Sun, 28 Aug 2016 13:36:13 -0400 Merge audio capture work back into the mainline. default tip
Ryan C. Gordon <icculus@icculus.org> [Sun, 28 Aug 2016 13:36:13 -0400] rev 10286
Merge audio capture work back into the mainline.
Sun, 28 Aug 2016 11:56:11 -0400 Patched to compile.
Ryan C. Gordon <icculus@icculus.org> [Sun, 28 Aug 2016 11:56:11 -0400] rev 10285
Patched to compile.
Sun, 28 Aug 2016 08:50:26 -0700 alsa: Implemented hotplug support, cleaned up device names.
Ryan C. Gordon <icculus@icculus.org> [Sun, 28 Aug 2016 08:50:26 -0700] rev 10284
alsa: Implemented hotplug support, cleaned up device names.
Fri, 26 Aug 2016 15:46:29 -0400 ios: patched to compile.
Ryan C. Gordon <icculus@icculus.org> [Fri, 26 Aug 2016 15:46:29 -0400] rev 10283
ios: patched to compile.
Mon, 15 Aug 2016 10:09:41 -0400 alsa: don't enumerate virtual devices, just physical hardware.
Ryan C. Gordon <icculus@icculus.org> [Mon, 15 Aug 2016 10:09:41 -0400] rev 10282
alsa: don't enumerate virtual devices, just physical hardware.
Fri, 26 Aug 2016 12:18:08 -0700 Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved()
Sam Lantinga <slouken@libsdl.org> [Fri, 26 Aug 2016 12:18:08 -0700] rev 10281
Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() Updated the removal code to iterate over all joystick add messages instead of just the first one.
Fri, 26 Aug 2016 11:16:44 -0700 commit 1170112da3776fdb06425f62d57b63144c33dc51
Sam Lantinga <slouken@libsdl.org> [Fri, 26 Aug 2016 11:16:44 -0700] rev 10280
commit 1170112da3776fdb06425f62d57b63144c33dc51 Author: James Zipperer <james.zipperer@synapse.com> Date: Sun Aug 21 01:19:19 2016 -0700 bugfix for controller / joystick add / remove being in the event queue at the same time
Thu, 25 Aug 2016 22:31:44 +0200 Emscripten: Fixed crash if closing removed joystick (thanks, Sylvain!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 25 Aug 2016 22:31:44 +0200] rev 10279
Emscripten: Fixed crash if closing removed joystick (thanks, Sylvain!).
Thu, 25 Aug 2016 22:31:33 +0200 Android: Fixed crash if closing removed joystick (thanks, Sylvain!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 25 Aug 2016 22:31:33 +0200] rev 10278
Android: Fixed crash if closing removed joystick (thanks, Sylvain!). Fixes fix for Bugzilla #3408.
Sat, 20 Aug 2016 13:46:45 -0400 WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state
David Ludwig <dludwig@pobox.com> [Sat, 20 Aug 2016 13:46:45 -0400] rev 10277
WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state The repro steps were this: 1. run an sdl2 winrt/uwp app, on Win10, v10.0.10586.0 or higher 2. hide the cursor, via a call to SDL_ShowCursor(0) 3. make the Win10 game bar appear, by pressing the Windows + G hotkey 4. observe that the mouse cursor appears, in order to interact with the game bar (this is expected behavior) 5. make the Win10 game bar disappear, either by pressing the Windows + G hotkey again, or clicking somewhere in the app EXPECTED RESULT: cursor disappears, as game bar disappears ACTUAL RESULT: cursor didn't always disappear
Wed, 17 Aug 2016 21:05:00 +0200 Added link in header comment.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 17 Aug 2016 21:05:00 +0200] rev 10276
Added link in header comment.
Wed, 17 Aug 2016 21:04:50 +0200 Emscripten: Fixed opening previously closed joystick.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 17 Aug 2016 21:04:50 +0200] rev 10275
Emscripten: Fixed opening previously closed joystick.
Wed, 17 Aug 2016 21:04:32 +0200 Android: Fixed opening previously closed joystick (thanks, Sylvain!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 17 Aug 2016 21:04:32 +0200] rev 10274
Android: Fixed opening previously closed joystick (thanks, Sylvain!). Fixes Bugzilla #3408.
Mon, 08 Aug 2016 12:17:53 -0700 [ OSX ] enables Xbox One S Guide (System Main Menu) button detection. the one possible impact is that since button identifiers on OSX are just their sequence in the HID report descriptor we might change the button order, and any existing/saved mappings may get their order changed.
Sam Lantinga <slouken@libsdl.org> [Mon, 08 Aug 2016 12:17:53 -0700] rev 10273
[ OSX ] enables Xbox One S Guide (System Main Menu) button detection. the one possible impact is that since button identifiers on OSX are just their sequence in the HID report descriptor we might change the button order, and any existing/saved mappings may get their order changed.
Sat, 06 Aug 2016 15:09:20 +0200 Add Xbox One controller GUIDs to the XInput filter in the DirectInput joystick driver.
Mikkel Krautz <mikkel@krautz.dk> [Sat, 06 Aug 2016 15:09:20 +0200] rev 10272
Add Xbox One controller GUIDs to the XInput filter in the DirectInput joystick driver. The Windows 10 Anniversary Update (1607) breaks the method uses that SDL uses to detect XInput devices. That is, on Windows 10 Anniversary Update, it is no longer possible to query RAWINPUT for HID devices, and check for "IG_" in the device name. Presumably, this will be fixed in the future. This patch works around the issue by adding the Xbox One controller series to the well-known device list. This skips the more expensive RAWINPUT check for those devices, and causes them to be detected as XInput devices once again.
Wed, 03 Aug 2016 22:39:44 +0200 Fixed two old identifiers in header comments.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 03 Aug 2016 22:39:44 +0200] rev 10271
Fixed two old identifiers in header comments.
Wed, 03 Aug 2016 22:32:20 +0200 PSP: Fixed memory leak if video init failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 03 Aug 2016 22:32:20 +0200] rev 10270
PSP: Fixed memory leak if video init failed.
Wed, 03 Aug 2016 22:32:02 +0200 WinRT: Removed not needed SDL_zerop() after SDL_calloc().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 03 Aug 2016 22:32:02 +0200] rev 10269
WinRT: Removed not needed SDL_zerop() after SDL_calloc(). SDL_calloc() already sets memory to zero.
Wed, 03 Aug 2016 22:30:31 +0200 Added brackets to function names in header comments so that doxygen links them.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 03 Aug 2016 22:30:31 +0200] rev 10268
Added brackets to function names in header comments so that doxygen links them.
Fri, 12 Aug 2016 22:50:48 -0400 testaudiocapture: ask for way more output samples.
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Aug 2016 22:50:48 -0400] rev 10267
testaudiocapture: ask for way more output samples. Fixes Emscripten builds on Chrome for Android.
Fri, 12 Aug 2016 19:59:00 -0400 emscripten: send fake mouse events for touches, like other targets do.
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Aug 2016 19:59:00 -0400] rev 10266
emscripten: send fake mouse events for touches, like other targets do. (This really should be handled at the higher level and not in the individual targets, but this fixes the immediate bug.)
Fri, 12 Aug 2016 00:03:58 -0400 emscripten audio: check for an "undefined" object, remove some console.log().
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Aug 2016 00:03:58 -0400] rev 10265
emscripten audio: check for an "undefined" object, remove some console.log().
Thu, 11 Aug 2016 22:26:58 -0400 audio: Cleaned up "extern AudioBootStrap" list.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Aug 2016 22:26:58 -0400] rev 10264
audio: Cleaned up "extern AudioBootStrap" list.
Thu, 11 Aug 2016 22:22:09 -0400 audio: Renamed some internal driver symbols in various targets.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Aug 2016 22:22:09 -0400] rev 10263
audio: Renamed some internal driver symbols in various targets.
Thu, 11 Aug 2016 22:04:49 -0400 android: implement audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Aug 2016 22:04:49 -0400] rev 10262
android: implement audio capture support.
Wed, 10 Aug 2016 16:00:16 -0400 directsound: Implemented audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 16:00:16 -0400] rev 10261
directsound: Implemented audio capture support.
Wed, 10 Aug 2016 15:34:24 -0400 windows: directsound should also map audio device GUIDs to proper names.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 15:34:24 -0400] rev 10260
windows: directsound should also map audio device GUIDs to proper names. Moved this code from winmm into core so both can use it. DirectSound (at least on Win10) also returns truncated device names, even though it's handed in as a string pointer and not a static-sized buffer. :/
Wed, 10 Aug 2016 14:14:14 -0400 audio: Patched to compile on C89 compilers.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 14:14:14 -0400] rev 10259
audio: Patched to compile on C89 compilers.
Wed, 10 Aug 2016 14:13:48 -0400 emscripten audio: fix timer on capture's silence callback.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 14:13:48 -0400] rev 10258
emscripten audio: fix timer on capture's silence callback.
Tue, 09 Aug 2016 19:35:46 -0400 directsound: recalculate audiospec size before creating secondary buffer.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 19:35:46 -0400] rev 10257
directsound: recalculate audiospec size before creating secondary buffer. I think this was a bug before? Maybe I'm misunderstanding this, but it looks like it was working because we allocate room for 8 chunks...
Tue, 09 Aug 2016 16:58:32 -0400 emscripten audio: Added audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 16:58:32 -0400] rev 10256
emscripten audio: Added audio capture support.
Tue, 09 Aug 2016 16:58:06 -0400 Added a FIXME.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 16:58:06 -0400] rev 10255
Added a FIXME.
Tue, 09 Aug 2016 16:57:49 -0400 testaudiocapture: open capture device to same spec as output device.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 16:57:49 -0400] rev 10254
testaudiocapture: open capture device to same spec as output device. ...since our resampler is still terrible (sorry!).
Tue, 09 Aug 2016 00:44:59 -0400 audio: Only allocate fake_stream if we're using the standard audio threads.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 00:44:59 -0400] rev 10253
audio: Only allocate fake_stream if we're using the standard audio threads.
Tue, 09 Aug 2016 00:44:05 -0400 audio: simplifed check for internal callback.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 00:44:05 -0400] rev 10252
audio: simplifed check for internal callback. Easier to check when it's NULL instead of a list of known internal functions.
Sun, 07 Aug 2016 02:43:20 -0400 dsp: Implemented audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Aug 2016 02:43:20 -0400] rev 10251
dsp: Implemented audio capture support.
Sun, 07 Aug 2016 01:48:38 -0400 winmm: Try to get full device names from the Windows Registry.
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Aug 2016 01:48:38 -0400] rev 10250
winmm: Try to get full device names from the Windows Registry.
Sat, 06 Aug 2016 23:05:02 -0400 winmm: Added a FIXME for truncated device names.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 23:05:02 -0400] rev 10249
winmm: Added a FIXME for truncated device names.
Sat, 06 Aug 2016 19:34:32 -0400 winmm: Implemented audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 19:34:32 -0400] rev 10248
winmm: Implemented audio capture support.
Sat, 06 Aug 2016 03:45:45 -0400 disk audio: Make default i/o delay match what device is meant to be running at.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 03:45:45 -0400] rev 10247
disk audio: Make default i/o delay match what device is meant to be running at.
Sat, 06 Aug 2016 03:39:15 -0400 disk audio: Implemented "capture" support, cleaned up some things.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 03:39:15 -0400] rev 10246
disk audio: Implemented "capture" support, cleaned up some things.
Sat, 06 Aug 2016 02:48:00 -0400 testaudiocapture: use capture device buffer queueing, for better test coverage.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 02:48:00 -0400] rev 10245
testaudiocapture: use capture device buffer queueing, for better test coverage.
Sat, 06 Aug 2016 02:47:27 -0400 audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 02:47:27 -0400] rev 10244
audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
Sat, 06 Aug 2016 02:45:51 -0400 testaudiocapture: don't use fullscreen for the window.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 02:45:51 -0400] rev 10243
testaudiocapture: don't use fullscreen for the window.
Sat, 06 Aug 2016 02:27:55 -0400 audio: SDL_ClearQueuedAudio() should free everything but two packets.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 02:27:55 -0400] rev 10242
audio: SDL_ClearQueuedAudio() should free everything but two packets. Otherwise, if you had a massive, one-time queue buildup, the memory from that remains allocated until you close the device. Also, if you are just using a reasonable amount of space, this would previously cause you to reallocate it over and over instead of keeping a little bit of memory around.
Fri, 05 Aug 2016 04:23:32 -0400 nas: initial shot at audio capture support. Compiles, but not tested.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2016 04:23:32 -0400] rev 10241
nas: initial shot at audio capture support. Compiles, but not tested.
Fri, 05 Aug 2016 02:04:48 -0400 audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2016 02:04:48 -0400] rev 10240
audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice.
Fri, 05 Aug 2016 01:59:06 -0400 audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2016 01:59:06 -0400] rev 10239
audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
Fri, 05 Aug 2016 01:44:15 -0400 audio: Removed internal SDL_audiomem.h and macros.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2016 01:44:15 -0400] rev 10238
audio: Removed internal SDL_audiomem.h and macros. I think this was important for SDL 1.2 because some targets needed special device memory for DMA buffers or locked memory buffers for use in hardware interrupts or something, but since it just defines to SDL_malloc and SDL_free now, I took it out for clarity's sake.
Fri, 05 Aug 2016 01:44:41 -0400 audio: Clean up some CloseDevice() interface details.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2016 01:44:41 -0400] rev 10237
audio: Clean up some CloseDevice() interface details. - It's now always called if device->hidden isn't NULL, even if OpenDevice() failed halfway through. This lets implementation code not have to clean up itself on every possible failure point; just return an error and SDL will handle it for you. - Implementations can assume this->hidden != NULL and not check for it. - implementations don't have to set this->hidden = NULL when done, because the caller is always about to free(this). - Don't reset other fields that are in a block of memory about to be free()'d. - Implementations all now free things like internal mix buffers last, after closing devices and such, to guarantee they definitely aren't in use anymore at the point of deallocation.
Thu, 04 Aug 2016 11:51:17 -0400 arts: backed out audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2016 11:51:17 -0400] rev 10236
arts: backed out audio capture support. Turns out that libartsc isn't thread-safe, so if we run a capture and playback device at the same time, it often crashes in arts's internal event loop. We could throw mutexes around the read/write calls, but these are meant to block, so one device could cause serious latency and stutter in the other. Since this audio target isn't in high-demand (Ubuntu hasn't offered a libartsc package for years), I'm just backing out the capture support. If someone needs it, they can pull it out of the revision history.
Wed, 03 Aug 2016 16:54:10 -0400 dummy audio: Patched to compile.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 16:54:10 -0400] rev 10235
dummy audio: Patched to compile.
Wed, 03 Aug 2016 02:18:47 -0400 dummy audio: Implemented dummy audio capture support. :)
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 02:18:47 -0400] rev 10234
dummy audio: Implemented dummy audio capture support. :)
Wed, 03 Aug 2016 01:57:41 -0400 bsdaudio: first shot at audio capture support!
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:57:41 -0400] rev 10233
bsdaudio: first shot at audio capture support! (untested, uncompiled...for now.)
Wed, 03 Aug 2016 01:56:58 -0400 bsdaudio: this appears to be using the wrong variable...?
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:56:58 -0400] rev 10232
bsdaudio: this appears to be using the wrong variable...? (We probably never noticed because this is meant to block until it fully writes a buffer, and would only trigger an issue if we had a short write that wasn't otherwise an error condition.)
Wed, 03 Aug 2016 01:53:59 -0400 arts: Patched to (maybe) compile.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:53:59 -0400] rev 10231
arts: Patched to (maybe) compile.
Wed, 03 Aug 2016 01:01:44 -0400 arts: implemented audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:01:44 -0400] rev 10230
arts: implemented audio capture support. (completely untested! Not even compiled!!).
Wed, 03 Aug 2016 01:00:30 -0400 alsa: capture devices don't need a mixbuf allocated.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:00:30 -0400] rev 10229
alsa: capture devices don't need a mixbuf allocated.
Wed, 03 Aug 2016 00:31:08 -0400 testaudiocapture: made test app interactive.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 00:31:08 -0400] rev 10228
testaudiocapture: made test app interactive. (hold down mouse/finger to record, then it plays back what it heard. Repeat.)
Wed, 03 Aug 2016 00:30:12 -0400 coreaudio: Implemented audio capture for iOS.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 00:30:12 -0400] rev 10227
coreaudio: Implemented audio capture for iOS.
Tue, 02 Aug 2016 19:17:51 -0400 testaudiocapture: Make a simple green/red window when recording/playing.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 19:17:51 -0400] rev 10226
testaudiocapture: Make a simple green/red window when recording/playing.
Tue, 02 Aug 2016 15:06:40 -0400 alsa: Implemented audio capture support!
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 15:06:40 -0400] rev 10225
alsa: Implemented audio capture support!
Tue, 02 Aug 2016 15:06:05 -0400 alsa: Cleaned up the 5.1 swizzle mess a little.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 15:06:05 -0400] rev 10224
alsa: Cleaned up the 5.1 swizzle mess a little. Shouldn't this be something ALSA handles for us with channel maps, so we can just delete this code?
Tue, 02 Aug 2016 15:04:33 -0400 audio: a little more robustness in the capture device's thread.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 15:04:33 -0400] rev 10223
audio: a little more robustness in the capture device's thread.
Tue, 02 Aug 2016 13:50:58 -0400 pulseaudio: Implemented audio capture support!
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 13:50:58 -0400] rev 10222
pulseaudio: Implemented audio capture support!
Tue, 02 Aug 2016 13:50:21 -0400 audio: implemented higher level infrastructure for running capture devices.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 13:50:21 -0400] rev 10221
audio: implemented higher level infrastructure for running capture devices.
Tue, 02 Aug 2016 13:48:52 -0400 audio: Made some SDL_AudioDevice fields atomic.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 13:48:52 -0400] rev 10220
audio: Made some SDL_AudioDevice fields atomic. This makes sure they're properly communicated to the audio threads.
Tue, 02 Aug 2016 13:38:56 -0400 testaudiocapture: Let specific devices be opened.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 13:38:56 -0400] rev 10219
testaudiocapture: Let specific devices be opened.
Mon, 01 Aug 2016 13:36:43 -0400 BUGS.txt: Bugzilla supports SSL; changed link to https:// ...
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 13:36:43 -0400] rev 10218
BUGS.txt: Bugzilla supports SSL; changed link to https:// ...
Mon, 01 Aug 2016 13:32:27 -0400 audio: changed some internal ints to be SDL_bools.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 13:32:27 -0400] rev 10217
audio: changed some internal ints to be SDL_bools.
Mon, 01 Aug 2016 11:47:02 -0400 nacl: unlock audio thread mutex when done with it.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 11:47:02 -0400] rev 10216
nacl: unlock audio thread mutex when done with it.
Mon, 01 Aug 2016 11:45:45 -0400 audio: Make SDL_AudioDevice::shutdown an atomic value.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 11:45:45 -0400] rev 10215
audio: Make SDL_AudioDevice::shutdown an atomic value. Just to make sure this get communicated to the audio thread properly.
Mon, 01 Aug 2016 00:20:47 -0400 audio: Implemented capture support for Mac OS X CoreAudio.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 00:20:47 -0400] rev 10214
audio: Implemented capture support for Mac OS X CoreAudio. I don't know what iOS wants yet, so this code might work there, too...?
Mon, 01 Aug 2016 00:18:56 -0400 audio: Initial bits to enable audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 00:18:56 -0400] rev 10213
audio: Initial bits to enable audio capture support.
Wed, 27 Jul 2016 20:47:31 +0200 Fixed information in touch README and changed identifiers so doxygen links them.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 27 Jul 2016 20:47:31 +0200] rev 10212
Fixed information in touch README and changed identifiers so doxygen links them.
Wed, 27 Jul 2016 20:47:08 +0200 Android: Updated a comment.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 27 Jul 2016 20:47:08 +0200] rev 10211
Android: Updated a comment.
Wed, 27 Jul 2016 20:46:18 +0200 Android: Replaced deprecated AbsoluteLayout with RelativeLayout.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 27 Jul 2016 20:46:18 +0200] rev 10210
Android: Replaced deprecated AbsoluteLayout with RelativeLayout. Fixes Bugzilla #2211.
Wed, 20 Jul 2016 21:01:14 +0200 Linux: Fixed memory leak in haptic implementation (thanks, Martin!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 20 Jul 2016 21:01:14 +0200] rev 10209
Linux: Fixed memory leak in haptic implementation (thanks, Martin!). Fixes Bugzilla #3238.
Wed, 20 Jul 2016 21:00:52 +0200 Pandora: Fixed memory leak in video implementation.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 20 Jul 2016 21:00:52 +0200] rev 10208
Pandora: Fixed memory leak in video implementation.
Wed, 20 Jul 2016 21:00:36 +0200 Pandora: Fixed compile warnings in video implementation (thanks, Bombo!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 20 Jul 2016 21:00:36 +0200] rev 10207
Pandora: Fixed compile warnings in video implementation (thanks, Bombo!). Fixes Bugzilla #2734.
Tue, 19 Jul 2016 21:02:44 +0200 ALSA: Fixed adding wrong status to error message (thanks, romain145!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 19 Jul 2016 21:02:44 +0200] rev 10206
ALSA: Fixed adding wrong status to error message (thanks, romain145!). Fixes Bugzilla #3364.
Tue, 19 Jul 2016 21:02:09 +0200 Pandora: Fixed SDL version in debug output.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 19 Jul 2016 21:02:09 +0200] rev 10205
Pandora: Fixed SDL version in debug output.
Tue, 19 Jul 2016 21:01:30 +0200 Pandora: Updated SDL version in Makefile.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 19 Jul 2016 21:01:30 +0200] rev 10204
Pandora: Updated SDL version in Makefile.
Tue, 19 Jul 2016 21:01:13 +0200 Pandora: Fixed referring to no more existing atomic source file in Makefile.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 19 Jul 2016 21:01:13 +0200] rev 10203
Pandora: Fixed referring to no more existing atomic source file in Makefile.
Mon, 18 Jul 2016 22:03:47 +0200 Updated comments in video implementations.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 18 Jul 2016 22:03:47 +0200] rev 10202
Updated comments in video implementations.
Mon, 18 Jul 2016 22:02:17 +0200 Pandora: Fixed compile error in video implementation (thanks, Bombo!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 18 Jul 2016 22:02:17 +0200] rev 10201
Pandora: Fixed compile error in video implementation (thanks, Bombo!). Partially fixes Bugzilla #2734.
Mon, 18 Jul 2016 22:01:01 +0200 Android: Fixed androidbuild.sh not working on OS X (thanks, Steffen!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 18 Jul 2016 22:01:01 +0200] rev 10200
Android: Fixed androidbuild.sh not working on OS X (thanks, Steffen!). Fixes Bugzilla #2429.
Sun, 17 Jul 2016 21:43:12 +0200 Android: Fixed missing export of a JNI function (thanks, Andrii!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 17 Jul 2016 21:43:12 +0200] rev 10199
Android: Fixed missing export of a JNI function (thanks, Andrii!). Fixes Bugzilla #3393.
Sun, 17 Jul 2016 21:42:53 +0200 Android: Fixed compile warning about a missing prototype (thanks, Sylvain!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 17 Jul 2016 21:42:53 +0200] rev 10198
Android: Fixed compile warning about a missing prototype (thanks, Sylvain!). Fixes Bugzilla #3351.
Sun, 17 Jul 2016 20:32:44 +0200 Fixed compile warnings about evaluating undefined identifiers.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 17 Jul 2016 20:32:44 +0200] rev 10197
Fixed compile warnings about evaluating undefined identifiers. Partially fixes Bugzilla #3351.
Wed, 13 Jul 2016 09:41:43 -0700 Tests: Would be wise to compile this
Brandon Schaefer <brandon.schaefer@canonical.com> [Wed, 13 Jul 2016 09:41:43 -0700] rev 10196
Tests: Would be wise to compile this
Wed, 13 Jul 2016 07:39:01 -0700 Tests: Somehow tabs leaked in...
Brandon Schaefer <brandon.schaefer@canonical.com> [Wed, 13 Jul 2016 07:39:01 -0700] rev 10195
Tests: Somehow tabs leaked in...
Wed, 13 Jul 2016 07:34:06 -0700 Tests: Add a manual test for a custom cursor (Taken from the API docs)
Brandon Schaefer <brandon.schaefer@canonical.com> [Wed, 13 Jul 2016 07:34:06 -0700] rev 10194
Tests: Add a manual test for a custom cursor (Taken from the API docs)
Wed, 13 Jul 2016 07:07:46 -0700 Tests: Mir needs the window to swap at lease 1 frame for the cursor to show. So render in testwm2
Brandon Schaefer <brandon.schaefer@canonical.com> [Wed, 13 Jul 2016 07:07:46 -0700] rev 10193
Tests: Mir needs the window to swap at lease 1 frame for the cursor to show. So render in testwm2
Wed, 13 Jul 2016 07:07:08 -0700 MIR: Fix system cursors. Been broken since custom cursor support was added!
Brandon Schaefer <brandon.schaefer@canonical.com> [Wed, 13 Jul 2016 07:07:08 -0700] rev 10192
MIR: Fix system cursors. Been broken since custom cursor support was added!
Sat, 09 Jul 2016 22:06:00 +0200 Android: Added new key codes from API 24.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 09 Jul 2016 22:06:00 +0200] rev 10191
Android: Added new key codes from API 24.
Sat, 02 Jul 2016 13:38:31 -0300 iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!)
Alex Szpakowski <slime73@gmail.com> [Sat, 02 Jul 2016 13:38:31 -0300] rev 10190
iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!) Fixes bug #3378.
Tue, 28 Jun 2016 21:15:16 +0200 Fixed three source comments in tests.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 28 Jun 2016 21:15:16 +0200] rev 10189
Fixed three source comments in tests.
Tue, 28 Jun 2016 21:14:11 +0200 Added a simple test case for SDL_sscanf() to tests.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 28 Jun 2016 21:14:11 +0200] rev 10188
Added a simple test case for SDL_sscanf() to tests. It fails on platforms where SDL's custom implementation is used. Relates to Bugzilla #3341.
Tue, 28 Jun 2016 21:08:23 +0200 Fixed freeing strings created by strdup() with SDL_free().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 28 Jun 2016 21:08:23 +0200] rev 10187
Fixed freeing strings created by strdup() with SDL_free(). This only worked on platforms where SDL_free() wraps free().
Sun, 26 Jun 2016 21:08:57 +0200 Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 26 Jun 2016 21:08:57 +0200] rev 10186
Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
Sat, 25 Jun 2016 19:40:44 +0200 Fixed compile warnings in test library about formats strings not being literals.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 25 Jun 2016 19:40:44 +0200] rev 10185
Fixed compile warnings in test library about formats strings not being literals. Partially fixes Bugzilla #3375.
Sat, 25 Jun 2016 19:40:02 +0200 Mac: Updated file name in README.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 25 Jun 2016 19:40:02 +0200] rev 10184
Mac: Updated file name in README.
Fri, 24 Jun 2016 22:17:56 -0400 Fixed Bug 3147 - Windows: Crash when resizing Window since hg 333216331863
David Ludwig <dludwig@pobox.com> [Fri, 24 Jun 2016 22:17:56 -0400] rev 10183
Fixed Bug 3147 - Windows: Crash when resizing Window since hg 333216331863 Thanks for the fix, Gab!
Fri, 24 Jun 2016 19:06:06 +0200 Mac: Updated availability macro in build script.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 24 Jun 2016 19:06:06 +0200] rev 10182
Mac: Updated availability macro in build script.
Wed, 08 Jun 2016 08:01:21 -0700 MIR: Add better error handling for a failed connection
Brandon Schaefer <brandon.schaefer@canonical.com> [Wed, 08 Jun 2016 08:01:21 -0700] rev 10181
MIR: Add better error handling for a failed connection
Tue, 07 Jun 2016 09:01:23 -0700 MIR: Support relative mouse mode
Brandon Schaefer <brandon.schaefer@canonical.com> [Tue, 07 Jun 2016 09:01:23 -0700] rev 10180
MIR: Support relative mouse mode
Mon, 23 May 2016 15:29:25 -0300 Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
Alex Szpakowski <slime73@gmail.com> [Mon, 23 May 2016 15:29:25 -0300] rev 10179
Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
Mon, 23 May 2016 15:27:30 -0300 SDL 1.2 Windows: Fix other window positions/sizes when exiting fullscreen (bug #3315, thanks Simon Hug!) SDL-1.2
Alex Szpakowski <slime73@gmail.com> [Mon, 23 May 2016 15:27:30 -0300] rev 10178
SDL 1.2 Windows: Fix other window positions/sizes when exiting fullscreen (bug #3315, thanks Simon Hug!)
Sat, 21 May 2016 12:09:23 -0300 Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
Alex Szpakowski <slime73@gmail.com> [Sat, 21 May 2016 12:09:23 -0300] rev 10177
Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
Sat, 21 May 2016 00:20:52 -0300 Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
Alex Szpakowski <slime73@gmail.com> [Sat, 21 May 2016 00:20:52 -0300] rev 10176
Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
Fri, 20 May 2016 22:18:15 +0200 Updated documentation of SDL_IsScreenSaverEnabled().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 20 May 2016 22:18:15 +0200] rev 10175
Updated documentation of SDL_IsScreenSaverEnabled(). The screensaver is deactivated by default since SDL 2.0.2.
Fri, 20 May 2016 22:15:58 +0200 Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 20 May 2016 22:15:58 +0200] rev 10174
Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
Fri, 20 May 2016 22:15:28 +0200 X11: Fixed typos in error messages and source comments.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 20 May 2016 22:15:28 +0200] rev 10173
X11: Fixed typos in error messages and source comments.
Fri, 20 May 2016 22:14:40 +0200 X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 20 May 2016 22:14:40 +0200] rev 10172
X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
Sat, 14 May 2016 23:29:49 -0400 WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events
David Ludwig <dludwig@pobox.com> [Sat, 14 May 2016 23:29:49 -0400] rev 10171
WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events This workaround, unfortunately, requires that apps directly link to a set of Win32-style cursor resource files (that contain a transparent cursor image). Copies of suitable resource files are in src/core/winrt/, and should be included directly in an app's MSVC project. A rough explanation of this workaround/hack, and why it's needed (and seemingly can't be done through programmatic means), is in this change's code.
Wed, 11 May 2016 21:11:12 +0200 X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 11 May 2016 21:11:12 +0200] rev 10170
X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown. It should return 0 as a safe default if the interval can not be determined.
Wed, 11 May 2016 21:10:41 +0200 EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 11 May 2016 21:10:41 +0200] rev 10169
EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error. It should return 0 as a safe default on errors. -1 is returned for late swaps.
Wed, 11 May 2016 21:09:45 +0200 Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 11 May 2016 21:09:45 +0200] rev 10168
Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom().
Tue, 10 May 2016 21:15:11 +0200 iOS: Added brackets to function names in README so that doxygen links them.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 10 May 2016 21:15:11 +0200] rev 10167
iOS: Added brackets to function names in README so that doxygen links them.
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