src/video/uikit/SDL_uikitopengles.m
Sun, 30 Sep 2012 01:01:48 -0700 Sam Lantinga Remove the viewcontroller from the window when he OpenGL context is destroyed
Sat, 29 Sep 2012 17:23:40 -0700 Sam Lantinga Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends
Sun, 23 Sep 2012 03:46:49 -0700 Sam Lantinga Fixed autorotate / resize support on iOS 6.0, tested with iPad and iPhone simulators with iOS 5.1 and 6.0
Tue, 18 Sep 2012 22:50:09 -0700 Sam Lantinga Fixed touch coordinates with the new UI bounds calculation
Tue, 18 Sep 2012 22:24:08 -0700 Sam Lantinga Fixed window/view bounds management with autorotation.
Sun, 22 Jul 2012 11:24:04 -0700 Sam Lantinga Fix for the Game Center status window always being behind the SDL window (untested!)
Fri, 01 Jun 2012 20:05:38 -0400 Sam Lantinga Fixed includes for Objective C
Wed, 25 Jan 2012 14:29:56 +0000 Tim Angus * On iOS, fix support for the case where [UIScreen scale] is not 1.0 (retina)
Sat, 07 Jan 2012 22:34:51 -0500 Sam Lantinga Fixed bug 1342 - SDL_CreateRenderer creates OpenGL ES 2.0 renderer in iPhone 3G using default index (-1)
Sat, 31 Dec 2011 09:28:07 -0500 Sam Lantinga Happy New Year!
Sat, 19 Nov 2011 19:13:55 -0500 Ryan C. Gordon Fix iOS build when SDL_POWER_UIKIT isn't defined.
Mon, 31 Oct 2011 05:56:58 -0400 Sam Lantinga Lots of fixes importing SDL source wholesale into a new iOS project
Sat, 22 Oct 2011 01:23:21 -0400 Ryan C. Gordon Added stencil buffer support on iOS.
Tue, 27 Sep 2011 22:51:26 +0200 Kees Bakker Use a consistent source code format in src/video/uikit
Tue, 27 Sep 2011 21:02:26 +0200 Kees Bakker Cleanup out trailing whitespace in src/video/uikit
Fri, 08 Apr 2011 13:03:26 -0700 Sam Lantinga SDL 1.3 is now under the zlib license.
Sun, 03 Apr 2011 18:33:32 -0500 Ryan C. Gordon iOS: Correctly resize renderbuffers when rotating orientation.
Mon, 28 Mar 2011 23:21:22 -0400 Ryan C. Gordon Added orientation rotation for iOS.
Sun, 20 Feb 2011 14:16:11 -0800 Sam Lantinga Fixed testgles on iOS (bug 1136)
Fri, 11 Feb 2011 22:37:15 -0800 Sam Lantinga Happy 2011! :)
Thu, 10 Feb 2011 14:44:25 -0800 Sam Lantinga Window coordinates are in the global space and windows are not tied to a particular display.
Sun, 06 Feb 2011 10:22:25 -0800 Sam Lantinga Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
Tue, 01 Feb 2011 09:00:47 -0800 Sam Lantinga Added vim spacing hints
Tue, 01 Feb 2011 08:59:22 -0800 Sam Lantinga Fixed spacing
Wed, 07 Jul 2010 18:58:51 -0700 Sam Lantinga Updated iPhone keyboard code (which builds and runs on the iPad and iPhone simulator now)
Tue, 06 Jul 2010 22:08:19 -0700 Sam Lantinga Re-implemented single mouse touches on the iPhone/iPad
Sun, 02 May 2010 05:08:12 -0400 Ryan C. Gordon Much improved multi-display support for iPad.
Fri, 30 Apr 2010 00:39:31 -0400 Ryan C. Gordon Implemented SDL power APIs for iPhoneOS.
Mon, 08 Dec 2008 00:27:32 +0000 Sam Lantinga Updated copyright date
Sat, 04 Oct 2008 06:46:59 +0000 Sam Lantinga Final merge of Google Summer of Code 2008 work...
Mon, 18 Aug 2008 19:39:08 +0000 Holmes Futrell Fixed problem where creating the view passed NULL as the context for setting current context ... needed to actually pass the context. gsoc2008_iphone
Sat, 16 Aug 2008 00:08:10 +0000 Holmes Futrell Added comments, updated included header name gsoc2008_iphone
Wed, 13 Aug 2008 20:56:21 +0000 Holmes Futrell Fixed a bug where bad access would occur if UIKIT_MakeCurrent is passed NULL for the parameter 'SDL_GLContext context'. Instead, it clears the current context. gsoc2008_iphone
Tue, 22 Jul 2008 23:05:40 +0000 Holmes Futrell Added standard SDL header comments gsoc2008_iphone
Tue, 22 Jul 2008 23:03:51 +0000 Holmes Futrell removed references to singletons, now uses SDL_WindowData information instead. gsoc2008_iphone
Thu, 17 Jul 2008 22:32:16 +0000 Holmes Futrell SDL_uikitopengles is responsible for OpenGLES related functions in the UIKit video driver. The main thing to note is UIKit_GL_CreateContext which creates an instance of the SDL_uikitopenglview class, an OpenGL ES View. Most the real functionality is in SDL_uikitopenglview. gsoc2008_iphone
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