Sat, 02 Jan 2016 10:10:34 -0800 |
Sam Lantinga |
Updated copyright to 2016
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Tue, 26 May 2015 06:27:46 -0700 |
Sam Lantinga |
Updated the copyright year to 2015
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Fri, 30 May 2014 09:50:47 -0400 |
Ryan C. Gordon |
Fixed using SDL_PointInRect() from C++.
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Tue, 27 May 2014 00:26:47 -0400 |
Ryan C. Gordon |
Added SDL_PointInRect().
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Sun, 02 Feb 2014 00:53:27 -0800 |
Sam Lantinga |
Fixed bug 2374 - Update copyright for 2014...
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Thu, 05 Sep 2013 07:02:27 -0700 |
Sam Lantinga |
Fixed bug 2081 - Add name to SDL_Point structure
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Sat, 18 May 2013 14:17:52 -0700 |
Sam Lantinga |
File style cleanup for the SDL 2.0 release
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Thu, 16 May 2013 12:16:12 -0400 |
Ryan C. Gordon |
Made SDL_RectEmpty and SDL_RectEquals macros into SDL_FORCE_INLINE functions.
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Fri, 15 Feb 2013 08:47:44 -0800 |
Sam Lantinga |
Happy New Year!
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Sat, 31 Dec 2011 09:28:07 -0500 |
Sam Lantinga |
Happy New Year!
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Sat, 17 Sep 2011 22:35:10 -0700 |
Andreas Schiffler |
Fix SDL_RectEquals define
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Fri, 16 Sep 2011 08:25:49 -0700 |
Andreas Schiffler |
Add NULL handling in SDL_RectEmpty and SDL_RectEquals
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Fri, 08 Apr 2011 13:03:26 -0700 |
Sam Lantinga |
SDL 1.3 is now under the zlib license.
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Fri, 11 Feb 2011 22:37:15 -0800 |
Sam Lantinga |
Happy 2011! :)
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Thu, 03 Feb 2011 00:19:40 -0800 |
Sam Lantinga |
Made it possible to create a texture of any format, even if not supported by the renderer.
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Wed, 02 Feb 2011 14:34:54 -0800 |
Sam Lantinga |
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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Sun, 24 Jan 2010 21:10:53 +0000 |
Sam Lantinga |
Fixed bug #926
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Wed, 09 Dec 2009 15:56:56 +0000 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
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Mon, 19 Oct 2009 13:31:58 +0000 |
Sam Lantinga |
Partial fix for bug #859
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Tue, 23 Dec 2008 02:23:18 +0000 |
Sam Lantinga |
Added line clipping
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Mon, 08 Dec 2008 00:27:32 +0000 |
Sam Lantinga |
Updated copyright date
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Mon, 10 Sep 2007 12:20:02 +0000 |
Sam Lantinga |
Split out the SDL_rect and SDL_surface functions into their own headers.
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