VisualC/SDL/SDL_VS2010.vcxproj
Sun, 27 Jul 2014 19:56:53 -0700 Sam Lantinga Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest
Thu, 03 Jul 2014 15:39:55 -0700 Sam Lantinga Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
Sat, 07 Jun 2014 21:58:18 -0700 Sam Lantinga Updated projects for Visual Studio 2010, 2012 and 2013
Mon, 10 Mar 2014 17:19:19 -0700 Sam Lantinga Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
Mon, 10 Mar 2014 01:51:03 -0700 Sam Lantinga Converted David Ludwig's D3D11 renderer to C and optimized it.
Mon, 09 Dec 2013 16:03:18 -0500 Ryan C. Gordon Implemented the Dynamic API magic.
Fri, 22 Nov 2013 13:24:53 -0300 Gabriel Jacobo OpenGL ES support for Windows
Mon, 14 Oct 2013 09:14:09 -0700 Sam Lantinga Fixed project conflict during commit
Tue, 20 Aug 2013 19:57:11 -0400 Ryan C. Gordon Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
Wed, 07 Aug 2013 11:12:11 -0700 Ryan C. Gordon SDL_*Parachute() are no-ops, remove them.
Tue, 23 Jul 2013 12:46:22 -0700 Sam Lantinga Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
Wed, 10 Jul 2013 02:32:04 -0700 Sam Lantinga Implemented an API for thread-local storage: SDL_TLSCreate(), SDL_TLSSet(), SDL_TLSGet()
Tue, 09 Jul 2013 11:57:32 -0400 Ryan C. Gordon Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/
Mon, 08 Jul 2013 23:37:00 -0400 Ryan C. Gordon Removed deprecated SDL_types.h header.
Mon, 06 May 2013 13:39:17 -0700 Sam Lantinga Disable C++ exceptions, use debug format that includes debug information in the static libraries, and standardize on Program Database / Program Database with edit and continue for the DLL debug format.
Wed, 27 Feb 2013 11:39:38 -0800 Sam Lantinga Generate debug info for all configurations on all platforms
Tue, 19 Feb 2013 05:46:51 -0800 Sam Lantinga Removed SDL_input.h from various projects
Wed, 13 Feb 2013 17:19:21 -0800 Jørgen P. Tjernø New SDL_MSBIndex, updated VS projects, cleanup gamecontroller.
Tue, 12 Feb 2013 11:47:31 -0800 Jørgen P. Tjernø Don't clobber refcounting in SDL_Init.
Mon, 26 Nov 2012 16:37:54 -0800 Sam Lantinga Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds
Tue, 30 Oct 2012 19:21:42 -0700 Sam Lantinga Updated the Visual Studio 2010 project with the new message box functionality.
Mon, 01 Oct 2012 00:02:07 -0700 Sam Lantinga Whoops, that's a header!
Sun, 30 Sep 2012 23:08:46 -0700 Sam Lantinga Added SDL_dropevents.c to the Visual C projects
Sat, 23 Jun 2012 06:46:06 -0400 Sam Lantinga Added SDL_system.h to the various projects
Tue, 19 Jun 2012 13:50:14 -0400 Sam Lantinga Fixed compiling with Visual Studio
Sat, 04 Feb 2012 10:42:12 -0500 Sam Lantinga Updated VS2010 project for the new version.rc location - thanks to Rainer Deyke
Sun, 22 Jan 2012 22:09:29 -0500 Sam Lantinga Removed old compat files from Visual Studio and Xcode projects
Mon, 16 Jan 2012 20:40:10 -0500 Sam Lantinga Added spaces for the include path
Sun, 08 Jan 2012 01:15:20 -0500 Sam Lantinga Fixed bug 1287 - VS2010 project doesn't include the SDL_syscond.c file
Sun, 04 Dec 2011 21:45:34 -0800 Andreas Schiffler Updated VS2010 project files
Mon, 22 Aug 2011 14:37:45 -0400 Ryan C. Gordon Removed SDL_xaudio2.h ... no real need for this to be separate.
Thu, 04 Aug 2011 01:07:09 -0400 Ryan C. Gordon Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
Thu, 04 Aug 2011 01:24:22 -0400 Ryan C. Gordon Reworked Windows waveOut code.
Thu, 04 Aug 2011 01:26:12 -0400 Ryan C. Gordon Reworked Windows DirectSound code.
Fri, 10 Jun 2011 14:23:36 +0100 Tim Angus * SDL_IOS_IDLE_TIMER_DISABLED hint
Tue, 19 Apr 2011 09:53:01 -0700 Sam Lantinga Fixed bug 1185 (VS 2010 project files do not support side-by-side 32-bit and 64-bit builds)
Fri, 08 Apr 2011 13:16:33 -0700 Sam Lantinga Removed buggy and LGPL MMX mixing routines.
Wed, 09 Mar 2011 18:26:35 -0800 Sam Lantinga Include an updated Version.rc in Visual Studio builds
Mon, 07 Mar 2011 22:03:11 -0800 Sam Lantinga Fixed the libraries linked with Visual Studio 2010, the msimg library isn't needed anymore.
Tue, 22 Feb 2011 21:44:36 -0800 Sam Lantinga Re-added the 3DNow! and AltiVec instruction support.
Wed, 16 Feb 2011 15:46:12 -0800 Sam Lantinga Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
Wed, 16 Feb 2011 02:37:09 -0800 Sam Lantinga Made it possible to build SDL from a fresh checkout without any additional steps.
Fri, 11 Feb 2011 14:23:22 -0800 Sam Lantinga Removed unused leak detection code.
Fri, 11 Feb 2011 10:13:30 -0800 Sam Lantinga Fixed compiling on Windows
Wed, 09 Feb 2011 10:31:12 -0800 Sam Lantinga Fixed compiling on Windows
Mon, 07 Feb 2011 16:45:40 -0800 Sam Lantinga Added a simple log message API
Sat, 05 Feb 2011 12:01:36 -0800 Sam Lantinga Updated projects
Fri, 04 Feb 2011 14:06:01 -0800 Sam Lantinga Updated Visual Studio 2010 project
Thu, 03 Feb 2011 15:49:37 -0800 Sam Lantinga Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 00:19:40 -0800 Sam Lantinga Made it possible to create a texture of any format, even if not supported by the renderer.
Wed, 02 Feb 2011 14:34:54 -0800 Sam Lantinga Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Mon, 31 Jan 2011 22:21:29 -0800 Sam Lantinga Removed partially functional renderers
Thu, 27 Jan 2011 20:14:10 -0800 Sam Lantinga 0 isn't a valid Mercurial revision
Thu, 27 Jan 2011 20:30:39 -0600 krogoway Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
Mon, 24 Jan 2011 21:20:30 -0800 Sam Lantinga Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Thu, 20 Jan 2011 18:04:05 -0800 Sam Lantinga Fixed bug #925
Wed, 19 Jan 2011 13:50:53 -0800 Sam Lantinga Use the debug C runtime for the debug configuration
Wed, 19 Jan 2011 13:44:21 -0800 Sam Lantinga The clipboard API was missing from the 2010 project
Sat, 15 Jan 2011 12:41:59 -0800 Sam Lantinga Updated the atomic API for better use cases
Fri, 17 Sep 2010 09:08:47 -0700 Sam Lantinga Updated build for Visual Studio 2010
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