus@icculus.org> [Wed, 31 Jul 2013 11:00:23 -0400] rev 7553
Workaround some Windows OpenGL drivers mishandling wglMakeCurrent(). You should be able to do wglMakeCurrent(NULL, NULL), according to MSDN, since the first parameter is ignored if the second is NULL, but this causes problems on some drivers, so make sure we always have a valid HDC in the first parameter (and exit early if we already have no current context in the NULL, NULL case).
Wed, 31 Jul 2013 10:04:59 -0300 Fix for bug 2001, verify that the AudioTrack is properly initialized
Gabriel Jacobo <gabomdq@gmail.com> [Wed, 31 Jul 2013 10:04:59 -0300] rev 7552
Fix for bug 2001, verify that the AudioTrack is properly initialized ...and fail to initialize the audio backend if it's not!
Tue, 30 Jul 2013 23:33:32 -0700 Fixed bug 2000 - The framework INSTALL_PATH still uses @executable_path
Sam Lantinga <slouken@libsdl.org> [Tue, 30 Jul 2013 23:33:32 -0700] rev 7551
Fixed bug 2000 - The framework INSTALL_PATH still uses @executable_path dak180 Since the MACOSX_DEPLOYMENT_TARGET is 10.5; INSTALL_PATH should use @rpath. See http://www.dribin.org/dave/blog/archives/2009/11/15/rpath/ for the details on why this is a good idea.
Tue, 30 Jul 2013 21:39:38 -0700 Added code signature step to Framework build process
Sam Lantinga <slouken@libsdl.org> [Tue, 30 Jul 2013 21:39:38 -0700] rev 7550
Added code signature step to Framework build process
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