Fri, 14 Jul 2006 06:40:53 +0000 More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org> [Fri, 14 Jul 2006 06:40:53 +0000] rev 1903
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Thu, 13 Jul 2006 08:15:35 +0000 Updated Visual C++ 2005 project
Sam Lantinga <slouken@libsdl.org> [Thu, 13 Jul 2006 08:15:35 +0000] rev 1902
Updated Visual C++ 2005 project
Thu, 13 Jul 2006 08:13:02 +0000 Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Sam Lantinga <slouken@libsdl.org> [Thu, 13 Jul 2006 08:13:02 +0000] rev 1901
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition. Fixed performance problem with testsprite2 on the D3D driver.
Wed, 12 Jul 2006 09:25:17 +0000 First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org> [Wed, 12 Jul 2006 09:25:17 +0000] rev 1900
First stab at a D3D renderer, only 30FPS so far... ?
Wed, 12 Jul 2006 08:09:57 +0000 debug cleanup
Sam Lantinga <slouken@libsdl.org> [Wed, 12 Jul 2006 08:09:57 +0000] rev 1899
debug cleanup
Wed, 12 Jul 2006 07:01:35 +0000 Playing around, trying to find a fast path with GDI
Sam Lantinga <slouken@libsdl.org> [Wed, 12 Jul 2006 07:01:35 +0000] rev 1898
Playing around, trying to find a fast path with GDI
Wed, 12 Jul 2006 06:39:26 +0000 Solved the performance problems by introducing the concept of a single-buffered
Sam Lantinga <slouken@libsdl.org> [Wed, 12 Jul 2006 06:39:26 +0000] rev 1897
Solved the performance problems by introducing the concept of a single-buffered display, which is a fast path used for the whole-surface SDL 1.2 API. Solved the flicker problems by implementing a backbuffer in the GDI renderer. Unfortunately, now using the GDI renderer with a backbuffer and HBITMAPs is significantly slower than SDL's surface code. *sigh*
Mon, 10 Jul 2006 21:23:51 +0000 Updated the snapshot build target to reflect the new source location
Sam Lantinga <slouken@libsdl.org> [Mon, 10 Jul 2006 21:23:51 +0000] rev 1896
Updated the snapshot build target to reflect the new source location
Mon, 10 Jul 2006 21:04:37 +0000 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org> [Mon, 10 Jul 2006 21:04:37 +0000] rev 1895
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Thu, 06 Jul 2006 18:01:37 +0000 sdl.pc is in build directory, not source
Patrice Mandin <patmandin@gmail.com> [Thu, 06 Jul 2006 18:01:37 +0000] rev 1894
sdl.pc is in build directory, not source
(0) -1000 -300 -100 -10 +10 +100 +300 +1000 +3000 tip