Sun, 13 Jul 2014 09:04:55 -0700 Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window
Sam Lantinga <slouken@libsdl.org> [Sun, 13 Jul 2014 09:04:55 -0700] rev 9008
Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window Damian Kaczmarek Basically this bug is probably not a common use case. My goal is to allow rendering totally without a window, for example to a screenshot and I need to rely on SDL_SetRenderTarget to properly work for a purely software renderer created by SDL_CreateSoftwareRenderer.
Sat, 12 Jul 2014 16:21:56 -0700 Fixed bug 2639 - SDL_BLENDMODE_BLEND not working properly for software renderer, thanks to Melker Narikka
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Jul 2014 16:21:56 -0700] rev 9007
Fixed bug 2639 - SDL_BLENDMODE_BLEND not working properly for software renderer, thanks to Melker Narikka
Sat, 12 Jul 2014 13:05:41 -0700 Fixed bug 2638 - (Signed) Can't create signed apps in Android
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Jul 2014 13:05:41 -0700] rev 9006
Fixed bug 2638 - (Signed) Can't create signed apps in Android Pablo Mayobre When generating a signed app with SDL 2.0.3 an issue comes up, watching at the Error Log points out that the issue lies in the src/main/android/SDL_android_main.c where the process name is defined as "SDL_app", this name turns into an erroneous name so it should be changed to "app_process"
Fri, 11 Jul 2014 22:15:34 -0700 Fixed Visual Studio 2010 build
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Jul 2014 22:15:34 -0700] rev 9005
Fixed Visual Studio 2010 build
Fri, 11 Jul 2014 22:14:14 -0700 Fixed build for arm platforms
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Jul 2014 22:14:14 -0700] rev 9004
Fixed build for arm platforms
Fri, 11 Jul 2014 22:02:50 -0700 Fixed bug in AVX detection and added AVX2 detection
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Jul 2014 22:02:50 -0700] rev 9003
Fixed bug in AVX detection and added AVX2 detection
Wed, 09 Jul 2014 01:34:40 -0700 Clarified the documentation for SDL_FlushEvents() so people know it only affects currently queued events.
Sam Lantinga <slouken@libsdl.org> [Wed, 09 Jul 2014 01:34:40 -0700] rev 9002
Clarified the documentation for SDL_FlushEvents() so people know it only affects currently queued events.
Wed, 09 Jul 2014 00:09:57 -0400 The Gimp puts out a different bogus color mask for 32-bit .bmp files. :)
Ryan C. Gordon <icculus@icculus.org> [Wed, 09 Jul 2014 00:09:57 -0400] rev 9001
The Gimp puts out a different bogus color mask for 32-bit .bmp files. :)
Wed, 09 Jul 2014 00:01:34 -0400 Make SDL_LoadBMP() work with 32-bit bitmaps from ImageMagick.
Ryan C. Gordon <icculus@icculus.org> [Wed, 09 Jul 2014 00:01:34 -0400] rev 9000
Make SDL_LoadBMP() work with 32-bit bitmaps from ImageMagick.
Tue, 08 Jul 2014 16:17:06 -0400 Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0.
Ryan C. Gordon <icculus@icculus.org> [Tue, 08 Jul 2014 16:17:06 -0400] rev 8999
Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0.
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