Sat, 15 Mar 2014 16:43:58 -0700 Added a patch note for 2.0.3
Sam Lantinga <slouken@libsdl.org> [Sat, 15 Mar 2014 16:43:58 -0700] rev 8625
Added a patch note for 2.0.3
Sat, 15 Mar 2014 16:32:45 -0700 Fixed bug 2450 - Crosscompiling for Win32 with MinGW fails due to WM_UNICHAR undeclared
Sam Lantinga <slouken@libsdl.org> [Sat, 15 Mar 2014 16:32:45 -0700] rev 8624
Fixed bug 2450 - Crosscompiling for Win32 with MinGW fails due to WM_UNICHAR undeclared
Sat, 15 Mar 2014 16:27:06 -0700 Only show the window if it's supposed to be shown.
Sam Lantinga <slouken@libsdl.org> [Sat, 15 Mar 2014 16:27:06 -0700] rev 8623
Only show the window if it's supposed to be shown.
Sat, 15 Mar 2014 15:35:15 -0400 Mac: Make sure window is still showing when we exit a fullscreen space.
Ryan C. Gordon <icculus@icculus.org> [Sat, 15 Mar 2014 15:35:15 -0400] rev 8622
Mac: Make sure window is still showing when we exit a fullscreen space.
Sat, 15 Mar 2014 14:54:23 -0400 Fixed broken rotation detection routines on WinRT
David Ludwig <dludwig@pobox.com> [Sat, 15 Mar 2014 14:54:23 -0400] rev 8621
Fixed broken rotation detection routines on WinRT Rotation detection and handling should now work across all, publicly-released, WinRT-based platforms (Windows 8.0, Windows 8.1, and Windows Phone 8.0).
Sat, 15 Mar 2014 13:27:18 -0400 Fixed a crash on Windows Phone 8 that occurred after rotating a device
David Ludwig <dludwig@pobox.com> [Sat, 15 Mar 2014 13:27:18 -0400] rev 8620
Fixed a crash on Windows Phone 8 that occurred after rotating a device This changeset prevents IDXGISwapChain::ResizeBuffers from being invoked on Windows Phone 8, a function that isn't available on the platform (but is available on other Windows platforms). The call would fail, which ultimately led to a crash. This changeset also attempts to make sure that the D3D11 swap chain is created at the correct size, when using Windows Phone 8. Still TODO: make sure rotation-querying works across relevant Windows platforms (that support Direct3D 11.x).
Sat, 15 Mar 2014 10:37:40 -0400 Fixed a build error when including WinRT's SDLmain file directly in an app
David Ludwig <dludwig@pobox.com> [Sat, 15 Mar 2014 10:37:40 -0400] rev 8619
Fixed a build error when including WinRT's SDLmain file directly in an app
Fri, 14 Mar 2014 18:06:09 -0700 Fixed Mac OS X window level when leaving fullscreen mode
Sam Lantinga <slouken@libsdl.org> [Fri, 14 Mar 2014 18:06:09 -0700] rev 8618
Fixed Mac OS X window level when leaving fullscreen mode
Fri, 14 Mar 2014 01:36:05 -0400 Added a missing file related to WinRT power management/reporting.
David Ludwig <dludwig@pobox.com> [Fri, 14 Mar 2014 01:36:05 -0400] rev 8617
Added a missing file related to WinRT power management/reporting.
Thu, 13 Mar 2014 21:21:26 -0700 Added missing copyright notices
Sam Lantinga <slouken@libsdl.org> [Thu, 13 Mar 2014 21:21:26 -0700] rev 8616
Added missing copyright notices
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