Fri, 12 Jul 2013 23:28:34 -0700 |
Sam Lantinga |
Don't set the current OpenGL window if the context creation fails.
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Thu, 11 Jul 2013 22:59:20 -0700 |
Sam Lantinga |
Fixed bug 1946 - OpenGL contexts in threads
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Wed, 10 Jul 2013 22:13:19 -0700 |
Sam Lantinga |
Catch out of memory errors creating a window
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Tue, 09 Jul 2013 12:58:54 -0700 |
Jørgen P. Tjernø |
SDL_GL_MakeCurrent: Only no-op redundant calls on *same* thread.
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Sat, 06 Jul 2013 12:28:57 -0700 |
Sam Lantinga |
Make it possible to use SDL events separately from the video subsystem.
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Tue, 04 Jun 2013 13:47:51 -0700 |
Jørgen P. Tjernø |
- fix misleading hint about minimising on focus loss
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Wed, 22 May 2013 01:36:37 -0400 |
Ryan C. Gordon |
Patched to compile with older glext.h that don't have GL_NUM_EXTENSIONS.
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Wed, 22 May 2013 01:31:04 -0400 |
Ryan C. Gordon |
Use glGetStringi() for extension lookup on OpenGL contexts >= version 3.0.
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Sun, 19 May 2013 22:36:54 -0700 |
Sam Lantinga |
Fixed bug 1842 - [patch] SDL_SetWindowPosition sets bad position values when given SDL_WINDOWPOS_CENTERED args
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Sat, 18 May 2013 14:17:52 -0700 |
Sam Lantinga |
File style cleanup for the SDL 2.0 release
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Wed, 15 May 2013 22:25:00 +0200 |
Philipp Wiesemann |
Corrected internal function prototype.
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Thu, 02 May 2013 21:40:59 -0400 |
Edward Rudd |
move Ticks initialization tracking to separate function and ensure it's called with SDL_VideoInit is called to init SDL instead of SDL_Init
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Thu, 02 May 2013 23:12:03 +0200 |
Philipp Wiesemann |
Removed SDL prefix from internal function pointers for screen keyboard access.
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Thu, 25 Apr 2013 18:40:31 -0700 |
Jørgen P. Tjernø |
Don't warp mouse on focus lost.
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Wed, 24 Apr 2013 12:20:51 -0700 |
Jørgen P. Tjernø |
Move cursor into window when enabling relative mode or gaining focus in relative mode.
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Mon, 22 Apr 2013 18:15:08 -0700 |
Jørgen P. Tjernø |
SDL_GL_DeleteContext would leave an invalid current_glctx.
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Mon, 22 Apr 2013 18:14:55 -0700 |
Jørgen P. Tjernø |
Send mouse leave updates for Windows and X11.
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Tue, 02 Apr 2013 08:38:52 -0700 |
Andreas Schiffler |
Add input validation and null checking to SDL_Get/SetWindowData [reported by Joseph T.]
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Sun, 31 Mar 2013 12:48:50 -0400 |
Ryan C. Gordon |
Make SDL_SetError and friends unconditionally return -1.
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Tue, 19 Mar 2013 21:53:33 -0700 |
Sam Lantinga |
Fixed bug 1763 - Constify SDL_UpdateWindowSurfaceRects()
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Sun, 17 Mar 2013 09:44:58 -0700 |
Sam Lantinga |
Removed Nintendo DS support since nobody has volunteered to maintain it for over a year.
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Sun, 17 Mar 2013 20:07:02 +0800 |
Captain Lex |
Add PSP support
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Fri, 08 Mar 2013 23:33:07 -0800 |
Andreas Schiffler |
Add parameter checking to SetWindowSize functions; add tests to video suite
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Sun, 03 Mar 2013 17:22:51 -0800 |
Andreas Schiffler |
Fix behavior of SDL_GetWindowPosition for invalid input; add test cases to video suite
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Thu, 28 Feb 2013 09:11:04 -0800 |
Andreas Schiffler |
Add additional input validation to SDL_GetWindowDisplayMode; add tests to video suite
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Mon, 18 Feb 2013 20:14:24 -0800 |
Sam Lantinga |
Allow abbreviated strings to be used for driver names.
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Fri, 15 Feb 2013 08:47:44 -0800 |
Sam Lantinga |
Happy New Year!
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Thu, 14 Feb 2013 13:22:05 -0800 |
Michael Sartain |
Clear relative mouse mode and restore when bringing up sdl message box.
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Mon, 31 Dec 2012 12:15:25 -0800 |
Sam Lantinga |
Added SDL_SetWindowMaximumSize() and SDL_GetWindowMaximumSize()
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Mon, 31 Dec 2012 11:07:46 -0800 |
Sam Lantinga |
Added SDL_GetDisplayName(), with implementation for Mac OS X
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Mon, 31 Dec 2012 10:29:17 -0800 |
Sam Lantinga |
Renamed SDL_GetWindowDisplay() to SDL_GetWindowDisplayIndex()
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Mon, 31 Dec 2012 10:14:38 -0800 |
Sam Lantinga |
Implemented SDL_HINT_ALLOW_TOPMOST for the Cocoa video driver
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Fri, 28 Dec 2012 14:46:03 -0800 |
Sam Lantinga |
Don't crash if loading the OpenGL library fails
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Sat, 15 Dec 2012 00:30:17 +0000 |
Sam Lantinga |
Improvements from Alfred:
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Sun, 18 Nov 2012 15:45:12 +0300 |
stopiccot |
SetMinimumWindowSize for OS X
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Fri, 09 Nov 2012 08:48:23 -0800 |
Sam Lantinga |
Already fixed the Android/iOS event initialization
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Fri, 09 Nov 2012 02:18:27 -0800 |
Sam Lantinga |
We can't check for the screen keyboard in the event code because the video system isn't fully initialized yet.
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Wed, 07 Nov 2012 15:55:43 -0800 |
Sam Lantinga |
SDL no longer grabs the keyboard by default on X11.
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Sun, 04 Nov 2012 21:53:28 -0800 |
Sam Lantinga |
Synchronized the on-screen keyboard state with whether we are accepting text input.
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Tue, 30 Oct 2012 18:59:56 -0700 |
Sam Lantinga |
Added Windows message box implementation, but it needs a little work on layout.
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Tue, 30 Oct 2012 13:44:59 -0700 |
Sam Lantinga |
Added UIKit implementation of SDL messagebox
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Tue, 30 Oct 2012 12:31:26 -0700 |
Sam Lantinga |
Added Cocoa message box implementation
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Sun, 28 Oct 2012 14:16:18 -0700 |
Sam Lantinga |
Don't try to create an OpenGL window if we can't load the OpenGL library.
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Tue, 23 Oct 2012 17:11:22 -0700 |
Sam Lantinga |
Added API for simple messagebox, courtesy of Mike Sartain
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Wed, 03 Oct 2012 20:22:14 -0700 |
Sam Lantinga |
Fixed compiler warning
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Wed, 03 Oct 2012 18:54:31 -0700 |
Sam Lantinga |
A window being fullscreen takes precedence over coordinate checks
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Sun, 30 Sep 2012 01:08:48 -0700 |
Sam Lantinga |
The gl_data is optional for the driver, so don't early out of the context delete call if it doesn't exist.
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Sat, 29 Sep 2012 17:23:40 -0700 |
Sam Lantinga |
Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends
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Fri, 28 Sep 2012 04:03:06 -0700 |
Sam Lantinga |
Fixed bug 1605 - SDL_DestroyWindow causes erroneous error message
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Thu, 13 Sep 2012 01:43:53 -0400 |
Ryan C. Gordon |
Added SDL_SetWindowBordered() API.
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Wed, 12 Sep 2012 19:36:18 -0400 |
Ryan C. Gordon |
Moved iOS-specific code into uikit target. Fixes crashes in X11 target.
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Mon, 10 Sep 2012 20:25:55 -0700 |
Sam Lantinga |
Fixed issue where the context couldn't be unbound after the window is shown because the current context was already marked as NULL. (Thanks to John McDonald for tracking that down!)
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Sun, 12 Aug 2012 11:16:24 -0700 |
Sam Lantinga |
Fixed bug 1565 - some small GL context creation enhancements
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Sat, 11 Aug 2012 10:15:59 -0700 |
Sam Lantinga |
Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
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Wed, 01 Aug 2012 20:29:36 -0400 |
Ryan C. Gordon |
Add support for (GLX|WGL)_EXT_swap_control_tear.
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Wed, 18 Jul 2012 15:17:27 -0700 |
Sam Lantinga |
Improved simultaneous support for OpenGL and OpenGL ES
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Mon, 20 Feb 2012 23:37:57 -0500 |
Sam Lantinga |
Add OpenGL 3.X context creation support
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Sun, 22 Jan 2012 23:51:46 -0500 |
Sam Lantinga |
Sanity check the window width and height
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Sun, 22 Jan 2012 21:46:06 -0500 |
Sam Lantinga |
Fixed loading textures when the window starts hidden.
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Sat, 14 Jan 2012 01:38:11 -0500 |
Sam Lantinga |
Fixed bug 1238 - SDL_SetKeyboardFocus may send events to already destroyed windows
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