Sun, 28 Aug 2016 13:36:13 -0400 Merge audio capture work back into the mainline. default tip
Ryan C. Gordon <icculus@icculus.org> [Sun, 28 Aug 2016 13:36:13 -0400] rev 10286
Merge audio capture work back into the mainline.
Sun, 28 Aug 2016 11:56:11 -0400 Patched to compile.
Ryan C. Gordon <icculus@icculus.org> [Sun, 28 Aug 2016 11:56:11 -0400] rev 10285
Patched to compile.
Sun, 28 Aug 2016 08:50:26 -0700 alsa: Implemented hotplug support, cleaned up device names.
Ryan C. Gordon <icculus@icculus.org> [Sun, 28 Aug 2016 08:50:26 -0700] rev 10284
alsa: Implemented hotplug support, cleaned up device names.
Fri, 26 Aug 2016 15:46:29 -0400 ios: patched to compile.
Ryan C. Gordon <icculus@icculus.org> [Fri, 26 Aug 2016 15:46:29 -0400] rev 10283
ios: patched to compile.
Mon, 15 Aug 2016 10:09:41 -0400 alsa: don't enumerate virtual devices, just physical hardware.
Ryan C. Gordon <icculus@icculus.org> [Mon, 15 Aug 2016 10:09:41 -0400] rev 10282
alsa: don't enumerate virtual devices, just physical hardware.
Fri, 26 Aug 2016 12:18:08 -0700 Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved()
Sam Lantinga <slouken@libsdl.org> [Fri, 26 Aug 2016 12:18:08 -0700] rev 10281
Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() Updated the removal code to iterate over all joystick add messages instead of just the first one.
Fri, 26 Aug 2016 11:16:44 -0700 commit 1170112da3776fdb06425f62d57b63144c33dc51
Sam Lantinga <slouken@libsdl.org> [Fri, 26 Aug 2016 11:16:44 -0700] rev 10280
commit 1170112da3776fdb06425f62d57b63144c33dc51 Author: James Zipperer <james.zipperer@synapse.com> Date: Sun Aug 21 01:19:19 2016 -0700 bugfix for controller / joystick add / remove being in the event queue at the same time
Thu, 25 Aug 2016 22:31:44 +0200 Emscripten: Fixed crash if closing removed joystick (thanks, Sylvain!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 25 Aug 2016 22:31:44 +0200] rev 10279
Emscripten: Fixed crash if closing removed joystick (thanks, Sylvain!).
Thu, 25 Aug 2016 22:31:33 +0200 Android: Fixed crash if closing removed joystick (thanks, Sylvain!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 25 Aug 2016 22:31:33 +0200] rev 10278
Android: Fixed crash if closing removed joystick (thanks, Sylvain!). Fixes fix for Bugzilla #3408.
Sat, 20 Aug 2016 13:46:45 -0400 WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state
David Ludwig <dludwig@pobox.com> [Sat, 20 Aug 2016 13:46:45 -0400] rev 10277
WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state The repro steps were this: 1. run an sdl2 winrt/uwp app, on Win10, v10.0.10586.0 or higher 2. hide the cursor, via a call to SDL_ShowCursor(0) 3. make the Win10 game bar appear, by pressing the Windows + G hotkey 4. observe that the mouse cursor appears, in order to interact with the game bar (this is expected behavior) 5. make the Win10 game bar disappear, either by pressing the Windows + G hotkey again, or clicking somewhere in the app EXPECTED RESULT: cursor disappears, as game bar disappears ACTUAL RESULT: cursor didn't always disappear
Wed, 17 Aug 2016 21:05:00 +0200 Added link in header comment.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 17 Aug 2016 21:05:00 +0200] rev 10276
Added link in header comment.
Wed, 17 Aug 2016 21:04:50 +0200 Emscripten: Fixed opening previously closed joystick.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 17 Aug 2016 21:04:50 +0200] rev 10275
Emscripten: Fixed opening previously closed joystick.
Wed, 17 Aug 2016 21:04:32 +0200 Android: Fixed opening previously closed joystick (thanks, Sylvain!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 17 Aug 2016 21:04:32 +0200] rev 10274
Android: Fixed opening previously closed joystick (thanks, Sylvain!). Fixes Bugzilla #3408.
Mon, 08 Aug 2016 12:17:53 -0700 [ OSX ] enables Xbox One S Guide (System Main Menu) button detection. the one possible impact is that since button identifiers on OSX are just their sequence in the HID report descriptor we might change the button order, and any existing/saved mappings may get their order changed.
Sam Lantinga <slouken@libsdl.org> [Mon, 08 Aug 2016 12:17:53 -0700] rev 10273
[ OSX ] enables Xbox One S Guide (System Main Menu) button detection. the one possible impact is that since button identifiers on OSX are just their sequence in the HID report descriptor we might change the button order, and any existing/saved mappings may get their order changed.
Sat, 06 Aug 2016 15:09:20 +0200 Add Xbox One controller GUIDs to the XInput filter in the DirectInput joystick driver.
Mikkel Krautz <mikkel@krautz.dk> [Sat, 06 Aug 2016 15:09:20 +0200] rev 10272
Add Xbox One controller GUIDs to the XInput filter in the DirectInput joystick driver. The Windows 10 Anniversary Update (1607) breaks the method uses that SDL uses to detect XInput devices. That is, on Windows 10 Anniversary Update, it is no longer possible to query RAWINPUT for HID devices, and check for "IG_" in the device name. Presumably, this will be fixed in the future. This patch works around the issue by adding the Xbox One controller series to the well-known device list. This skips the more expensive RAWINPUT check for those devices, and causes them to be detected as XInput devices once again.
Wed, 03 Aug 2016 22:39:44 +0200 Fixed two old identifiers in header comments.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 03 Aug 2016 22:39:44 +0200] rev 10271
Fixed two old identifiers in header comments.
Wed, 03 Aug 2016 22:32:20 +0200 PSP: Fixed memory leak if video init failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 03 Aug 2016 22:32:20 +0200] rev 10270
PSP: Fixed memory leak if video init failed.
Wed, 03 Aug 2016 22:32:02 +0200 WinRT: Removed not needed SDL_zerop() after SDL_calloc().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 03 Aug 2016 22:32:02 +0200] rev 10269
WinRT: Removed not needed SDL_zerop() after SDL_calloc(). SDL_calloc() already sets memory to zero.
Wed, 03 Aug 2016 22:30:31 +0200 Added brackets to function names in header comments so that doxygen links them.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 03 Aug 2016 22:30:31 +0200] rev 10268
Added brackets to function names in header comments so that doxygen links them.
Fri, 12 Aug 2016 22:50:48 -0400 testaudiocapture: ask for way more output samples.
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Aug 2016 22:50:48 -0400] rev 10267
testaudiocapture: ask for way more output samples. Fixes Emscripten builds on Chrome for Android.
Fri, 12 Aug 2016 19:59:00 -0400 emscripten: send fake mouse events for touches, like other targets do.
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Aug 2016 19:59:00 -0400] rev 10266
emscripten: send fake mouse events for touches, like other targets do. (This really should be handled at the higher level and not in the individual targets, but this fixes the immediate bug.)
Fri, 12 Aug 2016 00:03:58 -0400 emscripten audio: check for an "undefined" object, remove some console.log().
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Aug 2016 00:03:58 -0400] rev 10265
emscripten audio: check for an "undefined" object, remove some console.log().
Thu, 11 Aug 2016 22:26:58 -0400 audio: Cleaned up "extern AudioBootStrap" list.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Aug 2016 22:26:58 -0400] rev 10264
audio: Cleaned up "extern AudioBootStrap" list.
Thu, 11 Aug 2016 22:22:09 -0400 audio: Renamed some internal driver symbols in various targets.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Aug 2016 22:22:09 -0400] rev 10263
audio: Renamed some internal driver symbols in various targets.
Thu, 11 Aug 2016 22:04:49 -0400 android: implement audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Aug 2016 22:04:49 -0400] rev 10262
android: implement audio capture support.
Wed, 10 Aug 2016 16:00:16 -0400 directsound: Implemented audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 16:00:16 -0400] rev 10261
directsound: Implemented audio capture support.
Wed, 10 Aug 2016 15:34:24 -0400 windows: directsound should also map audio device GUIDs to proper names.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 15:34:24 -0400] rev 10260
windows: directsound should also map audio device GUIDs to proper names. Moved this code from winmm into core so both can use it. DirectSound (at least on Win10) also returns truncated device names, even though it's handed in as a string pointer and not a static-sized buffer. :/
Wed, 10 Aug 2016 14:14:14 -0400 audio: Patched to compile on C89 compilers.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 14:14:14 -0400] rev 10259
audio: Patched to compile on C89 compilers.
Wed, 10 Aug 2016 14:13:48 -0400 emscripten audio: fix timer on capture's silence callback.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 14:13:48 -0400] rev 10258
emscripten audio: fix timer on capture's silence callback.
Tue, 09 Aug 2016 19:35:46 -0400 directsound: recalculate audiospec size before creating secondary buffer.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 19:35:46 -0400] rev 10257
directsound: recalculate audiospec size before creating secondary buffer. I think this was a bug before? Maybe I'm misunderstanding this, but it looks like it was working because we allocate room for 8 chunks...
Tue, 09 Aug 2016 16:58:32 -0400 emscripten audio: Added audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 16:58:32 -0400] rev 10256
emscripten audio: Added audio capture support.
Tue, 09 Aug 2016 16:58:06 -0400 Added a FIXME.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 16:58:06 -0400] rev 10255
Added a FIXME.
Tue, 09 Aug 2016 16:57:49 -0400 testaudiocapture: open capture device to same spec as output device.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 16:57:49 -0400] rev 10254
testaudiocapture: open capture device to same spec as output device. ...since our resampler is still terrible (sorry!).
Tue, 09 Aug 2016 00:44:59 -0400 audio: Only allocate fake_stream if we're using the standard audio threads.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 00:44:59 -0400] rev 10253
audio: Only allocate fake_stream if we're using the standard audio threads.
Tue, 09 Aug 2016 00:44:05 -0400 audio: simplifed check for internal callback.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 00:44:05 -0400] rev 10252
audio: simplifed check for internal callback. Easier to check when it's NULL instead of a list of known internal functions.
Sun, 07 Aug 2016 02:43:20 -0400 dsp: Implemented audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Aug 2016 02:43:20 -0400] rev 10251
dsp: Implemented audio capture support.
Sun, 07 Aug 2016 01:48:38 -0400 winmm: Try to get full device names from the Windows Registry.
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Aug 2016 01:48:38 -0400] rev 10250
winmm: Try to get full device names from the Windows Registry.
Sat, 06 Aug 2016 23:05:02 -0400 winmm: Added a FIXME for truncated device names.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 23:05:02 -0400] rev 10249
winmm: Added a FIXME for truncated device names.
Sat, 06 Aug 2016 19:34:32 -0400 winmm: Implemented audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 19:34:32 -0400] rev 10248
winmm: Implemented audio capture support.
Sat, 06 Aug 2016 03:45:45 -0400 disk audio: Make default i/o delay match what device is meant to be running at.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 03:45:45 -0400] rev 10247
disk audio: Make default i/o delay match what device is meant to be running at.
Sat, 06 Aug 2016 03:39:15 -0400 disk audio: Implemented "capture" support, cleaned up some things.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 03:39:15 -0400] rev 10246
disk audio: Implemented "capture" support, cleaned up some things.
Sat, 06 Aug 2016 02:48:00 -0400 testaudiocapture: use capture device buffer queueing, for better test coverage.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 02:48:00 -0400] rev 10245
testaudiocapture: use capture device buffer queueing, for better test coverage.
Sat, 06 Aug 2016 02:47:27 -0400 audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 02:47:27 -0400] rev 10244
audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
Sat, 06 Aug 2016 02:45:51 -0400 testaudiocapture: don't use fullscreen for the window.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 02:45:51 -0400] rev 10243
testaudiocapture: don't use fullscreen for the window.
Sat, 06 Aug 2016 02:27:55 -0400 audio: SDL_ClearQueuedAudio() should free everything but two packets.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 02:27:55 -0400] rev 10242
audio: SDL_ClearQueuedAudio() should free everything but two packets. Otherwise, if you had a massive, one-time queue buildup, the memory from that remains allocated until you close the device. Also, if you are just using a reasonable amount of space, this would previously cause you to reallocate it over and over instead of keeping a little bit of memory around.
Fri, 05 Aug 2016 04:23:32 -0400 nas: initial shot at audio capture support. Compiles, but not tested.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2016 04:23:32 -0400] rev 10241
nas: initial shot at audio capture support. Compiles, but not tested.
Fri, 05 Aug 2016 02:04:48 -0400 audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2016 02:04:48 -0400] rev 10240
audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice.
Fri, 05 Aug 2016 01:59:06 -0400 audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2016 01:59:06 -0400] rev 10239
audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
Fri, 05 Aug 2016 01:44:15 -0400 audio: Removed internal SDL_audiomem.h and macros.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2016 01:44:15 -0400] rev 10238
audio: Removed internal SDL_audiomem.h and macros. I think this was important for SDL 1.2 because some targets needed special device memory for DMA buffers or locked memory buffers for use in hardware interrupts or something, but since it just defines to SDL_malloc and SDL_free now, I took it out for clarity's sake.
Fri, 05 Aug 2016 01:44:41 -0400 audio: Clean up some CloseDevice() interface details.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2016 01:44:41 -0400] rev 10237
audio: Clean up some CloseDevice() interface details. - It's now always called if device->hidden isn't NULL, even if OpenDevice() failed halfway through. This lets implementation code not have to clean up itself on every possible failure point; just return an error and SDL will handle it for you. - Implementations can assume this->hidden != NULL and not check for it. - implementations don't have to set this->hidden = NULL when done, because the caller is always about to free(this). - Don't reset other fields that are in a block of memory about to be free()'d. - Implementations all now free things like internal mix buffers last, after closing devices and such, to guarantee they definitely aren't in use anymore at the point of deallocation.
Thu, 04 Aug 2016 11:51:17 -0400 arts: backed out audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2016 11:51:17 -0400] rev 10236
arts: backed out audio capture support. Turns out that libartsc isn't thread-safe, so if we run a capture and playback device at the same time, it often crashes in arts's internal event loop. We could throw mutexes around the read/write calls, but these are meant to block, so one device could cause serious latency and stutter in the other. Since this audio target isn't in high-demand (Ubuntu hasn't offered a libartsc package for years), I'm just backing out the capture support. If someone needs it, they can pull it out of the revision history.
Wed, 03 Aug 2016 16:54:10 -0400 dummy audio: Patched to compile.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 16:54:10 -0400] rev 10235
dummy audio: Patched to compile.
Wed, 03 Aug 2016 02:18:47 -0400 dummy audio: Implemented dummy audio capture support. :)
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 02:18:47 -0400] rev 10234
dummy audio: Implemented dummy audio capture support. :)
Wed, 03 Aug 2016 01:57:41 -0400 bsdaudio: first shot at audio capture support!
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:57:41 -0400] rev 10233
bsdaudio: first shot at audio capture support! (untested, uncompiled...for now.)
Wed, 03 Aug 2016 01:56:58 -0400 bsdaudio: this appears to be using the wrong variable...?
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:56:58 -0400] rev 10232
bsdaudio: this appears to be using the wrong variable...? (We probably never noticed because this is meant to block until it fully writes a buffer, and would only trigger an issue if we had a short write that wasn't otherwise an error condition.)
Wed, 03 Aug 2016 01:53:59 -0400 arts: Patched to (maybe) compile.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:53:59 -0400] rev 10231
arts: Patched to (maybe) compile.
Wed, 03 Aug 2016 01:01:44 -0400 arts: implemented audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:01:44 -0400] rev 10230
arts: implemented audio capture support. (completely untested! Not even compiled!!).
Wed, 03 Aug 2016 01:00:30 -0400 alsa: capture devices don't need a mixbuf allocated.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:00:30 -0400] rev 10229
alsa: capture devices don't need a mixbuf allocated.
Wed, 03 Aug 2016 00:31:08 -0400 testaudiocapture: made test app interactive.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 00:31:08 -0400] rev 10228
testaudiocapture: made test app interactive. (hold down mouse/finger to record, then it plays back what it heard. Repeat.)
Wed, 03 Aug 2016 00:30:12 -0400 coreaudio: Implemented audio capture for iOS.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 00:30:12 -0400] rev 10227
coreaudio: Implemented audio capture for iOS.
Tue, 02 Aug 2016 19:17:51 -0400 testaudiocapture: Make a simple green/red window when recording/playing.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 19:17:51 -0400] rev 10226
testaudiocapture: Make a simple green/red window when recording/playing.
Tue, 02 Aug 2016 15:06:40 -0400 alsa: Implemented audio capture support!
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 15:06:40 -0400] rev 10225
alsa: Implemented audio capture support!
Tue, 02 Aug 2016 15:06:05 -0400 alsa: Cleaned up the 5.1 swizzle mess a little.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 15:06:05 -0400] rev 10224
alsa: Cleaned up the 5.1 swizzle mess a little. Shouldn't this be something ALSA handles for us with channel maps, so we can just delete this code?
Tue, 02 Aug 2016 15:04:33 -0400 audio: a little more robustness in the capture device's thread.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 15:04:33 -0400] rev 10223
audio: a little more robustness in the capture device's thread.
Tue, 02 Aug 2016 13:50:58 -0400 pulseaudio: Implemented audio capture support!
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 13:50:58 -0400] rev 10222
pulseaudio: Implemented audio capture support!
Tue, 02 Aug 2016 13:50:21 -0400 audio: implemented higher level infrastructure for running capture devices.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 13:50:21 -0400] rev 10221
audio: implemented higher level infrastructure for running capture devices.
Tue, 02 Aug 2016 13:48:52 -0400 audio: Made some SDL_AudioDevice fields atomic.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 13:48:52 -0400] rev 10220
audio: Made some SDL_AudioDevice fields atomic. This makes sure they're properly communicated to the audio threads.
Tue, 02 Aug 2016 13:38:56 -0400 testaudiocapture: Let specific devices be opened.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 13:38:56 -0400] rev 10219
testaudiocapture: Let specific devices be opened.
Mon, 01 Aug 2016 13:36:43 -0400 BUGS.txt: Bugzilla supports SSL; changed link to https:// ...
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 13:36:43 -0400] rev 10218
BUGS.txt: Bugzilla supports SSL; changed link to https:// ...
Mon, 01 Aug 2016 13:32:27 -0400 audio: changed some internal ints to be SDL_bools.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 13:32:27 -0400] rev 10217
audio: changed some internal ints to be SDL_bools.
Mon, 01 Aug 2016 11:47:02 -0400 nacl: unlock audio thread mutex when done with it.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 11:47:02 -0400] rev 10216
nacl: unlock audio thread mutex when done with it.
Mon, 01 Aug 2016 11:45:45 -0400 audio: Make SDL_AudioDevice::shutdown an atomic value.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 11:45:45 -0400] rev 10215
audio: Make SDL_AudioDevice::shutdown an atomic value. Just to make sure this get communicated to the audio thread properly.
Mon, 01 Aug 2016 00:20:47 -0400 audio: Implemented capture support for Mac OS X CoreAudio.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 00:20:47 -0400] rev 10214
audio: Implemented capture support for Mac OS X CoreAudio. I don't know what iOS wants yet, so this code might work there, too...?
Mon, 01 Aug 2016 00:18:56 -0400 audio: Initial bits to enable audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 00:18:56 -0400] rev 10213
audio: Initial bits to enable audio capture support.
Wed, 27 Jul 2016 20:47:31 +0200 Fixed information in touch README and changed identifiers so doxygen links them.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 27 Jul 2016 20:47:31 +0200] rev 10212
Fixed information in touch README and changed identifiers so doxygen links them.
Wed, 27 Jul 2016 20:47:08 +0200 Android: Updated a comment.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 27 Jul 2016 20:47:08 +0200] rev 10211
Android: Updated a comment.
Wed, 27 Jul 2016 20:46:18 +0200 Android: Replaced deprecated AbsoluteLayout with RelativeLayout.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 27 Jul 2016 20:46:18 +0200] rev 10210
Android: Replaced deprecated AbsoluteLayout with RelativeLayout. Fixes Bugzilla #2211.
Wed, 20 Jul 2016 21:01:14 +0200 Linux: Fixed memory leak in haptic implementation (thanks, Martin!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 20 Jul 2016 21:01:14 +0200] rev 10209
Linux: Fixed memory leak in haptic implementation (thanks, Martin!). Fixes Bugzilla #3238.
Wed, 20 Jul 2016 21:00:52 +0200 Pandora: Fixed memory leak in video implementation.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 20 Jul 2016 21:00:52 +0200] rev 10208
Pandora: Fixed memory leak in video implementation.
Wed, 20 Jul 2016 21:00:36 +0200 Pandora: Fixed compile warnings in video implementation (thanks, Bombo!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 20 Jul 2016 21:00:36 +0200] rev 10207
Pandora: Fixed compile warnings in video implementation (thanks, Bombo!). Fixes Bugzilla #2734.
Tue, 19 Jul 2016 21:02:44 +0200 ALSA: Fixed adding wrong status to error message (thanks, romain145!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 19 Jul 2016 21:02:44 +0200] rev 10206
ALSA: Fixed adding wrong status to error message (thanks, romain145!). Fixes Bugzilla #3364.
Tue, 19 Jul 2016 21:02:09 +0200 Pandora: Fixed SDL version in debug output.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 19 Jul 2016 21:02:09 +0200] rev 10205
Pandora: Fixed SDL version in debug output.
Tue, 19 Jul 2016 21:01:30 +0200 Pandora: Updated SDL version in Makefile.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 19 Jul 2016 21:01:30 +0200] rev 10204
Pandora: Updated SDL version in Makefile.
Tue, 19 Jul 2016 21:01:13 +0200 Pandora: Fixed referring to no more existing atomic source file in Makefile.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 19 Jul 2016 21:01:13 +0200] rev 10203
Pandora: Fixed referring to no more existing atomic source file in Makefile.
Mon, 18 Jul 2016 22:03:47 +0200 Updated comments in video implementations.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 18 Jul 2016 22:03:47 +0200] rev 10202
Updated comments in video implementations.
Mon, 18 Jul 2016 22:02:17 +0200 Pandora: Fixed compile error in video implementation (thanks, Bombo!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 18 Jul 2016 22:02:17 +0200] rev 10201
Pandora: Fixed compile error in video implementation (thanks, Bombo!). Partially fixes Bugzilla #2734.
Mon, 18 Jul 2016 22:01:01 +0200 Android: Fixed androidbuild.sh not working on OS X (thanks, Steffen!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 18 Jul 2016 22:01:01 +0200] rev 10200
Android: Fixed androidbuild.sh not working on OS X (thanks, Steffen!). Fixes Bugzilla #2429.
Sun, 17 Jul 2016 21:43:12 +0200 Android: Fixed missing export of a JNI function (thanks, Andrii!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 17 Jul 2016 21:43:12 +0200] rev 10199
Android: Fixed missing export of a JNI function (thanks, Andrii!). Fixes Bugzilla #3393.
Sun, 17 Jul 2016 21:42:53 +0200 Android: Fixed compile warning about a missing prototype (thanks, Sylvain!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 17 Jul 2016 21:42:53 +0200] rev 10198
Android: Fixed compile warning about a missing prototype (thanks, Sylvain!). Fixes Bugzilla #3351.
Sun, 17 Jul 2016 20:32:44 +0200 Fixed compile warnings about evaluating undefined identifiers.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 17 Jul 2016 20:32:44 +0200] rev 10197
Fixed compile warnings about evaluating undefined identifiers. Partially fixes Bugzilla #3351.
Wed, 13 Jul 2016 09:41:43 -0700 Tests: Would be wise to compile this
Brandon Schaefer <brandon.schaefer@canonical.com> [Wed, 13 Jul 2016 09:41:43 -0700] rev 10196
Tests: Would be wise to compile this
Wed, 13 Jul 2016 07:39:01 -0700 Tests: Somehow tabs leaked in...
Brandon Schaefer <brandon.schaefer@canonical.com> [Wed, 13 Jul 2016 07:39:01 -0700] rev 10195
Tests: Somehow tabs leaked in...
Wed, 13 Jul 2016 07:34:06 -0700 Tests: Add a manual test for a custom cursor (Taken from the API docs)
Brandon Schaefer <brandon.schaefer@canonical.com> [Wed, 13 Jul 2016 07:34:06 -0700] rev 10194
Tests: Add a manual test for a custom cursor (Taken from the API docs)
Wed, 13 Jul 2016 07:07:46 -0700 Tests: Mir needs the window to swap at lease 1 frame for the cursor to show. So render in testwm2
Brandon Schaefer <brandon.schaefer@canonical.com> [Wed, 13 Jul 2016 07:07:46 -0700] rev 10193
Tests: Mir needs the window to swap at lease 1 frame for the cursor to show. So render in testwm2
Wed, 13 Jul 2016 07:07:08 -0700 MIR: Fix system cursors. Been broken since custom cursor support was added!
Brandon Schaefer <brandon.schaefer@canonical.com> [Wed, 13 Jul 2016 07:07:08 -0700] rev 10192
MIR: Fix system cursors. Been broken since custom cursor support was added!
Sat, 09 Jul 2016 22:06:00 +0200 Android: Added new key codes from API 24.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 09 Jul 2016 22:06:00 +0200] rev 10191
Android: Added new key codes from API 24.
Sat, 02 Jul 2016 13:38:31 -0300 iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!)
Alex Szpakowski <slime73@gmail.com> [Sat, 02 Jul 2016 13:38:31 -0300] rev 10190
iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!) Fixes bug #3378.
Tue, 28 Jun 2016 21:15:16 +0200 Fixed three source comments in tests.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 28 Jun 2016 21:15:16 +0200] rev 10189
Fixed three source comments in tests.
Tue, 28 Jun 2016 21:14:11 +0200 Added a simple test case for SDL_sscanf() to tests.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 28 Jun 2016 21:14:11 +0200] rev 10188
Added a simple test case for SDL_sscanf() to tests. It fails on platforms where SDL's custom implementation is used. Relates to Bugzilla #3341.
Tue, 28 Jun 2016 21:08:23 +0200 Fixed freeing strings created by strdup() with SDL_free().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 28 Jun 2016 21:08:23 +0200] rev 10187
Fixed freeing strings created by strdup() with SDL_free(). This only worked on platforms where SDL_free() wraps free().
Sun, 26 Jun 2016 21:08:57 +0200 Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 26 Jun 2016 21:08:57 +0200] rev 10186
Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
Sat, 25 Jun 2016 19:40:44 +0200 Fixed compile warnings in test library about formats strings not being literals.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 25 Jun 2016 19:40:44 +0200] rev 10185
Fixed compile warnings in test library about formats strings not being literals. Partially fixes Bugzilla #3375.
Sat, 25 Jun 2016 19:40:02 +0200 Mac: Updated file name in README.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 25 Jun 2016 19:40:02 +0200] rev 10184
Mac: Updated file name in README.
Fri, 24 Jun 2016 22:17:56 -0400 Fixed Bug 3147 - Windows: Crash when resizing Window since hg 333216331863
David Ludwig <dludwig@pobox.com> [Fri, 24 Jun 2016 22:17:56 -0400] rev 10183
Fixed Bug 3147 - Windows: Crash when resizing Window since hg 333216331863 Thanks for the fix, Gab!
Fri, 24 Jun 2016 19:06:06 +0200 Mac: Updated availability macro in build script.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 24 Jun 2016 19:06:06 +0200] rev 10182
Mac: Updated availability macro in build script.
Wed, 08 Jun 2016 08:01:21 -0700 MIR: Add better error handling for a failed connection
Brandon Schaefer <brandon.schaefer@canonical.com> [Wed, 08 Jun 2016 08:01:21 -0700] rev 10181
MIR: Add better error handling for a failed connection
Tue, 07 Jun 2016 09:01:23 -0700 MIR: Support relative mouse mode
Brandon Schaefer <brandon.schaefer@canonical.com> [Tue, 07 Jun 2016 09:01:23 -0700] rev 10180
MIR: Support relative mouse mode
Mon, 23 May 2016 15:29:25 -0300 Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
Alex Szpakowski <slime73@gmail.com> [Mon, 23 May 2016 15:29:25 -0300] rev 10179
Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
Mon, 23 May 2016 15:27:30 -0300 SDL 1.2 Windows: Fix other window positions/sizes when exiting fullscreen (bug #3315, thanks Simon Hug!) SDL-1.2
Alex Szpakowski <slime73@gmail.com> [Mon, 23 May 2016 15:27:30 -0300] rev 10178
SDL 1.2 Windows: Fix other window positions/sizes when exiting fullscreen (bug #3315, thanks Simon Hug!)
Sat, 21 May 2016 12:09:23 -0300 Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
Alex Szpakowski <slime73@gmail.com> [Sat, 21 May 2016 12:09:23 -0300] rev 10177
Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
Sat, 21 May 2016 00:20:52 -0300 Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
Alex Szpakowski <slime73@gmail.com> [Sat, 21 May 2016 00:20:52 -0300] rev 10176
Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
Fri, 20 May 2016 22:18:15 +0200 Updated documentation of SDL_IsScreenSaverEnabled().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 20 May 2016 22:18:15 +0200] rev 10175
Updated documentation of SDL_IsScreenSaverEnabled(). The screensaver is deactivated by default since SDL 2.0.2.
Fri, 20 May 2016 22:15:58 +0200 Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 20 May 2016 22:15:58 +0200] rev 10174
Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
Fri, 20 May 2016 22:15:28 +0200 X11: Fixed typos in error messages and source comments.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 20 May 2016 22:15:28 +0200] rev 10173
X11: Fixed typos in error messages and source comments.
Fri, 20 May 2016 22:14:40 +0200 X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 20 May 2016 22:14:40 +0200] rev 10172
X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
Sat, 14 May 2016 23:29:49 -0400 WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events
David Ludwig <dludwig@pobox.com> [Sat, 14 May 2016 23:29:49 -0400] rev 10171
WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events This workaround, unfortunately, requires that apps directly link to a set of Win32-style cursor resource files (that contain a transparent cursor image). Copies of suitable resource files are in src/core/winrt/, and should be included directly in an app's MSVC project. A rough explanation of this workaround/hack, and why it's needed (and seemingly can't be done through programmatic means), is in this change's code.
Wed, 11 May 2016 21:11:12 +0200 X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 11 May 2016 21:11:12 +0200] rev 10170
X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown. It should return 0 as a safe default if the interval can not be determined.
Wed, 11 May 2016 21:10:41 +0200 EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 11 May 2016 21:10:41 +0200] rev 10169
EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error. It should return 0 as a safe default on errors. -1 is returned for late swaps.
Wed, 11 May 2016 21:09:45 +0200 Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 11 May 2016 21:09:45 +0200] rev 10168
Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom().
Tue, 10 May 2016 21:15:11 +0200 iOS: Added brackets to function names in README so that doxygen links them.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 10 May 2016 21:15:11 +0200] rev 10167
iOS: Added brackets to function names in README so that doxygen links them.
Tue, 10 May 2016 21:14:36 +0200 Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 10 May 2016 21:14:36 +0200] rev 10166
Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
Tue, 10 May 2016 21:13:58 +0200 Fixed crash in shape test program if memory allocation failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 10 May 2016 21:13:58 +0200] rev 10165
Fixed crash in shape test program if memory allocation failed.
Tue, 10 May 2016 21:12:48 +0200 Fixed error return values in filesystem test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 10 May 2016 21:12:48 +0200] rev 10164
Fixed error return values in filesystem test program.
Sat, 07 May 2016 21:41:59 -0400 WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
David Ludwig <dludwig@pobox.com> [Sat, 07 May 2016 21:41:59 -0400] rev 10163
WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
Thu, 05 May 2016 22:05:21 +0200 Fixed memory leak in game controller test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 05 May 2016 22:05:21 +0200] rev 10162
Fixed memory leak in game controller test program.
Thu, 05 May 2016 22:04:16 +0200 Updated documentation of SDL_HINT_THREAD_STACK_SIZE in header file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 05 May 2016 22:04:16 +0200] rev 10161
Updated documentation of SDL_HINT_THREAD_STACK_SIZE in header file.
Thu, 05 May 2016 22:03:52 +0200 Added missing links at documentation of SDL_FreeCursor() in header file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 05 May 2016 22:03:52 +0200] rev 10160
Added missing links at documentation of SDL_FreeCursor() in header file.
Sun, 01 May 2016 21:41:30 -0300 Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312.
Alex Szpakowski <slime73@gmail.com> [Sun, 01 May 2016 21:41:30 -0300] rev 10159
Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312.
Sun, 01 May 2016 19:51:10 -0300 Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit f0645cd8fd39
Alex Szpakowski <slime73@gmail.com> [Sun, 01 May 2016 19:51:10 -0300] rev 10158
Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit f0645cd8fd39
Mon, 25 Apr 2016 22:17:38 +0200 Android: Updated name of README file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 25 Apr 2016 22:17:38 +0200] rev 10157
Android: Updated name of README file.
Sun, 17 Apr 2016 22:56:20 -0400 WinRT: another README tweak
David Ludwig <dludwig@pobox.com> [Sun, 17 Apr 2016 22:56:20 -0400] rev 10156
WinRT: another README tweak
Sun, 17 Apr 2016 22:54:45 -0400 WinRT: README tweaks
David Ludwig <dludwig@pobox.com> [Sun, 17 Apr 2016 22:54:45 -0400] rev 10155
WinRT: README tweaks
Thu, 14 Apr 2016 21:11:43 +0200 Wayland: Removed not needed including and setting of errno.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 14 Apr 2016 21:11:43 +0200] rev 10154
Wayland: Removed not needed including and setting of errno. One internal function was setting errno on error but it was not read afterwards.
Thu, 14 Apr 2016 21:10:57 +0200 Fixed markdown formatting in porting README for doxygen output.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 14 Apr 2016 21:10:57 +0200] rev 10153
Fixed markdown formatting in porting README for doxygen output. The underscores and the newlines for the list were lost before.
Thu, 14 Apr 2016 21:10:08 +0200 Added missing error return in test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 14 Apr 2016 21:10:08 +0200] rev 10152
Added missing error return in test program.
Thu, 14 Apr 2016 21:09:45 +0200 PSP: Fixed compile error.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 14 Apr 2016 21:09:45 +0200] rev 10151
PSP: Fixed compile error.
Wed, 13 Apr 2016 21:59:50 -0400 WinRT: build/link fix
David Ludwig <dludwig@pobox.com> [Wed, 13 Apr 2016 21:59:50 -0400] rev 10150
WinRT: build/link fix
Tue, 12 Apr 2016 18:40:44 -0400 Patched to compile on Haiku...?
Ryan C. Gordon <icculus@icculus.org> [Tue, 12 Apr 2016 18:40:44 -0400] rev 10149
Patched to compile on Haiku...?
Tue, 12 Apr 2016 18:12:04 -0400 windows: created threads' stack sizes should be reserved, not committed.
Ryan C. Gordon <icculus@icculus.org> [Tue, 12 Apr 2016 18:12:04 -0400] rev 10148
windows: created threads' stack sizes should be reserved, not committed.
Tue, 12 Apr 2016 18:11:36 -0400 Patched to compile on various platforms.
Ryan C. Gordon <icculus@icculus.org> [Tue, 12 Apr 2016 18:11:36 -0400] rev 10147
Patched to compile on various platforms.
Tue, 12 Apr 2016 16:45:10 -0400 threads: Move SDL's own thread creation to a new internal API.
Ryan C. Gordon <icculus@icculus.org> [Tue, 12 Apr 2016 16:45:10 -0400] rev 10146
threads: Move SDL's own thread creation to a new internal API. This allows us to set an explicit stack size (overriding the system default and the global hint an app might have set), and remove all the macro salsa for dealing with _beginthreadex and such, as internal threads always set those to NULL anyhow. I've taken some guesses on reasonable (and tiny!) stack sizes for our internal threads, but some of these might turn out to be too small in practice and need an increase. Most of them are simple functions, though.
Tue, 12 Apr 2016 14:38:50 -0400 threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
Ryan C. Gordon <icculus@icculus.org> [Tue, 12 Apr 2016 14:38:50 -0400] rev 10145
threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
Mon, 11 Apr 2016 00:22:39 -0400 WinRT: bug hack-fix - gamepad detection was failing on Xbox One
David Ludwig <dludwig@pobox.com> [Mon, 11 Apr 2016 00:22:39 -0400] rev 10144
WinRT: bug hack-fix - gamepad detection was failing on Xbox One Win10's 'GamepadAdded' event seems to need to have something registered with it in order for Xinput-based gamepad detection to work. This 'fix' simply causes a dummy event-handler to be added for this event, in case an app wants to use gamepads on Xbox One (most likely).
Sun, 10 Apr 2016 22:07:10 -0300 iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
Alex Szpakowski <slime73@gmail.com> [Sun, 10 Apr 2016 22:07:10 -0300] rev 10143
iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
Mon, 04 Apr 2016 22:49:13 -0400 alsa: Make device enumeration robust against weird results with NULL strings.
Ryan C. Gordon <icculus@icculus.org> [Mon, 04 Apr 2016 22:49:13 -0400] rev 10142
alsa: Make device enumeration robust against weird results with NULL strings.
Sat, 02 Apr 2016 13:21:01 -0300 iOS: Also do the Dictation crash workaround before executing the animation callback.
Alex Szpakowski <slime73@gmail.com> [Sat, 02 Apr 2016 13:21:01 -0300] rev 10141
iOS: Also do the Dictation crash workaround before executing the animation callback.
Sat, 02 Apr 2016 11:54:05 -0300 Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X.
Alex Szpakowski <slime73@gmail.com> [Sat, 02 Apr 2016 11:54:05 -0300] rev 10140
Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X. Fixes bug #3300.
Fri, 01 Apr 2016 19:18:50 -0300 iOS: Workaround for a crash after Dictation is used.
Alex Szpakowski <slime73@gmail.com> [Fri, 01 Apr 2016 19:18:50 -0300] rev 10139
iOS: Workaround for a crash after Dictation is used.
Fri, 01 Apr 2016 21:14:49 +0200 iOS: Fixed compiling demos on C89 compilers.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 01 Apr 2016 21:14:49 +0200] rev 10138
iOS: Fixed compiling demos on C89 compilers.
Fri, 01 Apr 2016 21:13:58 +0200 PSP: Fixed returning success from unsupported SDL_RenderReadPixels().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 01 Apr 2016 21:13:58 +0200] rev 10137
PSP: Fixed returning success from unsupported SDL_RenderReadPixels(). This also fixed the missing error message.
Fri, 01 Apr 2016 21:12:37 +0200 PSP: Fixed returning success for unsupported SDL_SetTextureColorMod().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 01 Apr 2016 21:12:37 +0200] rev 10136
PSP: Fixed returning success for unsupported SDL_SetTextureColorMod(). Partially fixes Bugzilla #3298.
Fri, 01 Apr 2016 21:11:31 +0200 PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 01 Apr 2016 21:11:31 +0200] rev 10135
PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom().
Fri, 01 Apr 2016 21:10:43 +0200 Updated info about required Ubuntu version for Mir support in README.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 01 Apr 2016 21:10:43 +0200] rev 10134
Updated info about required Ubuntu version for Mir support in README.
Mon, 28 Mar 2016 21:03:04 +0200 Wayland: Fixed missing error message if creating a custom cursor failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 28 Mar 2016 21:03:04 +0200] rev 10133
Wayland: Fixed missing error message if creating a custom cursor failed. SDL_GetError() returned no error message because it was written to stderr only.
Mon, 28 Mar 2016 21:02:30 +0200 Removed not needed SDL_WINDOW_SHOWN from chessboard test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 28 Mar 2016 21:02:30 +0200] rev 10132
Removed not needed SDL_WINDOW_SHOWN from chessboard test program.
Mon, 28 Mar 2016 21:01:46 +0200 iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 28 Mar 2016 21:01:46 +0200] rev 10131
iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo.
Mon, 28 Mar 2016 21:01:26 +0200 iOS: Fixed keyboard demo ignoring quit requests and window closing.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 28 Mar 2016 21:01:26 +0200] rev 10130
iOS: Fixed keyboard demo ignoring quit requests and window closing. This also fixed a warning about an unused variable.
Sun, 27 Mar 2016 22:26:34 +0200 iOS: Replaced #import with #include in two demos.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 27 Mar 2016 22:26:34 +0200] rev 10129
iOS: Replaced #import with #include in two demos. This extension to C is not required here and made the demos less portable.
Sun, 27 Mar 2016 22:25:13 +0200 iOS: Restored older version of rectangles demo.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 27 Mar 2016 22:25:13 +0200] rev 10128
iOS: Restored older version of rectangles demo. The demo did not draw rectangles like described in the demo README.
Sun, 27 Mar 2016 22:24:10 +0200 iOS: Updated SDL version in demo README.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 27 Mar 2016 22:24:10 +0200] rev 10127
iOS: Updated SDL version in demo README.
Sun, 27 Mar 2016 22:22:13 +0200 Fixed comment in gesture source.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 27 Mar 2016 22:22:13 +0200] rev 10126
Fixed comment in gesture source.
Wed, 30 Mar 2016 13:30:59 -0400 1.2 stdlib: include SDL_config.h so we can see if HAVE_QSORT is actually set. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Mar 2016 13:30:59 -0400] rev 10125
1.2 stdlib: include SDL_config.h so we can see if HAVE_QSORT is actually set.
Wed, 30 Mar 2016 13:30:19 -0400 gcc-fat.sh: SDL 1.2 won't build with the Mac OS X 10.11 SDK with < 10.7 compat. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Mar 2016 13:30:19 -0400] rev 10124
gcc-fat.sh: SDL 1.2 won't build with the Mac OS X 10.11 SDK with < 10.7 compat. Several deprecated APIs it uses are flat-out removed from the SDK now. We already had preprocessor checks around them, so gcc-fat.sh just needs its minimum OS compatibility bumped up to 10.7. Leaving the deprecated code in place, however, in case someone wants to target an ancient OS X by compiling with an older SDK.
Wed, 30 Mar 2016 11:23:28 -0400 SDL_qsort in SDL 1.2 needs to use the system includes. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Mar 2016 11:23:28 -0400] rev 10123
SDL_qsort in SDL 1.2 needs to use the system includes.
Sun, 20 Mar 2016 15:35:34 -0300 Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in OS X 10.6.
Alex Szpakowski <slime73@gmail.com> [Sun, 20 Mar 2016 15:35:34 -0300] rev 10122
Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in OS X 10.6.
Fri, 18 Mar 2016 22:15:53 -0300 Windows CMake: don't try to link dxguid, it's unavailable when using Visual Studio's XP-compatible toolset.
Alex Szpakowski <slime73@gmail.com> [Fri, 18 Mar 2016 22:15:53 -0300] rev 10121
Windows CMake: don't try to link dxguid, it's unavailable when using Visual Studio's XP-compatible toolset.
Wed, 16 Mar 2016 22:09:39 +0100 Wayland: Fixed crash if memory mapping failed while creating a custom cursor.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 16 Mar 2016 22:09:39 +0100] rev 10120
Wayland: Fixed crash if memory mapping failed while creating a custom cursor.
Wed, 16 Mar 2016 22:09:23 +0100 Wayland: Fixed storing a theme cursor which is never used in video data.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 16 Mar 2016 22:09:23 +0100] rev 10119
Wayland: Fixed storing a theme cursor which is never used in video data.
Fri, 11 Mar 2016 08:30:18 -0800 Quick fix for qsort off-by-one error. SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Mar 2016 08:30:18 -0800] rev 10118
Quick fix for qsort off-by-one error.
Fri, 11 Mar 2016 08:33:47 -0800 Pick up new display mode information after a mode change (Windows only right now).
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Mar 2016 08:33:47 -0800] rev 10117
Pick up new display mode information after a mode change (Windows only right now).
Fri, 11 Mar 2016 08:30:18 -0800 Quick fix for qsort off-by-one error.
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Mar 2016 08:30:18 -0800] rev 10116
Quick fix for qsort off-by-one error.
Fri, 11 Mar 2016 22:10:35 +0100 Emscripten: Deactivated custom cursor support because it created system cursors.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 11 Mar 2016 22:10:35 +0100] rev 10115
Emscripten: Deactivated custom cursor support because it created system cursors.
Fri, 11 Mar 2016 22:10:15 +0100 Wayland: Fixed drawing created cursors without transparency.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 11 Mar 2016 22:10:15 +0100] rev 10114
Wayland: Fixed drawing created cursors without transparency.
Fri, 11 Mar 2016 22:09:50 +0100 Wayland: Fixed showing created cursors incorrectly before the first redraw.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 11 Mar 2016 22:09:50 +0100] rev 10113
Wayland: Fixed showing created cursors incorrectly before the first redraw.
Thu, 10 Mar 2016 21:00:44 +0100 WinRT: Removed dead code and fixed memory leak if allocation for driver failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 10 Mar 2016 21:00:44 +0100] rev 10112
WinRT: Removed dead code and fixed memory leak if allocation for driver failed.
Thu, 10 Mar 2016 21:00:27 +0100 Fixed compiling IME test program with HAVE_SDL_TTF on C89 compilers.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 10 Mar 2016 21:00:27 +0100] rev 10111
Fixed compiling IME test program with HAVE_SDL_TTF on C89 compilers.
Thu, 10 Mar 2016 21:00:13 +0100 Removed unnecessary include statement in test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 10 Mar 2016 21:00:13 +0100] rev 10110
Removed unnecessary include statement in test program.
Thu, 10 Mar 2016 01:50:43 -0500 A simple test program for SDL_qsort().
Ryan C. Gordon <icculus@icculus.org> [Thu, 10 Mar 2016 01:50:43 -0500] rev 10109
A simple test program for SDL_qsort().
Tue, 08 Mar 2016 20:26:26 -0500 Another commit to test revision control.
Ryan C. Gordon <icculus@icculus.org> [Tue, 08 Mar 2016 20:26:26 -0500] rev 10108
Another commit to test revision control.
Tue, 08 Mar 2016 20:24:20 -0500 Minor tweak to a README to test Mercurial server.
Ryan C. Gordon <icculus@icculus.org> [Tue, 08 Mar 2016 20:24:20 -0500] rev 10107
Minor tweak to a README to test Mercurial server.
Tue, 08 Mar 2016 13:55:50 -0800 Fixed infinite timeout in SDL_WaitEventTimeout() - thanks Константин Гончарик
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Mar 2016 13:55:50 -0800] rev 10106
Fixed infinite timeout in SDL_WaitEventTimeout() - thanks Константин Гончарик
Mon, 07 Mar 2016 08:22:55 -0500 Allow mappings to be added before GameControllerInit
Ethan Lee <flibitijibibo@flibitijibibo.com> [Mon, 07 Mar 2016 08:22:55 -0500] rev 10105
Allow mappings to be added before GameControllerInit
Sat, 05 Mar 2016 23:25:23 -0500 alsa: Implemented basic device detection.
Ryan C. Gordon <icculus@icculus.org> [Sat, 05 Mar 2016 23:25:23 -0500] rev 10104
alsa: Implemented basic device detection. This is kind of nasty, because ALSA reports dozens of "devices" that aren't really things you'd ever want, or things that should be listed this way, but the default path still works as before, and it at least allows these devices to be available to apps. This does not handle hotplugging yet. You get a device list at init time and that's it.
Fri, 04 Mar 2016 19:41:16 -0500 x11: Fix a few more XMoveWindow() calls to adjust for border size.
Ryan C. Gordon <icculus@icculus.org> [Fri, 04 Mar 2016 19:41:16 -0500] rev 10103
x11: Fix a few more XMoveWindow() calls to adjust for border size. Also, fix my inability to do basic math ('+' should have been '-').
Fri, 04 Mar 2016 18:47:19 -0500 x11: Deal with window borders better.
Ryan C. Gordon <icculus@icculus.org> [Fri, 04 Mar 2016 18:47:19 -0500] rev 10102
x11: Deal with window borders better. - Cache the _NET_FRAME_EXTENTS data locally, so we don't have to query the X server for them (instead, we update our cached data when PropertyNotify events alert us to a change). - Use our cached extents for X11_GetWindowBordersSize(), so it's a fast call. - Window position was meant to refer to the client area, not the window decorations, so adjust appropriately when getting/setting the position.
Thu, 03 Mar 2016 20:12:51 +0100 Raspberry: Fixed crash if memory allocation for cursor failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 03 Mar 2016 20:12:51 +0100] rev 10101
Raspberry: Fixed crash if memory allocation for cursor failed.
Thu, 03 Mar 2016 20:11:43 +0100 Fixed compile warnings about unused variables in IME test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 03 Mar 2016 20:11:43 +0100] rev 10100
Fixed compile warnings about unused variables in IME test program.
Wed, 02 Mar 2016 20:25:23 +0100 Wayland: Fixed fault in event handling which might have caused a crash someday.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 02 Mar 2016 20:25:23 +0100] rev 10099
Wayland: Fixed fault in event handling which might have caused a crash someday. Found by Cppcheck.
Wed, 02 Mar 2016 20:25:09 +0100 Wayland: Fixed crash if allocating memory for cursor failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 02 Mar 2016 20:25:09 +0100] rev 10098
Wayland: Fixed crash if allocating memory for cursor failed. Also added missing error message if first allocation failed.
Wed, 02 Mar 2016 20:24:43 +0100 Replaced strlen() with SDL_strlen() in IME test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 02 Mar 2016 20:24:43 +0100] rev 10097
Replaced strlen() with SDL_strlen() in IME test program.
Wed, 17 Feb 2016 15:14:20 +0800 wayland: Add wl_proxy_marshal_constructor_versioned sym
Jonas Ådahl <jadahl@gmail.com> [Wed, 17 Feb 2016 15:14:20 +0800] rev 10096
wayland: Add wl_proxy_marshal_constructor_versioned sym wl_proxy_marshal_constructor_versioned was introduce in wayland-client 1.10.
Thu, 25 Feb 2016 10:06:33 -0800 Mir: Do not use opengl to find the valid pixel format if we dont use opengl
Brandon Schaefer <brandon.schaefer@canonical.com> [Thu, 25 Feb 2016 10:06:33 -0800] rev 10095
Mir: Do not use opengl to find the valid pixel format if we dont use opengl
Wed, 24 Feb 2016 21:07:19 +0100 Mir: Replaced memcpy() with SDL_memcpy().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 24 Feb 2016 21:07:19 +0100] rev 10094
Mir: Replaced memcpy() with SDL_memcpy().
Wed, 24 Feb 2016 21:06:46 +0100 Mir: Fixed comment at conditional compilation macro.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 24 Feb 2016 21:06:46 +0100] rev 10093
Mir: Fixed comment at conditional compilation macro.
Wed, 24 Feb 2016 21:05:19 +0100 Fixed doxygen warnings about markdown formatting.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 24 Feb 2016 21:05:19 +0100] rev 10092
Fixed doxygen warnings about markdown formatting.
Mon, 22 Feb 2016 19:00:22 +0100 Mir: Fixed crash if allocating memory for cursor failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 22 Feb 2016 19:00:22 +0100] rev 10091
Mir: Fixed crash if allocating memory for cursor failed.
Sun, 21 Feb 2016 19:21:21 -0500 Regenerated configure script with Mir changes.
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Feb 2016 19:21:21 -0500] rev 10090
Regenerated configure script with Mir changes.
Sun, 21 Feb 2016 15:19:35 -0800 Fix API/ABI breakage in Mir 0.13/0.14.
bschaefer [Sun, 21 Feb 2016 15:19:35 -0800] rev 10089
Fix API/ABI breakage in Mir 0.13/0.14.
Sun, 21 Feb 2016 17:21:29 -0500 Windows: Just use WaitForSingleObjectEx() everywhere.
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Feb 2016 17:21:29 -0500] rev 10088
Windows: Just use WaitForSingleObjectEx() everywhere. (It's supported on WinXP, no reason to have an #ifdef here...I think.)
Sun, 21 Feb 2016 17:05:25 -0500 Windows: let threads be named in the debugger.
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Feb 2016 17:05:25 -0500] rev 10087
Windows: let threads be named in the debugger. We now only raise the magic exception that names the thread when IsDebuggerPresent() returns true. In such a case, Visual Studio will catch the exception, set the thread name, and let the debugged process continue normally. If the debugger isn't running, we don't raise an exception at all. Setting the name is a debugger trick; if the debugger isn't running, the name won't be set if attached later in any case, so this doesn't lose functionality. This lets this code work without assembly code, on win32 and win64, and across various compilers. The only "gotcha" is that if you have something attached that looks like a debugger but doesn't respect this magic exception trick, the process will likely crash, but that's probably a deficiency of the attached program. Fixes Bugzilla #2089.
Sun, 21 Feb 2016 13:19:33 -0500 1.2 stdlib: Updated qsort with licensing resolved (thanks, Gareth!). SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Feb 2016 13:19:33 -0500] rev 10086
1.2 stdlib: Updated qsort with licensing resolved (thanks, Gareth!).
Sun, 21 Feb 2016 13:07:14 -0500 stdlib: Restored previous qsort() implementation; the licensing is resolved.
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Feb 2016 13:07:14 -0500] rev 10085
stdlib: Restored previous qsort() implementation; the licensing is resolved. Thanks to Gareth McCaughan for changing his code to the zlib license on our behalf!
Sat, 20 Feb 2016 01:03:39 -0500 x11: better fix for the previous commit's fullscreen vs maximized issue.
Ryan C. Gordon <icculus@icculus.org> [Sat, 20 Feb 2016 01:03:39 -0500] rev 10084
x11: better fix for the previous commit's fullscreen vs maximized issue.
Sat, 20 Feb 2016 00:44:42 -0500 x11: Don't mess with fullscreen vs maximized window state on unmapped windows.
Ryan C. Gordon <icculus@icculus.org> [Sat, 20 Feb 2016 00:44:42 -0500] rev 10083
x11: Don't mess with fullscreen vs maximized window state on unmapped windows.
Fri, 19 Feb 2016 00:28:53 -0500 Android: Restored Philipp's joystick change, lost in the previous merge.
Ryan C. Gordon <icculus@icculus.org> [Fri, 19 Feb 2016 00:28:53 -0500] rev 10082
Android: Restored Philipp's joystick change, lost in the previous merge. This patch, specifically: https://hg.libsdl.org/SDL/rev/2455bf5d1866
Fri, 19 Feb 2016 00:24:00 -0500 Merge Android C89 fixes from Eric Wing.
Ryan C. Gordon <icculus@icculus.org> [Fri, 19 Feb 2016 00:24:00 -0500] rev 10081
Merge Android C89 fixes from Eric Wing.
Tue, 09 Feb 2016 17:36:42 -0800 Android: C89 cleanup to avoid warnings/errors since the default gcc mode on Android is still pre-C99.
Eric Wing <ewing . public |-at-| gmail . com> [Tue, 09 Feb 2016 17:36:42 -0800] rev 10080
Android: C89 cleanup to avoid warnings/errors since the default gcc mode on Android is still pre-C99.
Thu, 18 Feb 2016 23:27:58 -0500 x11/wayland/mir: Make the dynamic loading macro salsa a little less messy.
Ryan C. Gordon <icculus@icculus.org> [Thu, 18 Feb 2016 23:27:58 -0500] rev 10079
x11/wayland/mir: Make the dynamic loading macro salsa a little less messy.
Wed, 17 Feb 2016 14:15:37 -0800 Added support for the Mad Catz FightStick TE S+ PS3
Sam Lantinga <slouken@libsdl.org> [Wed, 17 Feb 2016 14:15:37 -0800] rev 10078
Added support for the Mad Catz FightStick TE S+ PS3
Tue, 16 Feb 2016 13:51:24 -0800 Added support for the Mad Catz FightStick TE S+ PS4
Sam Lantinga <slouken@libsdl.org> [Tue, 16 Feb 2016 13:51:24 -0800] rev 10077
Added support for the Mad Catz FightStick TE S+ PS4
Tue, 16 Feb 2016 13:51:15 -0800 Added support for the Akishop Customs PS360+ v1.66 and MadCatz PC USB Wired Stick 8818
Sam Lantinga <slouken@libsdl.org> [Tue, 16 Feb 2016 13:51:15 -0800] rev 10076
Added support for the Akishop Customs PS360+ v1.66 and MadCatz PC USB Wired Stick 8818
Tue, 16 Feb 2016 13:48:46 -0800 Added support for several Mad Catz arcade sticks
Sam Lantinga <slouken@libsdl.org> [Tue, 16 Feb 2016 13:48:46 -0800] rev 10075
Added support for several Mad Catz arcade sticks
Tue, 16 Feb 2016 13:47:37 -0800 Allow using the game controller API with arcade sticks and other XInput devices
Sam Lantinga <slouken@libsdl.org> [Tue, 16 Feb 2016 13:47:37 -0800] rev 10074
Allow using the game controller API with arcade sticks and other XInput devices
Tue, 16 Feb 2016 20:32:22 +0100 Android: Changed an internal joystick function to return count instead of id.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 16 Feb 2016 20:32:22 +0100] rev 10073
Android: Changed an internal joystick function to return count instead of id. The returned value is currently not used by the caller. The instance id would also not be needed on Java side and providing it just complicated the function. Partially fixes Bugzilla #3234.
Fri, 12 Feb 2016 00:27:21 -0500 x11: Patched to compile with DEBUG_XEVENTS on C89 compilers.
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Feb 2016 00:27:21 -0500] rev 10072
x11: Patched to compile with DEBUG_XEVENTS on C89 compilers.
Mon, 15 Feb 2016 21:49:09 -0500 x11: Removed an assert.
Ryan C. Gordon <icculus@icculus.org> [Mon, 15 Feb 2016 21:49:09 -0500] rev 10071
x11: Removed an assert. This assert triggers when run under XMonad. It's safe to pass a zero here anyhow, as this will still work "well enough" and the original problem--GNOME printing a warning message--is still fixed because GNOME's window manager gives us a chance to grab a non-zero user-time value before this code is run.
Mon, 15 Feb 2016 03:37:01 -0500 Another attempt to fix Windows build.
Ryan C. Gordon <icculus@icculus.org> [Mon, 15 Feb 2016 03:37:01 -0500] rev 10070
Another attempt to fix Windows build.
Mon, 15 Feb 2016 03:21:26 -0500 Patched to compile on Visual Studio.
Ryan C. Gordon <icculus@icculus.org> [Mon, 15 Feb 2016 03:21:26 -0500] rev 10069
Patched to compile on Visual Studio.
Mon, 15 Feb 2016 03:16:46 -0500 Replaced SDL_qsort with public domain code from PDCLib: http://pdclib.e43.eu/
Ryan C. Gordon <icculus@icculus.org> [Mon, 15 Feb 2016 03:16:46 -0500] rev 10068
Replaced SDL_qsort with public domain code from PDCLib: http://pdclib.e43.eu/
Sun, 14 Feb 2016 21:17:25 -0400 Windows: make sure SDL_TicksInit has been called before calling Sleep(ms) in SDL_Delay. This ensures the Windows system timer resolution is properly set before Sleep is called.
Alex Szpakowski <slime73@gmail.com> [Sun, 14 Feb 2016 21:17:25 -0400] rev 10067
Windows: make sure SDL_TicksInit has been called before calling Sleep(ms) in SDL_Delay. This ensures the Windows system timer resolution is properly set before Sleep is called.
Sat, 13 Feb 2016 17:35:38 +0100 PSP: Deactivated dynamic API.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 13 Feb 2016 17:35:38 +0100] rev 10066
PSP: Deactivated dynamic API. Thanks to Bugzilla #3240 for pointing this out.
Sat, 13 Feb 2016 17:34:14 +0100 PSP: Added missing object for generic TLS to Makefile.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 13 Feb 2016 17:34:14 +0100] rev 10065
PSP: Added missing object for generic TLS to Makefile. Thanks to the SDL mailing list (and later Bugzilla #3240) for pointing this out.
Wed, 10 Feb 2016 19:31:23 +0100 Fixed spaces in license comments.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 10 Feb 2016 19:31:23 +0100] rev 10064
Fixed spaces in license comments.
Mon, 08 Feb 2016 01:08:21 -0500 x11: Updated imKStoUCS.* to latest from x.org.
Ryan C. Gordon <icculus@icculus.org> [Mon, 08 Feb 2016 01:08:21 -0500] rev 10063
x11: Updated imKStoUCS.* to latest from x.org. This was a version from XFree86 before now. :) Although not much has changed.
Wed, 03 Feb 2016 20:32:55 -0400 iOS: Implemented clipboard support.
Alex Szpakowski <slime73@gmail.com> [Wed, 03 Feb 2016 20:32:55 -0400] rev 10062
iOS: Implemented clipboard support.
Sun, 31 Jan 2016 21:11:15 -0800 David Carlier implemented SDL_GetBasePath() for OpenBSD
Sam Lantinga <slouken@libsdl.org> [Sun, 31 Jan 2016 21:11:15 -0800] rev 10061
David Carlier implemented SDL_GetBasePath() for OpenBSD
Sun, 31 Jan 2016 11:29:11 -0800 Return the full number of events from SDL_PeepEvents() if NULL is passed in with SDL_PEEKEVENT
Sam Lantinga <slouken@libsdl.org> [Sun, 31 Jan 2016 11:29:11 -0800] rev 10060
Return the full number of events from SDL_PeepEvents() if NULL is passed in with SDL_PEEKEVENT
Sun, 31 Jan 2016 09:39:42 -0400 x11: Fix AltGr generating an invalid keycode (bug #3244). Thanks Thomas!
Alex Szpakowski <slime73@gmail.com> [Sun, 31 Jan 2016 09:39:42 -0400] rev 10059
x11: Fix AltGr generating an invalid keycode (bug #3244). Thanks Thomas!
Wed, 27 Jan 2016 23:20:23 +0100 PSP: Removed inlined copy of SDL_CalculateAudioSpec()'s functionality.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 27 Jan 2016 23:20:23 +0100] rev 10058
PSP: Removed inlined copy of SDL_CalculateAudioSpec()'s functionality.
Tue, 26 Jan 2016 22:20:05 +0100 Android: Fixed ignoring a return value while handling motion events.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 26 Jan 2016 22:20:05 +0100] rev 10057
Android: Fixed ignoring a return value while handling motion events. This should not have caused problems yet because the return value was identical.
Fri, 22 Jan 2016 13:12:16 -0800 Fixed creating fullscreen windows on Steam Link
Sam Lantinga <slouken@libsdl.org> [Fri, 22 Jan 2016 13:12:16 -0800] rev 10056
Fixed creating fullscreen windows on Steam Link
Sat, 16 Jan 2016 21:58:49 -0800 Expose the EGL display and window for Vivante SDL windows
Sam Lantinga <slouken@libsdl.org> [Sat, 16 Jan 2016 21:58:49 -0800] rev 10055
Expose the EGL display and window for Vivante SDL windows
Sat, 16 Jan 2016 21:25:10 +0100 Fixed compile warnings about type conversion.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 16 Jan 2016 21:25:10 +0100] rev 10054
Fixed compile warnings about type conversion. Found by buildbot.
Wed, 13 Jan 2016 19:31:03 +0100 Android: Fixed finishing Activity on some devices if right mouse button pressed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 13 Jan 2016 19:31:03 +0100] rev 10053
Android: Fixed finishing Activity on some devices if right mouse button pressed. Partially fixes Bugzilla #3227.
Tue, 12 Jan 2016 22:23:53 +0100 Fixed two typos in documentation.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 12 Jan 2016 22:23:53 +0100] rev 10052
Fixed two typos in documentation.
Tue, 12 Jan 2016 22:23:00 +0100 Android: Added mouse initialization to reset state.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 12 Jan 2016 22:23:00 +0100] rev 10051
Android: Added mouse initialization to reset state. If the app is launched again then the shared object may be reused (on Android).
Tue, 12 Jan 2016 22:22:24 +0100 Android: Fixed a comment.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 12 Jan 2016 22:22:24 +0100] rev 10050
Android: Fixed a comment.
Mon, 11 Jan 2016 20:02:48 +0100 Android: Added mapping of mouse forward button and mouse back button.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 11 Jan 2016 20:02:48 +0100] rev 10049
Android: Added mapping of mouse forward button and mouse back button.
Sat, 09 Jan 2016 17:41:09 -0400 Removed dead code (caught by Clang's static analyzer).
Alex Szpakowski <slime73@gmail.com> [Sat, 09 Jan 2016 17:41:09 -0400] rev 10048
Removed dead code (caught by Clang's static analyzer).
Fri, 08 Jan 2016 07:32:51 -0500 CMake: only set "-O3 -g" defaults if CMAKE_BUILD_TYPE wasn't set at all.
Ryan C. Gordon <icculus@icculus.org> [Fri, 08 Jan 2016 07:32:51 -0500] rev 10047
CMake: only set "-O3 -g" defaults if CMAKE_BUILD_TYPE wasn't set at all.
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